Zone of the Enders: The 2nd Runner (2003)

Konami Computer Entertainment Japan

PlayStation 2

4.07 from 233 ratings

860 members have it in their collection · 19 playing now · 408 backlogged · 161 wish listed

How long? Main story 6h · with extras 7h (from 5 logged playthroughs)

The sequel to Zone of the Enders is based around mecha combat with the player once again controlling the "Orbital Frame" Jehuty. Unlike its prequel, the game is now centered on action elements with the player not needing to protect civilians in need and instead Jehuty contains more weaponry than in the previous game. The plot is set two years … Read more
The sequel to Zone of the Enders is based around mecha combat with the player once again controlling the "Orbital Frame" Jehuty. Unlike its prequel, the game is now centered on action elements with the player not needing to protect civilians in need and instead Jehuty contains more weaponry than in the previous game. The plot is set two years after the events from Zone of the Enders and focuses on Dingo Egret, a former member from Mars' military organization BAHRAM whose leader Ridley "Nohman" Hardiman wants back with him. Nohman shoots Dingo following his rejection but the agent Ken Marinaris saves Dingo by connecting his body to Jehuty and forces to work in order to defeat BAHRAM. The game had a new director, Shuyo Murata, who producer Hideo Kojima appointed in order to provide a different experience. The team worked to cover the criticism the original Zone of the Enders received resulted in The 2nd Runner having more action elements. The game received generally favorable critical response due to the improvements it has in comparison to the previous game. Critics praised the game's graphics and gameplay elements but criticized its short length and presentation. Despite the positive critical reaction, the game suffered mediocre sales. North American & Japan got regular ZOE2, but the regular edition of ZOE2 was never released in Europe. Europe directly got the ZOE2 Special Edition. Read less
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Release dates

  • Feb 13, 2003 (Japan) PlayStation 2
  • Mar 10, 2003 (North_America) PlayStation 2

Also available on

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Featured in lists

Neo's Y2K Collection by NEOL1NK · 88 games · 0
Next Up by Gamer_at_Law · 12 games · 0

Rating distribution

5 stars
87
4 stars
89
3 stars
46
2 stars
9
1 star
2
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Community All Reviews Statuses

Solid_Kuro

Review Solid_Kuro 5/5 · Apr 9, 2021

Incredible Fun

I will repeat the thing every single person who had played both Zone of the Enders games has stated: The 2nd Runner is better than the first one in every possible way and this is what the first game should have been more like. Mission flow feels more natural as they're not split into zones this time around. While story …

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I will repeat the thing every single person who had played both Zone of the Enders games has stated: The 2nd Runner is better than the first one in every possible way and this is what the first game should have been more like. Mission flow feels more natural as they're not split into zones this time around. While story is unfortunately mediocre (not insultingly stupid anymore though), its presentation with all kinds of action scenes and anime pieces is fantastic. Oh, and the gameplay! In the sequel it is absolutely perfect - a non-stop lightning fast action. Graphics look great, I'd even dare say this HD collection is one of the best examples of what a good video game remaster is, and the sequel benefits from it the most as the environmental designs seem to be more varied and detailed in this game. Music is pretty good too (a couple of techno tracks and an ending song do stand out in my memory). Overall the game just feels like it's constantly on the move and you have no time to chill, it just takes your breath away with the high tempo of the gameplay, story presentation and soundtrack.

One more thing I'd like to mention is the game's difficulty. I started it on normal, but very soon wisely chose to switch to easy as I had too hard of a time and it just wasn't fun to me. On the other hand, easy almost seemed too easy sometimes, but then the final boss arrived and thank god I didn't reach him on normal. Anyway, if you ask me, easy is the perfect way to play this game as it gives you the godlike feeling you'd expect to have while controlling a huge robot fighting other huge robots.

