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Destiny

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Destiny

Sep 9, 2014

Main game

3.31 average rating based on 2538 ratings

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Bungie has emphasized that the universe of Destiny will be "alive". Events may happen in-game that are not necessarily controlled or planned by the developer, which will help to create a dynamic developing experience for Bungie and a dynamic playing experience for gamers. The game's style has been described a first-person shooter that will incorporate massively multiplayer online game (MMO) elements, but Bungie has avoided defining Destiny as a traditional MMO game. Instead, the game has been referred to as a "shared-world shooter," as it lacks many of the characteristics of a traditional MMO game. For instance, rather than players … More
Bungie has emphasized that the universe of Destiny will be "alive". Events may happen in-game that are not necessarily controlled or planned by the developer, which will help to create a dynamic developing experience for Bungie and a dynamic playing experience for gamers. The game's style has been described a first-person shooter that will incorporate massively multiplayer online game (MMO) elements, but Bungie has avoided defining Destiny as a traditional MMO game. Instead, the game has been referred to as a "shared-world shooter," as it lacks many of the characteristics of a traditional MMO game. For instance, rather than players being able to see and interact with all other players in the game or on a particular server—as is the case in many conventional MMO games—Destiny will include on-the-fly matchmaking that will allow players to see and interact only with other players with whom they are "matched" by the game. Destiny will incorporate a new game engine that allows global illuminations and real-time dynamic lighting to occur together. An innovation in Bungie's "hopper" technology, which has been the backbone for Halo's matchmaking system, will allow better player matchmaking in order to create a more natural experience in either cooperative or competitive multiplayer modes. Less
Release Dates
Sep 09, 2014 (Worldwide)
PlayStation 3, PlayStation 4, Xbox 360, Xbox One
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User Stats
4661
In Collection
430
Wish Listed
296
Playing
527
Backlogged
How Long Is Destiny?
Main story: 162.3 hours
Main + extras: 48.1 hours
Total completions: 16
shaneo632
shaneo632 gave Jun 23, 2016
shaneo632 gave Jun 23, 2016
A missed opportunity.

Note: I'm largely reviewing the game as it played upon launch, as I just played the last 5 missions a whole 20 months after I first stopped playing it just to get the game "finished". Not at all interested in the DLC content.

Pros:

+ The graphics are pretty snazzy.

+ The core gameplay mechanics are plenty fun; gunplay is responsive like you'd expect from Bungie.

+ The Crucible PvP is awesome. I spent most of my 50+ hours here.

Cons:

- Story Mode is a flaming pile of shit. Repetitive missions and bullet sponge enemies. Do yourself a favour and go in massively over-leveled so you don't have to spend more than 20 minutes on any single mission.

- The game was marketed as open-world but the worlds are relatively small maps and there aren't many of them. You'll find yourself fighting down the same strip of map for most of the missions set on any given planet.

- Peter Dinklebot and Nolan North are both pretty uninspired in their various iterations of your sidekick character.

- Long loading times.

- Lack of matchmaking. To me this really killed it; I could've dealt with the repetitive missions if it …

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Note: I'm largely reviewing the game as it played upon launch, as I just played the last 5 missions a whole 20 months after I first stopped playing it just to get the game "finished". Not at all interested in the DLC content.

Pros:

+ The graphics are pretty snazzy.

+ The core gameplay mechanics are plenty fun; gunplay is responsive like you'd expect from Bungie.

+ The Crucible PvP is awesome. I spent most of my 50+ hours here.

Cons:

- Story Mode is a flaming pile of shit. Repetitive missions and bullet sponge enemies. Do yourself a favour and go in massively over-leveled so you don't have to spend more than 20 minutes on any single mission.

- The game was marketed as open-world but the worlds are relatively small maps and there aren't many of them. You'll find yourself fighting down the same strip of map for most of the missions set on any given planet.

- Peter Dinklebot and Nolan North are both pretty uninspired in their various iterations of your sidekick character.

- Long loading times.

- Lack of matchmaking. To me this really killed it; I could've dealt with the repetitive missions if it was easy to pair up with random people. Instead of being like The Division's superb matchmaking, it's extremely hard to play missions co-operatively if you don't have buddies around. Terrible, terrible game design.

- Leveling becomes a massive chore. I noticed in my June 2016 catchup that you can now keep leveling just through combat, which is a major plus at least. Still, I don't have much interest to keep grinding now that I've crushed the story.

