Main game
4.13 average rating based on 134 ratings
Gameplay, Story and Value:
In Phantasy Star IV you take on the role of Chaz, a newly appointed Hunter in the Hunter's Guild. Along with your mentor Alys, you set out taking on jobs for the guild helping people with various problems in exchange for pay. On your first job as an official Hunter, you and Alys stumble across information that could spell the end for your entire world! Naturally, you take it upon yourselves and variably sized group of companions to save the world from imminent destruction!
Sure, the story's not terribly original, but it doesn't really need to be. The formula is tried and true and it works well here, especially when you throw in a health dose of Sci-Fi. The dialogue is pretty cheese-ball, invoking more than a few memories of anime like Crest of the Stars, and it can be a little hard to take seriously at first. Unlike the aforementioned anime, however, it didn't take long before I eventually warmed up to it, even finding it endearing.
The story itself provides some surprising twists and interesting turns, and there are enough sidequests and option content to keep you pretty busy.
It is unfortunately, then, that …
Gameplay, Story and Value:
In Phantasy Star IV you take on the role of Chaz, a newly appointed Hunter in the Hunter's Guild. Along with your mentor Alys, you set out taking on jobs for the guild helping people with various problems in exchange for pay. On your first job as an official Hunter, you and Alys stumble across information that could spell the end for your entire world! Naturally, you take it upon yourselves and variably sized group of companions to save the world from imminent destruction!
Sure, the story's not terribly original, but it doesn't really need to be. The formula is tried and true and it works well here, especially when you throw in a health dose of Sci-Fi. The dialogue is pretty cheese-ball, invoking more than a few memories of anime like Crest of the Stars, and it can be a little hard to take seriously at first. Unlike the aforementioned anime, however, it didn't take long before I eventually warmed up to it, even finding it endearing.
The story itself provides some surprising twists and interesting turns, and there are enough sidequests and option content to keep you pretty busy.
It is unfortunately, then, that the gameplay itself seems hellbent on preventing me from enjoying the story it's trying to tell. For every thing Phantasy Star IV does right, it seems to also find something to infuriate me! There are minor issues, like the controls. Button configuration is completely customizable which is fantastic, but then the character movement is slippery and walking into object, even ones that can be interacted with, causes your character to turn and move off to the side. Minor, but it's there. Also fun is the return of the feature that makes it so when you press the action button when nothing's in front of you, the game will take the time to stop and inform you that there's nothing in front of you...
A more prominent issue lies in the game's naming conventions concerning abilities and items. Nearly everything that can be cast or used is named some semi-obscure gibberish. This would be fine except that abilities come with no descriptions whatsoever, and while items do have descriptions they don't display in combat and the descriptions themselves are often very vague. Star Dew, an item that revives and restores your entire party (even KO'd members) is described as "Dew with a sweet scent". Needing to keep a cheat sheet with me at all times to remember what all my characters' abilities do ends up making combat feel extremely cumbersome, and I often try to just get away with attacking as often as possible, losing a fair deal of depth in the process.
Now let's talk about the combat system itself... It's great! Combat is fairly fast and fun to watch, and when you have a translator on hand it can be pretty involved with the bevy of skills at your disposal. Characters have access to TP consuming "Tech" abilities as well as limited use but generally more powerful "Skill" abilities. Combat is front-view and turn based and you get to see your characters engage the enemies when they act. All of this is mostly par for the course save for the Macro function, which is absolutely fantastic. From the field menu you can create a series of macros, assigned to letters, where you can issue any available command to your entire party. You can then execute these macros in combat. The easiest one is having all your characters attack, but it's having subtle variations between macros where the system shines. I had one where all but one character attack where the healer casts a healing spell. Another where two casters will heal the party, another having casters use offensive abilities, one for attacking enemy groups, etc. All macros are issued with a single command, and the feature turned what could have been a slow and boring combat system into one that's fast, efficient, and fun.
Once again, however, I find reason to complain. While the combat system is great, the difficulty and frequency of said combat are somewhat less awesome. Phantasy Star IV is a very grindy game, and I feel the grind to story ratio is not great, as you'll need to grind after just about every single plot point if you want to progress. This wouldn't be so bad, except experience comes very slow, and combat is on the difficult side. Most dungeons will leave you completely depleted by the time you're out of them.