It is unfortunate that the HD collection didn't sell well enough for Konami to greenlight the making of the third game. As for these two we have here, I'd say the sequel is more than worth checking out and while the original is not a bad game, it's not essential. Whichever you choose, the HD remasters are without any doubt the definitive way to play these games nowadays (keep in mind there's also a PC version of The 2nd Runner, which I'm sure is even better).

P.S. Almost forgot to mention that Hideo Kojima has been involved in some way in the making of this series. This is what got me interested in playing it in the first place.

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DirtyMidnighter

Review DirtyMidnighter 4/5 · May 20, 2020

A Night At The Giant Robot Ballet

Easily one of the best mecha-combat games ever made, ZOE2 is anime as hell in the best ways possible. That's great news for fans of Evangelion, Gundam and Macross because AAA games based on those series are nearly non-existent. The game featured lightning fast action with oodles of slick visual flair reminiscent of Metal Gear Solid. That makes a lot …

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Easily one of the best mecha-combat games ever made, ZOE2 is anime as hell in the best ways possible. That's great news for fans of Evangelion, Gundam and Macross because AAA games based on those series are nearly non-existent. The game featured lightning fast action with oodles of slick visual flair reminiscent of Metal Gear Solid. That makes a lot of sense since it was developed around the same time as Metal Gear Solid 3 by many of the same people, including Hideo Kojima, who served as producer.

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Terinati

Review Terinati 2/5 · Feb 14, 2020

Having just re-played Zone of the Enders and finding that it did not stand up to the expectations of my nostalgia (I didn't hate it, but found it lost a star in my esteem since I originally played it), I was excited to dive into the sequel and see if it improved on the things that I now found disappointing …

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Having just re-played Zone of the Enders and finding that it did not stand up to the expectations of my nostalgia (I didn't hate it, but found it lost a star in my esteem since I originally played it), I was excited to dive into the sequel and see if it improved on the things that I now found disappointing about the original.

Sadly, while it took a step forward in terms of graphic quality and combat mechanics, it took a huge leap backwards on narrative quality.
Either the writing was terrible to begin with, or the translation/localization was awful (or both I suppose). This was the case in the first game and it got WORSE in this one.
The cutscenes, which were anime-style, looked much better than the low-polygon animations of the first game, but the dialogue was extremely repetitive and at times nonsensical, and never clever, exciting, or in any way evocative.
The voice actors don't seem to have been given any direction or context; most of the time they are just yelling their lines without any emotional nuance (maybe this is meant to trigger nostalgia for badly-localized '90s anime?). The plot, like most Kojima plots, is juvenile at the best of times, and completely irrational most of the time.

Now, mechanically, the game was better than its prequel. Enemy complexity (both in terms of the types of enemies, the number and variety of moves available to those enemies, and the complexity of their behavior) was dramatically improved, making for much more interesting combat encounters. There was a whiplash moment in the very first combat encounter, so different and so much more challenging it was than the previous game. Boss battles were varied and interesting. Lots of the available subweapons, unfortunately, had very little useful applications. The last two three boss battles - which really could be viewed as three broad stages of one mega-boss-battle - were a bit frustrating in how far they deviated from the tactics the game had trained the player to use up til that point.

All in all, the improvements in the gameplay mechanics and graphics from the prequel were really overshadowed by how awful the plot and dialogue were.

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ElectronicJourneys

Review ElectronicJourneys 3/5 · Oct 20, 2019

Bullet Point Review

PROS

  • Buttery smooth, ultra-cinematic combat
  • Dope art style and mecha designs
  • Slick half-anime presentation
  • A good amount of fun boss fights

CONS

  • Camera is truly awful at times
  • Messy and largely uncontrollable lock-on system
  • Combat with regular enemies is repetitive and lacks depth
  • Horrible translation and English VA with no Japanese option
EraticHunter

Review EraticHunter 3/5 · Jul 19, 2019

Not My Cup of Tea

The 2nd Runner is a objectively a good game, however SUBJECTIVELY I don't think it's something that absolutely everybody has to play.