What a letdown this game was, and I'm sure as hell not giving Bungie more money for their DLC packs.

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additron_
additron_ gave Oct 6, 2023
additron_ gave Oct 6, 2023
'Every gun tells a story...' they said..
This review is for the PlayStation 4 version

Note: Played sometime after ‘The Taken King’ expansion had dropped on PS4.

A skinner box. A casino game. A treadmill. A game that I had heard was one where you turn it on, and hang out with your friends. Where you just shoot aliens, while turning your brain off. Given the Halo pedigree I expected the shooting to feel really great! Guess what... it does!

It feels like a perfect game for two friends or loved ones separated by a country or continents. What little story there was to follow was spotty. None of my friends were interested in jumping in when I tried it, I found some randoms I bumped into in-game to roll with for a few games. I can see how people would get addicted to it, and I hear like most loot based games the raids/end game was where this game excelled . It's a shame I never got to see the best it had to offer.

paycheck_stevens
paycheck_stevens gave Aug 18, 2021
paycheck_stevens gave Aug 18, 2021
Not a Good Experience
This review is for the Xbox 360 version

I played the game on my college campus's extremely outdated wifi systems. I gave the game two stars simply because I believe it would have at least functioned more smoothly on a better connection.

I stayed relatively ignorant of the game while it was being hyped pre-release, but saw a commercial and talked to a friend on release week, and swooned over what could have been. Instead of a more space centric borderlands that allowed more than 4 people to play together online, I got a very disappointing and bland shooter. Loading took far too long, and the levels were not large. While there were a variety of skills, everything felt slow and detached, as if I were not the character but rather someone pulling the strings of a puppet. While there were a variety of enemies, I was not interested in learning more about them and many were too bland to tell apart. The multiplayer experience was a worse MMO implementation than many flash games from 4-5 years earlier on sites like Kongregate etc. Maybe I should have waited to play until I had a next-gen console, but by that time Destiny 2 was out. Even if a person …

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I played the game on my college campus's extremely outdated wifi systems. I gave the game two stars simply because I believe it would have at least functioned more smoothly on a better connection.

I stayed relatively ignorant of the game while it was being hyped pre-release, but saw a commercial and talked to a friend on release week, and swooned over what could have been. Instead of a more space centric borderlands that allowed more than 4 people to play together online, I got a very disappointing and bland shooter. Loading took far too long, and the levels were not large. While there were a variety of skills, everything felt slow and detached, as if I were not the character but rather someone pulling the strings of a puppet. While there were a variety of enemies, I was not interested in learning more about them and many were too bland to tell apart. The multiplayer experience was a worse MMO implementation than many flash games from 4-5 years earlier on sites like Kongregate etc. Maybe I should have waited to play until I had a next-gen console, but by that time Destiny 2 was out. Even if a person was interested in the world this game created, I have to imagine that they were let down by the actual gameplay. Once again, this was not a good experience for me, and nothing specific has stuck with me other than a general displeasure.

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Pugs
Pugs gave Oct 25, 2020
Pugs gave Oct 25, 2020
One of the greats, a true feat for console.
This review is for the Xbox One version

Being a console player for most of my life, I never got to experience a true MMORPG. That kind of game was what always intrigued me the most. It always seemed like it was exactly what I was looking for. Longing for my favorite game did not last long forever, as out of nowhere, having no idea what Destiny was I received it as a gift.

My mind was blown wide open. I have since moved mostly to PC and have played lots of MMORPGs to call home, but this is what really started bringing more and more to the console market. As a huge fan of Halo, the gunplay transfers nicely here being by the same developers. It feels smooth and great to play. The PVP is some of the best on console, constantly getting to the top most watched games on Twitch for PvP alone. I could go on about the raids, the art design, the tens, maybe even hundreds of hours of in depth lore... but I don't want this to run too long. Although the game is now dead, we salute you Destiny 1. From the entire playerbase, thank you for the memories.

octipuff
octipuff gave Jan 1, 2017
octipuff gave Jan 1, 2017
The worst kind of game is one that hooks you in and shits on you

That's Destiny in a nutshell. They advertised and teased a game we never got. I don't agree that you have to wait for the DLCs to truly enjoy a game you should have enjoyed when you paid the first 60 bucks for. The moment you put the game on for the first time should be all it takes. But Destiny was unfinished. It was grindy to the max. Every thing you had to do was cycled through the same few locations and got old quick, even with the illusion of MMO online shit. It was damn-near a joke. And the worst part is that it was so stylistically pretty and played controls very well that I WANTED to love it, I really did, but it just was a hollow shell of a game. I'd rather spend my time playing something I KNOW is complete than an insult like Destiny.

itamar
itamar gave May 16, 2017
itamar gave May 16, 2017
Slick and slippery

A very slick, pretty game, with an elegant UI and a minimal story. Loved the touches of lore you can gather from the grimoire cards.