The difficulty aspect is magnified when random encounters seem to occur every few steps, even every couple on occasion. Dungeons typically have some very good treasure in them, but also several dead ends, and when you can't go down a hallway and back without experiencing five or six battles it can really dissuade exploration.
Presentation, Music and Sound:
I don't find Phantasy Star IV particularly appealing in the visuals department. Many games of (and prior to) the time available for both the Genesis and SNES featured much better sprite work and animation. What saves this game is its fantastic way of telling its story through manga style cutscenes, like the one above. In doing this, characters can be seen portraying ranges of emotion that didn't always come across in even its significantly more acclaimed contemporaries.
These scenes were easily the highlight of the game for me, and without them I feel Phantasy Star IV would have fallen firmly into the bland end of the visual spectrum. Environments were fine, animated battle backgrounds were a nice touch and combat visuals in general were pretty good, but all in all I found the presentation (outside of cutscenes) to be very generic.
The stacking menu systems could get a bit... intense, but for the most part they were just fine. One major complaint comes from using items, where every time you use an item the cursor is sent back to the beginning of the item list. With no way to sort your inventory this can make using multiple restorative items a real headache. There's also the bizarre item and ability names, as mentioned in the last section. Battle commands were selected via icons for attack, defend, tech, skill and item, and while I could complain about how labels would have been nice, it really only took one or two encounters before I knew what did what.
Sound effects are typical RPG fare with nothing particular special, nor anything detrimental. Music, while not bad for the most part, is sorely lacking for variety. None of the tracks stick out and all the music is reused throughout the game. You have same music playing for each cave, each factory, each town and, to disastrous effect, each shop.
Afterthoughts:
Add Phantasy Star IV to the growing list of games I was really looking forward to enjoying but didn't. Every day went pretty much the same way, with me just not being into playing it, then the story doing something interesting enough that I wanted to press on! Sadly, my final play session ended pretty unfairly, enough so that I was compelled to call it.
This is definitely one that I'll revisit someday, but right now I just find it more frustrating than enjoyable. On top of that, I feel like it demonstrates an overarching issue I have with the Genesis as a whole when it comes to game quality compared to its competitors, which I'll talk about in the console retrospective.
Review:
Gameplay:
Preliminary: Cute, nice colors, feels a bit improved from prior Phantasy Stars I guess but not by much, I wish you could move diagonally. I like that there are still Macros and other QoL features definitely prevail. However, it looks like there's alreayd a bit of a meh grind to start with (which is fine by me, but I remember how intense Phantasy Star grinds tend to get!) and the random battle frequency is very high. I also didn't love the first boss music, nor the overall vibe so far (tho I can tell I will like the plot). I think I'm just burned out from so intensively playing Dawn of Ys then Link's Awakening. I should take a break for tonight.
Early Game
It's not that the music is bad, I just have very high expectations for Phantasy Star music. Plus I just came from 2 excellent games.
Wow surprised there weren't QoL improvements for the shops/buying/selling things... But the music is appealing more and more. I love the world map tune in particular.
Even tho the music continues to be hit or miss, the adventure aspects and RPG grinds are fully hooking me and I'm immersed. Never a …
Preliminary: Cute, nice colors, feels a bit improved from prior Phantasy Stars I guess but not by much, I wish you could move diagonally. I like that there are still Macros and other QoL features definitely prevail. However, it looks like there's alreayd a bit of a meh grind to start with (which is fine by me, but I remember how intense Phantasy Star grinds tend to get!) and the random battle frequency is very high. I also didn't love the first boss music, nor the overall vibe so far (tho I can tell I will like the plot). I think I'm just burned out from so intensively playing Dawn of Ys then Link's Awakening. I should take a break for tonight.
Early Game
It's not that the music is bad, I just have very high expectations for Phantasy Star music. Plus I just came from 2 excellent games.
Wow surprised there weren't QoL improvements for the shops/buying/selling things... But the music is appealing more and more. I love the world map tune in particular.
Even tho the music continues to be hit or miss, the adventure aspects and RPG grinds are fully hooking me and I'm immersed. Never a big fan of constantly changing party rosters, but again, I am hooked, referencing a guide, wandering aroudn, upgrading equipment, the usual.
