Sigma Theory: Global Cold War (2019)

Mi-Clos Studio

Android · Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · iOS

2.80 from 20 ratings

824 members have it in their collection · 2 playing now · 620 backlogged · 11 wish listed

How long? Main story 4h · with extras 5h (from 2 logged playthroughs)

A Turn-based Strategy game in a futuristic global cold war from the award-winning creators of Out There. Recruit a squad of special agents and run your intel agency to secure the control of the singularity.
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Release dates

  • Apr 18, 2019 (Worldwide) Linux, Mac, PC (Microsoft Windows)
  • Oct 18, 2022 (Worldwide) Android, Nintendo Switch, iOS

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Rating distribution

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1 star
1
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Community All Reviews Statuses

GigaDeathNullGolem

Review GigaDeathNullGolem 3/5 · Dec 5, 2020

A digital board game with not that much replayability

ST sounds like a cool idea and has a great aesthetic and feel but it's a bit lackluster in delivery that much. This is a mix between a digital board game and some light elements of a more modern text adventure type game. The three main elements of the game are XCOM inspired: Geoscape, Research, and Tactical. Most of the …

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ST sounds like a cool idea and has a great aesthetic and feel but it's a bit lackluster in delivery that much. This is a mix between a digital board game and some light elements of a more modern text adventure type game. The three main elements of the game are XCOM inspired: Geoscape, Research, and Tactical. Most of the geoscape consists of moving agents about the 10 or so territories and assigning them actions. The goal is to ultimately research the tech tree the quickest before the clock runs out. Sometimes the game will throw a little event-curveball at you, but it never really gest too wild or has many suprises.

And the Research element is quite basic. You get some perks when unlocking or rewards but it doesn't feel quite as epic as it should in a game that is about transcending humans.

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Tactical Events are very similar to Warhammer 40k: Mechanicus, where your actions along the way to the outcome of the event will affect the meta.

Tactival Events are the third element of the game ares pretty good and has quite a bit of variety. TE's occur when 'extracting' (stealing) an enemy scientist. You have to escape the city and every action you take makes a bit of progress. It's very similar to Warhammer 40K Mechanics but the choices you have aren't random they are right and wrong choices based on the skills of your agent. enter image description here
It seems there are different endings based on your performance, but I didnt really have it in me to go for a second run of this game. enter image description here I had higher hopes for this game as it was a neat idea and has some nice bits at times that really convey the mood/atmosphere but it's just not much fun to play

In the end these elements don't quite come together in cohesive feel and there isn't much replayability But it's still a cool looking game and not that difficult to complete really. I found it fairly easy. As long as you aren't aggressive with other countries to make them on high alert you can let them do work for you and eventually steal their research in the end. I managed to roll the clock back to almost 25...

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