First things first, the story, it's not really something to write home about, the characters are one-dimensional, often annoying, and their voice actors are either mediocre, or flat out bad. Hideo Kojima had a hand in the development …

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The 2nd Runner is a objectively a good game, however SUBJECTIVELY I don't think it's something that absolutely everybody has to play.

First things first, the story, it's not really something to write home about, the characters are one-dimensional, often annoying, and their voice actors are either mediocre, or flat out bad. Hideo Kojima had a hand in the development of this franchise however even though it might contain the flash action and cool moments he is known for, none of his influence hits the story, which I personally thought was very meh.

The gameplay is fun for the first couple of hours, you're essentially this super fast mech that does different attacks depending on the distance from your target. When you're far, the mech will automatically do long range attacks with projectiles, only bringing out the sword when you come into close quarters. There's a dash used to dodge attacks or hone in on your target and you can do some pretty powerful attacks with your ranged and melee weapons, breaking enemy guard.

At the same time you can also stand still and charge up attacks which will do massive damage, but makes you literally a sitting duck. The beauty of the gameplay comes from seeing which enemies are long range or melee targets, and try to take out these huge swarms of enemies all the while taking care of your surroundings and evading enemy attacks like the plague, because the game does get pretty challenging in terms of the enemy types it throws at you and how you're supposed to take care of these threats without dying. All of this happens at an incredible speed, so it really feels like an anime battle or something straight out of the most stylish shows/movies you can imagine. The camera, while being a little weird at times manages to frame the action perfectly, and it feels like you're playing through a high octane action movie, in the best possible way. However, this gameplay style is only cool for the first 3 or 4 hours for me, by the last hour and a half of the game I was rushing through waiting for the game to be over.

The visuals are incredible for a PS2 game, even with the remaster on PS4 it still looks great today, with the models for the mechs looking stunning and the art style of the environments holding up, the actual battle arenas are very empty and are essentially backdrops to the action, but it makes total sense.

Easily the best part about the game to me was the music, the score is so weird yet so fitting for this game I can't really imagine this music being in any other sort of video game. I will definitely come back and listen to the tracks alone while studying or even as white noise in the background.

I can see why people love this game, I really do, however I was expecting something more in the story department of things, especially if the game is being produced by Hideo Kojima himself. As the game went on, I lost interest because the main motivation for playing the game for me, the story and characters, were not enough to keep me hooked the entire time, which is unfortunate. There were also quite a few moments where the game frustrated me to no end, however I am willing to admit it's not the game's fault, it was my lack of skill playing through the game. It was a odd style of gameplay to pick up.

In terms of the length of the game, I spent about 6 and a half hours to beat it, and I did it in one session, which at the time of writing this review was about 4 or 5 hours ago.

With that said, The 2nd Runner is a very niche title, I can see why people love it, but at the end of the day, I don't see myself touching this game ever again.

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MrSaturn21

Review MrSaturn21 5/5 · Sep 17, 2014

An incredible game that blew my socks off many years ago. I think it still holds up today. The story is a little hard to follow, but the action, oh man. The action is like no other. Everything looks and feels like it is from a completely different world.

Jehuty is an Orbital Frame (mech) that was locked away. Dingo, …

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An incredible game that blew my socks off many years ago. I think it still holds up today. The story is a little hard to follow, but the action, oh man. The action is like no other. Everything looks and feels like it is from a completely different world.

Jehuty is an Orbital Frame (mech) that was locked away. Dingo, the protagonist, finds the frame during a mining/salvage operation and the fun quickly ensues.

This game is really beautiful, and the action is so fast and intense it is like having your eyes peeled back while jumping into hyperspace. The controls are hard to get use to, but once you get in the zone it drives like a dream. The game is easy the first time around but has tons of replay value with New Game + modes.

You really gotta try this one if you've got the means.

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