Wehn you accidentally sell the Wood Cane >.< Woops. And my save was from so long ago. Welp.
I always loved the bio control and sci-fi plotlines/concepts of Phantasy Stars. And I'm loving Rika's introduction. Ugh but then my game froze?! That is so strange... I read how there are glitches taken advantage of for speedruns where if you press a button 17+ times or something during menus it causes glitches, so I purposefully didn't mash the button like I usually do during conversations and I finally got through the conversation... Very odd. But it killed my momentum for tonight.
Wow FF12 definitely got some inspiration from the Hunters Guild in this! And holy cow that Sand Worm gave a relatively lot amount of exp! I am definitely fully hooked now, so I am glad to be fully immersed in the Phantasy Star world again and curious about the connections to the others' plot. Already see several, and the concept of the biome ships always fascinated me.
Yesss the music for Zio's Fortress is great. And although the Look has overall been good, this was the first notably good screen 
I like this screen too, tho potentially spoiler if people connect dots 
Like with Phantasy Star III, I wish there were more variety with the tunes. Phantasy Star 1 was so ahead of its time/its contemporaries that I hadn't even much noticed repetitive tunes, cuz it was all so impressive Look and Sound wise.
Mid Game
I'm considering Dezolis to be mid game. And fittingly, some new tunes have begun. I like the aesthetic, both look and sound, of the Dezolian towns so far
Gosh! Seems awfully early to be fighting
Tho I am enjoying it, the plot is a bit tacky in the way it just keeps being
Breaking ice/snow with the Ice Digger was oddly enjoyable and borderline therapeutic :-p A good animation/sound/movement to that.
I dunno exactly why but I like this boss sprite (tho the changing lights/animation were a part of it that I couldn't capture) 
Late Game
Still completely hooked. Getting a bit old and the storyline is quite repetitive so far, but it's still feeling fresh and addictive.
I wish the storyline had more of a kick/oomph so far, but I really like this version of Dark Force 
Ooo I love the Look of Rykros. 
And something I havent mentioned: I love the QoL feature of how fast the text appears and can be moved on. I like to read the dialogue fast and get moving!
I feel like I'm in the final dungeons and yet the music is the same selection of tunes smh. And I wish I liked Chaz more :-X Time to do the sidequests for the final/best equipment. I skipped some of the Hunters Guild tasks since the rewards were... abysmal, but this Anger Technique is supposed to be worth the sidequest. Otherwise, I think I am at the end! This game went quick!
Ahhh I could beat it tonight but we got stopped by two of our neighbors when we walked and they wouldn't let us escape lol. And I accidentally forgot to save before our walk and lost that progress. But I'm still hooked and ready to finish up after dinner. I like that you can have a different end game experience depending on which 5th teammate you choose. I like the trippy design of the final dungeon (well, I assume final dungeon. The Edge), but not in love with it. And definitely not in love with the tune (tho I'm happy it's a unqiue one, as endgame tunes should be).
Nice another cool boss sprite. And the tune finally got good for the final form 
Jeez did that final form get harder tho! But at last! 
Good ending tune. A bit silly how nonchalant they're acting after all that. (Oh, I assume the dialogue changes depending on who you chose as your 5th character). While I think the panel-based cutscenes are interesting, it did detract a bit from how powerful some of the screens could've been. And pretty lackluster ending overall 

Look: 9/10 Some really cool boss sprites and screens. Certain boss sprites gave this the push up from 8.5
Sound: 8/10 Pretty disappointing for a Phantasy Star, but still good.
Play: 9.5/10 I couldn't put it down. It could've used some improvements like with showing your total HP in battle, what status ailments/boosts you have, clearer descriptions for items and skills, and so on. But in the end, I was hooked start to finish.
Feel: 9/10 Best overall of the Phantasy Stars since the original imo. Tho not the best of the plotlines
Attachment: 9/10 This and the first one will be the ones I fully replay. The others will be more about the music and reading up on the plot.
Overall: 8.9/10
Completion: Main Story, Most Hunters Guild quests
Phantasy Star IV felt mostly carried by it's setting, and while an enjoyable adventure, it is just a little held back from being amazing.
Pros:
+Fun fantasy/sci-fit setting with a diverse cast of rotating party members
+Story moments have added weight with scenes that play out, as well as a party talk mechanic to add flavor and direction for what to do next.