GwyndolinGaming
GwyndolinGaming gave Oct 19, 2016
GwyndolinGaming gave Oct 19, 2016
Twas Not My Destiny

The game simply isn't worth the time or energy spent playing it. As a base and foundation, it lacks any sort of meaningful narrative actually present within the game and overall generic if smooth and well done gun play. Character creation as well as customization is a complete joke, and beyond the high level of differences between the classes you'll be shocked to discover that many other players well have the exact same gear as you. The world is interesting, and the music is beautiful. But that's not what a video game is for, and if the experience is only good because of the extras around the core purpose, then sadly that makes Destiny, at best, mediocre.

SolidSheik
SolidSheik gave Aug 10, 2016
SolidSheik gave Aug 10, 2016
Fly Me to the Moon (and back) [Review from Sept. 2014]

5/10

In general, I have to say that Destiny looked to be one of the most hyped-up video games of all time. Everywhere I went, I would see advertisements for Destiny. Exactly two weeks after the game’s release, the time I am currently writing this review, the game has already become a household name. Everyone knows what Destiny is. However with a $500 million budget, was it worth it? For Activision and Bungie, yes it was because of how much the game sold. For the players? Not so much.

I think I can safely say that 2014 has been all about hype. Watch_Dogs and Destiny were these two extremely over-hyped games which both turned out to be nothing special and therefore disappointing to consumers everywhere. When we are promised something so much grander than we receive, we tend to be disappointed. That’s just how it works.

The thing is though, Destiny does a lot of things right. But it also does so much wrong. Let’s jump right into the review.

Destiny is supposed to be a large-scale MMO experience and when I played the closed and open Beta, it was apparent to me that all the hype was for nothing. …

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5/10

In general, I have to say that Destiny looked to be one of the most hyped-up video games of all time. Everywhere I went, I would see advertisements for Destiny. Exactly two weeks after the game’s release, the time I am currently writing this review, the game has already become a household name. Everyone knows what Destiny is. However with a $500 million budget, was it worth it? For Activision and Bungie, yes it was because of how much the game sold. For the players? Not so much.

I think I can safely say that 2014 has been all about hype. Watch_Dogs and Destiny were these two extremely over-hyped games which both turned out to be nothing special and therefore disappointing to consumers everywhere. When we are promised something so much grander than we receive, we tend to be disappointed. That’s just how it works.

The thing is though, Destiny does a lot of things right. But it also does so much wrong. Let’s jump right into the review.

Destiny is supposed to be a large-scale MMO experience and when I played the closed and open Beta, it was apparent to me that all the hype was for nothing. Many people expected a Fallout or Elder Scrolls type of experience except with Halo-Style combat. Except what we got, at least in my opinion, is a dumbed-down Borderlands (without all the clever writing and humor) mixed with refined Halo gunplay. One of those attributes of the game that I just mentioned is a good thing however (Hint: It’s the latter). And because of what we received, compared to what many were expecting to get out of the game, I can definitely see why many are disappointed.

But there’s more.

Now I say “dumbed-down Borderlands” for a reason. Destiny takes the openness of Borderlands and completely demolishes it by only providing four different maps, each a fairly medium size with not too much exploration, which Bungie decided to call “planets.” This is where the missions of Destiny take place. The planets so far consist of Earth, Moon, Venus, Mars, and each of them have about five story missions. It would have been interesting to see different parts of each of the planets for each mission but instead all we get is the same re-hashed map to play for every single mission on each planet. For example, there are five missions on Mars, so every time I start a new mission I will end up in the same map every single time except for the variations of objectives which mostly consist of “Defeat enemies here” and then “Scan that thing over there.”

