After Burner (1987)

Sega AM2

Arcade

2.98 from 98 ratings

244 members have it in their collection · 2 playing now · 39 backlogged · 14 wish listed

How long? · 100% 1h (from 1 logged playthrough)

Muster up all the skill, reflexes and guts you've got. Because inside your F-14 Thunder Cat, you're going to need all that - and more. Blast laser-directed, anti-aircraft fire at enemy planes. Dodge heat-seeking missiles with fancy flywork, like dips, turns and barrel rolls. Come head to head with the infamous Flying Fortresses (the toughest of all enemies) and dogfight … Read more
Muster up all the skill, reflexes and guts you've got. Because inside your F-14 Thunder Cat, you're going to need all that - and more. Blast laser-directed, anti-aircraft fire at enemy planes. Dodge heat-seeking missiles with fancy flywork, like dips, turns and barrel rolls. Come head to head with the infamous Flying Fortresses (the toughest of all enemies) and dogfight your way through, to a nanosecond of safety. And if you make it far enough, a fuel tanker will be waiting for you. Dock successfully and you'll replenish valuable energy and ammunition. So get your adrenaline pumping and grab your joystick. Then take to the skies. You're not going to believe what's up there! Read less
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Details

Developers
Sega AM2
Publishers
Sega AM2
Genres
Arcade, Shooter, Simulator
Themes
Action
Series
After Burner

Release dates

  • Jul 13, 1987 (Full Release) (Japan) Arcade

Also available on

Related

Bundled in

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Rating distribution

5 stars
4
4 stars
18
3 stars
54
2 stars
16
1 star
6
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Community All Reviews Statuses

Chovus

Status Chovus Dec 27, 2024

Beat on NES using slow motion. This was not a 3D flight simulator, rather more of an on rails shooter. I found the visuals from moving the jet around to be very choppy and an eye sore, especially when shooting enemies that flew past from behind. The main gameplay was lining up missile locks on tiny specs in the distance …

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Beat on NES using slow motion. This was not a 3D flight simulator, rather more of an on rails shooter. I found the visuals from moving the jet around to be very choppy and an eye sore, especially when shooting enemies that flew past from behind. The main gameplay was lining up missile locks on tiny specs in the distance to destroy enemies before they shot missiles. There was seemingly no limit on how many targets could be locked and the missiles were smart enough to go after different targets. It was very simple gameplay that only changed a bit with different enemy formations and faster speed as stages went on. Sometimes there were missiles coming from behind that required a barrel roll to shake. Missiles coming from the front were a bit more challenging as you had to bank the correct way or sometimes barrel roll. I had to save state scum quite a bit to avoid some of those deaths. Speeding up could also help avoid missiles. The most annoying part was the barrel roll controls. Rather than be a dedicated button it was performed by a combination of left and right movement, which led to a lot of unintentional rolls and failure to execute some when I wanted to. It was not a long game but was starting to get boring around the half way point. It was not as well made as it could have been but decent fun for a NES game.

6.5/10

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EjKejEj

Status EjKejEj May 16, 2024

Can't think of a good control scheme to play without buying a USB joystick (analog stick feels weird on MAME).