Ooh man what an experience this was. I like everyone else was pretty unsure when I heard this would be a multiplayer focused game, figuring that From, with all of their years of to be fair shitty network support, wouldn't be able to do this in a way that really felt all that enjoyable.
But somehow it worked out. Playing with 2 strangers trying to complete runs has somehow been incredibly fun, and dare I say it, actually very community-like and wholesome. Have felt a little less lonely these days playing with strangers, emoting at them, dropping items, and messing around.
The gameplay itself is great. I mean it just takes the base Elden Ring gameplay, and adds really refreshing and fun twists by having multiple unique characters with their own fun and cool abilities, as well as a sprint and double jump that make traversing the world really easy and enjoyable.
I also can't stress enough that the multiple characters you can choose from were done so well. Each feels really thought out and comes with their own unique builds and storylines that were fun to get through. This is the first souls game that has forced me to abandon just going for melee quality builds and calling it a day. I was forced to learn how a bow works, how shields work, and how magic works as a whole. Things I never even thought of touching in Elden Ring. And despite some learning I had to do, I had a lot of fun with it. Felt like I was basically speed running through all the possible classes From has made throughout the years.
Obviously this game won't give you the super deep lore and exploration aspects that other souls games do. The gameplay is too fast and the world too samey (despite some random generation). But what's here is honestly still really nice and at times even beautiful (Noklateo is gorgeous and definitely cut content from the base game).
I set a goal for myself to go through all the bosses with all the characters, forcing me to really understand this game, and understand each character as much as possible. This took me around 108 hours, getting all the achievements along the way (first time ever for me too), and never getting bored due to the constant changes in gameplay and builds. This game somehow combines the fun of the From gameplay loop, with fun interactions with others in the community, and some of the rogue-like addiction you can get with games like Hades and Balatro (though I will say this game shies away from more popular rogue-like elements with very little permanent enhancements gained as you progress).
Overall probably my favorite game of the year so far (I don't think I have played any others yet lmao), and such a welcome addition to the From collection. Excited to see what they do with these ideas from here on (looking at you Duskbloods).