But the thing is however, at least in the first few hours, the repetitiveness did not get to me because of how smooth and fun shooting in Destiny is. However, that did not last forever. The game continues to repeat itself and every mission turns into the same layout: Go to objective, fight enemies, scan thing, fight enemies, scan thing, fight enemies, fight boss. And that is what Destiny can essentially be described as.

Now, what are the missions for exactly? The story of course! The thing is however, the storytelling in Destiny is absolutely atrocious. It took me about a week to play through the story, sinking about 8-9 hours into story missions and 20 hours total gametime, and in the end I still had no idea what the story was about. Who is my character? What am I fighting for? I understand that the game is an RPG experience, and it does have some cool RPG elements that I will discuss later, but never once did I feel so invested into my character and his motives. Destiny is supposed to be an MMOFPS experience and in every single MMO I have played, I felt invested in who my character was such as in games like Guild Wars 2 or Final Fantasy XIV: A Realm Reborn. Even in great single player RPGs, I tend to feel immersed into the story, the lore, and my own character and his or her path like in games such as The Elder Scrolls V: Skyrim, Pokemon, Darksiders II, or even Dark Souls.

Essentially, however, the story is that you take on the role as Earth’s last hope (as well as the other millions of players) of survival from an ancient alien race (It’s the Leviathans!). The problem is though, the story just turns out to be extremely generic and not exactly a focus for Destiny.

There are collectibles in Destiny which include over fifty “Dead Ghosts” that can be found all over any of the maps, including The Tower. And to be honest, some of them are placed in very clever and hard to reach places. There are also five golden loot cases hidden in each planet which are not as well-hidden but still a challenge to find sometimes. There is an achievement/trophy that may be unlocked when finding fifty “Dead Ghosts”

The RPG elements that Destiny brings to the table are limited but definitely welcome. You are allowed to choose from three different classes: Titan, Hunter, Warlock. The primary difference between these two classes are the upgrade abilities and the special super move that can only be used once charged up after a period of time. As you level up, you are able to upgrade your character’s abilities. At a higher level, you may also unlock another ability-set where you can unlock new abilities completely than your character’s old ability-set, which is the one you start off with.

The character customization is a neat feature as well and though it is not expansive as many other RPG titles, it feels complete for what it is offering. The races you may choose one consist of a human, an Awoken (esentially Destiny’s “elf”), or an Exo (a robot). And each of these races come with their own customization features from paint to tattoos and all that good stuff.

Destiny relies a lot on its menu because it isn’t the open world experience many were hoping for. To select every mission, you must go into “orbit” (the menu) and use your analog sticks, which work as a mouse here, to select every single location or mission you want to go to. The game definitely feels like it should have been released on PC. The problem with this is the fact that this really diminishes the feeling of being in an MMO or RPG game and leaves me feeling that it as an ordinary FPS game, which in the end it is. I don’t spend time in Skyrim selecting what mission I want to do in a menu but I do for games such as Halo or Call of Duty.

A location you will go to a lot in Destiny is The Tower. The Tower is where all the magic happens. The Tower is where you may buy new equipment, weapons, “Destiny callsigns”, emblems, etc. Here you may also buy bounties and set them up, five at a time, and whenever a bounty is completed the player receives any extra XP or any other rewards stated. For example, if a bounty says “Kill 100 enemies with headshots” and I do so, I must return back to The Tower and return my bounty to receive my extra XP.

A neat feature Destiny has is its engram system. Engrams are these mysterious weapon or equipment items which are unknown to the user unless they are taken to the Cryptarch located at The Tower to be unveiled. These are loot which can be found in any mission. And that brings me to the loot system of Destiny which is absolutely…mediocre at best. The reason why Borderlands loot works so well is the fact that there are so many weapons. Destiny has the problem time and time again that it wants to be so much more than what it actually is. Destiny’s looting system pretty much works with the engrams and any other weapons/equipment you find while doing random missions, which leads to a whole lot of grinding.

The soft level-cap for Destiny is at Level 20. This can be achieved with only XP. However to get higher than level 20, you must find any equipment with the “Light” attribute in it. For example, if level 21 requires me to have “15 Light” equipped and I find a helmet with “15 Light”, I will move on to Level 21. This may also work for example if I find a helmet with “5 Light” and chest armor with “10 Light” ; The total “Light” is what needs to be accumulated to move on after Level 20. And once again, this leads to a whole bunch of grinding and therefore a whole bunch of repetitiveness in the game.