+some unique battle mechanics such as combo attacks, unique differences between androids and humanoids, and separating skills dependent on TP, and techniques with a set number of uses per rest.
+Macros and speed settings help cut tedium and are a nice feature
Cons:
-Some inconveniences show the game's age like needing to buy equipment to see how it impacts your stats, or needing to consult the manual or depend on trial and error to determine the uses of items and abilities.
-some later dungeons and bosses can be harsh and cruel dependent on RNG which may make players feel the need to grind or take a break.
-a weak localization at parts puts a damper on party dynamics and some key plot moments.

Oh Shoot this was released in December 1993 , not 1994! I'll double-check to be sure but if so, I have another potentially excellent game after Links Awakening to round out the end of 93. Dawn of Ys, Links Awakening, then this?! I was super excited for 94 but this should be worth the extension. Hopefully
That's a wrap! It's really a pity there weren't more Phantasy Stars (minus the weird portable spinoffs that really had nothing to do with anything, and PSO), it seemed like a whole world of possibility opened up with this.
For those that have played this, who do you take as your fifth teammate in the end? I always choose Hahn, this time was no exception. He's just so good at the end.
Needed some "comfort food" this week, so I'm playing this again for the millionth time. Noticing the dialogue a lot more this time, some really clunky, poorly translated lines, but also some really funny stuff, too. Just landed on Dezolis, feeling Raja a lot more this time.
So just sunk 5 unplanned hours into this game and I'll say it's been alot of fun! Personally, I've never heard of this game before and decided to check it out since it was on the Sega catalogue on the Nintendo Switch membership and boy it did not disappoint. It feels like a casual RPG, I did have to grind here and there but it wasn't alot at all compared to other games I've played. I was able to progress from town to town and through alot of the story line pretty naturally without stopping and taking years to grind cough Ni No Kuni cough I love all of the characters and the storyline, it has a lead woman Huntress who's kickass (people are either scared of her or flirt with her, or both) There's some random humor in here for sure. Story reminds me a little of Trigun. Not sure how much left I have of this game, I'm assuming alot more but finally got to a moment where I could not surpass a 'mini' boss. All in all I'm enjoying it and hope the rest of the game is as fun as it's been.
I will say one …
So just sunk 5 unplanned hours into this game and I'll say it's been alot of fun! Personally, I've never heard of this game before and decided to check it out since it was on the Sega catalogue on the Nintendo Switch membership and boy it did not disappoint. It feels like a casual RPG, I did have to grind here and there but it wasn't alot at all compared to other games I've played. I was able to progress from town to town and through alot of the story line pretty naturally without stopping and taking years to grind cough Ni No Kuni cough I love all of the characters and the storyline, it has a lead woman Huntress who's kickass (people are either scared of her or flirt with her, or both) There's some random humor in here for sure. Story reminds me a little of Trigun. Not sure how much left I have of this game, I'm assuming alot more but finally got to a moment where I could not surpass a 'mini' boss. All in all I'm enjoying it and hope the rest of the game is as fun as it's been.
I will say one thing I cannot stand about it is every time you click (to talk to people, or on random items in the environment) if you don't click exactly right in front of it there's a dialogue box that pops up saying "There's nothing there, We don't have time for this" and good god does it happen all the time. I'm a serial clicker I'll admit, but it had to be too precise especially if the person is running around and it's hard to get right in front of them. I'm a patient person though so I could deal with it, but I'm sure that's a deal breaker for some.
Wow. I didn't grow up with this game, but it's the best RPG on the Genesis and one of the best games on the system as well. Everything about this game just works and truly stands out as my favorite Phantasy Star ever. This one is comparable to the classic Final Fantasy games in quality.
I think I maybe first discovered this game from the Sega Visions magazine or maybe I saw it in a store but that box art was definitely intriguing to me. It was the first RPG I ever played before I even knew what an RPG or JRPG was. I rented the game, which didn't come with a manual so I didn't know what HP or MP meant but somehow I managed to get to one of the first dungeons where I would die before the boss because I didn't know how to heal. I liked the graphics, music and the sci-fi world building in the game even though I barely scratched its surface.
