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Sins of a Solar Empire: Rebellion

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Sins of a Solar Empire: Rebellion

Jun 12, 2012

Standalone Expansion for Sins of a Solar Empire

3.52 average rating based on 141 ratings

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The Next Installment to the Award-Winning RTS. While many were hopeful that diplomacy would finally end the war, differing opinions on what should be done, along with the depleted power of the controlling factions, has led to a splintering of the groups involved. The loyalist members of the Trader Emergency Coalition adopt a policy of isolation, focusing on enhanced defenses to ride out the rest of the war. Those who rebel against the coalition take on a purely militant view, coming to the opinion that the only way to bring peace is by ultimately crushing all who oppose them - … More
The Next Installment to the Award-Winning RTS. While many were hopeful that diplomacy would finally end the war, differing opinions on what should be done, along with the depleted power of the controlling factions, has led to a splintering of the groups involved. The loyalist members of the Trader Emergency Coalition adopt a policy of isolation, focusing on enhanced defenses to ride out the rest of the war. Those who rebel against the coalition take on a purely militant view, coming to the opinion that the only way to bring peace is by ultimately crushing all who oppose them - especially xenos. For the first time in their history, the war creates a schism in the Advent Unity. The loyalists seek to continue their policy of revenge against the Traders, and to assimilate all others to the Unity’s influence. However, others amongst the Advent suspect that a corrupting influence from within has diverted the Unity from its proper destiny. The divide created in the Vasari Empire is less pronounced, but just as severe to their people. With the Vasari now practically frantic to move on to new space, the loyalist faction abandons cooperation and decides to take the resources they need by any means necessary. Having accepted the need to work together, the rebel faction feels that their best chance for survival is to work with the other races and bring them along to flee the approaching enemy. Take the battle for galactic supremacy to its ultimate level in Sins of a Solar Empire: Rebellion – a standalone RT4X game that combines the tactics of real-time strategy with the depth of the 4X genre (eXplore, eXpand, eXploit, eXterminate). Less
Release Dates
Jun 12, 2012 (Worldwide)
PC (Microsoft Windows)
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anarchistica
anarchistica gave Jan 23, 2019
anarchistica gave Jan 23, 2019
4X and RTS is a match made in hell

I'm old enough to have played Dune 2 and Warcraft 2 a few years after release. WC2 was a massive improvement in many ways, one of the major ones was being able to select multiple units (WC1 already had this too). In Dune 2 you had to give each unit separate orders. In Warcraft you can select a group and they are shown as icons to the left. If you kept a close eye you could save a unit by sending them away if their health got low.

So yeah, Sins doesn't have that. It has a crappy interface without a clear representation of the currently selected group. And even if you zoom in very far, it's still a mess of overlapping bits. The game wants you to select specific units to activate their abilities, but it doesn't give you the right tools to do that. And the game is real-time, without the option to pause to give orders. This worked in WC2 because of the clear representation, the lack of (the need to) zoom and the single area you have to look at. In Sins you can be fighting a bunch of battles on different parts of a gigantic …

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I'm old enough to have played Dune 2 and Warcraft 2 a few years after release. WC2 was a massive improvement in many ways, one of the major ones was being able to select multiple units (WC1 already had this too). In Dune 2 you had to give each unit separate orders. In Warcraft you can select a group and they are shown as icons to the left. If you kept a close eye you could save a unit by sending them away if their health got low.

So yeah, Sins doesn't have that. It has a crappy interface without a clear representation of the currently selected group. And even if you zoom in very far, it's still a mess of overlapping bits. The game wants you to select specific units to activate their abilities, but it doesn't give you the right tools to do that. And the game is real-time, without the option to pause to give orders. This worked in WC2 because of the clear representation, the lack of (the need to) zoom and the single area you have to look at. In Sins you can be fighting a bunch of battles on different parts of a gigantic map. It just doesn't work.

I love Galactic Civilizations 2. I love Endless Space. And i've loved a bunch of RTS games from Dune 2 to Starcraft 2. But Sins isn't for me, and i put 15 hours into it because i really wanted it to click. Also, it doesn't help that there are only 3 races either, and they're all kinda same-y.

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