Famicom Grand Prix II: 3D Hot Rally box art

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Famicom Grand Prix II: 3D Hot Rally

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Famicom Grand Prix II: 3D Hot Rally

Apr 14, 1988

Main game

2.00 average rating based on 5 ratings

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Famicom Grand Prix II: 3D Hot Rally is the sequel to Famicom Grand Prix: F-1 Race, although the two games are very different. In a departure from its predecessor, Famicom Grand Prix II features a behind-the-car view. Rather than consisting of a handful of short tracks, 3D Hot Rally provides three long tracks consisting of a variety of different terrain types giving the feel of an actual rally race. As the name implies, the game allows you to use the Famicom 3D System glasses to give the race a real feeling of depth.
Developers
HAL Laboratory, Nintendo R&D4
Publishers
Nintendo
Franchises
Mario
Series
Famicom Grand Prix
Platforms
Family Computer Disk System
Genres
Racing
Release Dates
Apr 14, 1988 Full Release (Japan)
Family Computer Disk System
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User Stats
28
In Collection
5
Wish Listed
0
Playing
9
Backlogged
How Long Is Famicom Grand Prix II: 3D Hot Rally?
No playthrough data yet
Mazinkaiser
Mazinkaiser gave May 20, 2021
Mazinkaiser gave May 20, 2021
Famicom Grand Prix II: Pre-Karting Kraze
This review is for the Family Computer Disk System version

Famicom Grand Prix II: 3D Hot Rally is such a jump above the original Famicom Grand Prix that it might as well be a completely different game. Ditching the F-1 racers, the player (either Mario or Luigi this time) has a choice of three cars (thankfully ditching the store from the last game) and races along a track more similar to Outrun than the top-down racing track from the first game.

Having a rear-view of a faux-3D track, the player must complete sets of a course within a given time limit. Instead of the Gas/Tire/Body dynamic the player just has a time limit and damage meter that they can place a point on the map to repair the car or repair anywhere at the cost of time.

The controls are improved too - the player just uses the A to accelerate and B to break, where up/down shifts gears instead. This allows five different gears, the last of which is a super turbo that can be recharged with special HOT marks. This dramatically improves steering and speed and is absolutely necessary to fight the intensely strict speed limit. Otherwise the player usually balances between the speedy but hard to control …

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Famicom Grand Prix II: 3D Hot Rally is such a jump above the original Famicom Grand Prix that it might as well be a completely different game. Ditching the F-1 racers, the player (either Mario or Luigi this time) has a choice of three cars (thankfully ditching the store from the last game) and races along a track more similar to Outrun than the top-down racing track from the first game.

Having a rear-view of a faux-3D track, the player must complete sets of a course within a given time limit. Instead of the Gas/Tire/Body dynamic the player just has a time limit and damage meter that they can place a point on the map to repair the car or repair anywhere at the cost of time.

The controls are improved too - the player just uses the A to accelerate and B to break, where up/down shifts gears instead. This allows five different gears, the last of which is a super turbo that can be recharged with special HOT marks. This dramatically improves steering and speed and is absolutely necessary to fight the intensely strict speed limit. Otherwise the player usually balances between the speedy but hard to control fourth gear and lower gears. Also if the player beats a course in less than the prescribed time limit they get leftover time to apply in case they run out.

The visuals/music are FAR improved over the original. The soundtrack is peppy and doesn't skip a beat, with the subtle beats of the pause menu enough to get you dancing for a bit. The 3D landscapes (very Space Harrier) are hypnotic to behold, and the lighting gently changes over time to produce some really great effects.

That said, the game is still particularly frustrating and beating the track is nigh-impossible. The player must always get HOT marks wherever they can and avoid running into cars, obstacles, and spinning out of control. This game offers little to no room for mistakes. That said, it's still a massive bump up above Famicom Grand Prix and a suitable predecessor to Mario Kart.

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