I could never get into other RPGs after that game and I pretty much never bothered with the genre for some time. But I always remembered Phantasy Star IV in a positive light. What brought me back was actually Final Fantasy VII. I would never have even considered playing Final Fantasy VII without my experience with Phantasy Star IV. Final Fantasy VII would eventually become the first RPG I beat and from that learning experience I would eventually make another attempt at Phantasy Star IV. Despite having …
I think I maybe first discovered this game from the Sega Visions magazine or maybe I saw it in a store but that box art was definitely intriguing to me. It was the first RPG I ever played before I even knew what an RPG or JRPG was. I rented the game, which didn't come with a manual so I didn't know what HP or MP meant but somehow I managed to get to one of the first dungeons where I would die before the boss because I didn't know how to heal. I liked the graphics, music and the sci-fi world building in the game even though I barely scratched its surface.
I could never get into other RPGs after that game and I pretty much never bothered with the genre for some time. But I always remembered Phantasy Star IV in a positive light. What brought me back was actually Final Fantasy VII. I would never have even considered playing Final Fantasy VII without my experience with Phantasy Star IV. Final Fantasy VII would eventually become the first RPG I beat and from that learning experience I would eventually make another attempt at Phantasy Star IV. Despite having played more contemporary JRPGs, it did not disappoint. Sure I could tell it wasn't as deep or sophisticated but even playing it so long after it was released, I enjoyed it for the same reasons as when I first played it. I really liked the characters and world building. The little manga cutscenes that told the story were nicely done and were still effective even after having experienced FMVs in RPGs. The macros and team-up attacks were also fun to pull off. I did find it to be very difficult with a lot of random encounters but that seemed to be the norm for RPGs back then. I just barely managed to beat the final boss.
I wish Sega would remake this as they did with the first two Phantasy Star games. This is another Sega franchise that I'm sad to see remain dormant.
I had kind of meant for this play session to be my last hurrah for the game, but then the story went and started getting mildly interesting. The encounter rate and grindiness is still tiring, but I'm definitely starting to see the charm behind it all.
This isn't to say I suddenly love Phantasy Star IV or anything...
The nondescript spells and items is still a major bother, and does a lot to make me not want to bother learning the intricacies of combat. I think for next I'll break down and keep a cheat sheet nearby to try and get some more use out of my abilities. It's earned another night or two of my time.
I had wanted to make more progress today than I actually ended up making. While I'd intended to move the story further along I just ended up spending the night in a side dungeon doing even more grinding. At least Rika is up to par now.
I have a better appreciation for the game as it is, and I really do like its means of telling its story. The problem is that I'm just completely uninterested in the story itself, and that makes it difficult to get excited about playing. I'm hoping to finish out this section of the game I'm on next time I play.
I tried to progress further into the game, only to get demolished in the next dungeon. This is somewhat upsetting as I didn't have any trouble in the previous dungeon, so having to grind out levels seems really arbitrary. Things got a little easier when, only after consulting an online guide, I found the weapon and armor shops in the town I was in... With some financial goals set I went off to grind in the previous dungeon until I gained a couple levels and had enough money to buy all the best gear available for all my characters.
That done, the next two areas were pretty easy and I'm actually finding myself enjoying the story more than I did last time. Maybe this is because I'm not playing with a headache, maybe it's because Rika's awesome... I don't know. Speaking or Rika, can't say I'm too happy about getting her at level 1, but hopefully getting her up to speed won't be too bad.
I'm also taking the time to learn to actually use my techs and abilities which smooths things out a bit.
Hm...
I had a bit of a headache so I only put an hour into the game tonight, but I've got to say I'm not feeling it. Like, it's hard because I can really see how this game could have been appealing to Genesis owners back in the early 90's, but let's be honest, Final Fantasy IV was out years before this game.
From a technical standpoint it just feels a little sloppy. Movement is a touch too fast and seems a little inaccurate. Pressing the action button when nothing's in front of you prompts the ever-annoying "There's nothing here!" message. Items and abilities are completely cryptic with no descriptions, save for items and only in a shop. The dialogue is totally cheese ball thought I really do appreciate the efforts put into giving the characters some sense of personality.
Still, I'm feeling no attachment to any of them, and very little interest in their quest. The game is functional enough that I don't feel like it's a burden to be playing it (yet) but its flaws are definitely frustrating.