Review Brady2406 5/5 · May 19, 2025
Maybe the Most Impressive Game Atmosphere I've Ever Experienced?!
Something I value highly in pieces of art is the atmosphere and environment they create, as well as the different ways that they create atmosphere. In Other Waters is basically a UI/menu game entirely (I don't know if there is a name for this type of game), but manages to create an immersive and beautiful atmosphere.
Much of the atmosphere …
Something I value highly in pieces of art is the atmosphere and environment they create, as well as the different ways that they create atmosphere. In Other Waters is basically a UI/menu game entirely (I don't know if there is a name for this type of game), but manages to create an immersive and beautiful atmosphere.
Much of the atmosphere is created by music and sound effects. There isn't much to look at visually, but the world still feels lively and fresh. Ellery is represented by a dot for the entire game but still has personality and we still feel connected to her, sharing her experience. I think the sameness of the visuals and music (though brilliant) makes the moments where music and visuals change very impactful. Descending into the depths is exciting because I spent the whole of the game in the bright and lively environment near the surface. And this whole time all I'm looking at is a relief map and moving dots.
I already forget parts of the story and would struggle to name any of the creatures. that doesn't mean that the story is bad or the environment uninteresting; it reminded me a lot of the environment and scanner logs in Subnautica. But in Subnautica you get a lot more than just logs to tell you about the environment. The environment in In Other Waters feels almost as lively without doing nearly as much. Creatures are represented by moving dots.
The main impression that I'm left with after playing In Other Waters is of the atmosphere. Subnautica only became my favorite game a few months after I played it when I heard music from it and was struck by the impression that it's atmosphere had on my memory. I realized how invested and immersed I had been in the world. A similar thing happened with In Other Waters. the atmosphere is so good that my memory of the game is essentially a flashback to the immersion I felt when playing it.
Some moments were annoying, like when I was trying to read a log or description of the place I had travelled to but I was being rushed by the toxic water or power running out. the game thrives on establishing an environment so moments that stopped me from experiencing that environment were upsetting. I want to read all the logs and absorb every piece of environment that I can. I want to play Citizen Sleeper now