Status scoopings Aug 11, 2024
Preliminary: Hm it's a pretty good game so far but it's just missing something. The music isn't bad, the Look isn't bad either tho I don't love either. The controls and collision masks are okay, it feels a bit sluggish at times and some of the collision masks are very broad--both in your favor and not. There seems to be …
Preliminary: Hm it's a pretty good game so far but it's just missing something. The music isn't bad, the Look isn't bad either tho I don't love either. The controls and collision masks are okay, it feels a bit sluggish at times and some of the collision masks are very broad--both in your favor and not. There seems to be a headache where when I attack I seem to stop my momentum? Especially when jumping? I dunno something clunky with that. I will get through the first "world"/Round and see if I should continue on. Trying to work on feeling obliged to for every genre I like ha.
I wish you could hit away projectiles (oh you can hit some). And the projectile upgrade doesn't feel like much of an upgrade when it completely eliminates your sword. (ok it was a huge help for the Round 1 boss ha)
Yea there is definitely some odd delay when it comes to platforms and attacks and jumps. Hard to explain but quite noticeable. Once I got to the pseudo-Mario-water-level part of Round 2, I decided to call it quits. This is a good platformer, but not doing it for me with my expectations for 1990 platformers.
Edit: oh and the wall jump and flame swinging jump gimmicks felt meh within the first few uses.