Another cool element about Destiny is the upgradable weapons and equipment. Each piece of equipment/weapon you find is upgradable and these upgrades can be unlocked the more you use them. Even though you may find a weapon that has exactly the same stats as the one you were using before, it is always interesting to see the different upgrades your new weapon has compared to your old one. Finding new weapons and armor, while checking the upgrades, kept me switching my equipment and weapons around a lot until I hit level 20 where the game just got slower while I grinded for Light armor, repeating the same missions over and over.

Playing Destiny Co-op however is definitely some of the most fun I have had playing a game in a long time and that is by far, my favorite part of the game. There really are not a lot of fun co-op games nowadays, especially in the big AAA First-Person Shooter games industry anymore, like with Call of Duty or Battlefield. So Destiny’s co-op feels fresh again even though it definitely isn’t. The game is still essentially “Go to objective, fight enemies, scan thing, fight enemies, scan thing, fight enemies, fight boss” but it’s fun with friends because at least after I beat all the enemies, I can go take a few steps back and make my character dance with everyone else’s. And the thing is, even though the core of Destiny feels repetitive and uninspired a lot of the times, it was always fun to go out and do some missions or PvP with a couple friends even though many missions are capped at a three-man Fireteam which got annoying sometimes.

As flawed as many aspects of the game are, one thing can definitely be said without a doubt. The game looks gorgeous. Even while running at a capped 30 frames per second, that did not effect my experience of enjoying the beautiful art style of Destiny. Each of the planets, though the maps are reused continuously like I said, look unique in their own way and they all look absolutely great. The character designs also look great (and pretty badass too) and sometimes I was having a mental conflict with myself, deciding whether I wanted better stats or for my character to just look awesome. The sound design in Destiny is great too with an appropriate sci-fi score and music that sounds just so grand, even for a video game coming out in 2014.

For the most part, many modern-day First Person shooters rely on their PvP (Player vs. Player) game modes for replayability. And I have to say that coming from Bungie the PvP, or The Crucible as it is called in-game, is definitely one of Destiny’s stronger attributes. The Crucible (I’m calling it this now because it’s actually a pretty cool name to be honest) has basic multiplayer game modes such as Control (Domination), Clash (Team Deathmatch), Rumble (Free-For-All), and Skirmish (Team Deathmatch with revives). There are also some game modes which are available for a short period of time and are continuously switched out, or that is what it seems it will be like in the future. Each of The Crucible game modes are fun and seem balanced, given the fact that all weapons damage and equipment defense are normalized for each player, giving no one an advantage. The Crucible definitely adds more replay ability to the game and is the primary reason why I will keep coming back to it.

So Destiny does a lot right but at the same time does a whole lot wrong. It is definitely not what people expected and that delves into the topic of game expectations and the inevitable overhype. Destiny definitely should have been a more expansive experience and maybe in due time, with the addition of all the future expansions, it will add to the overall experience. But for now, Destiny is a game that I would recommend you play with friends for minimal fun but in the end, Destiny just falls short.


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Chauliodusi
Chauliodusi gave May 10, 2022
Chauliodusi gave May 10, 2022
Destiny -1
This review is for the Xbox 360 version

Destiny is great. It just was nowhere near completion upon release. I was hyped for it ever since Reviews on the Run showed the super rough demo for a massively multiplayer first person shooter by Bungie.

Some things Destiny -1 had that did not make it over to the second game were; more accessible traits for Hunters to turn temporarily translucent in close combat, a Moonbase area without having to buy DLC, and large Crucible combat maps with vehicles mixed into the rotation.

Destiny has always had high ambitions and has expanded to the maximum breadth that current multiplayer server technology allows. It will continue its awkward growth pains for the next decade, most likely. Someday I think it will become a true MMO.

proteans
proteans gave Dec 15, 2017
proteans gave Dec 15, 2017
6/10

This felt like when your parents used to kick you to the backyard, hand you some sticks and maybe a ball, and tell you to make your own fun. Thousands of hours of waking the hive and pretending to care about Crucible, but it's worth it for Vault of Glass and for the Touch of Malice.

Cbh1778
Cbh1778 gave Sep 16, 2017
Cbh1778 gave Sep 16, 2017
An open universe full of potential but......

......it got too repetitive too quickly. I loved the universe that this game created; it really increased the immersion factor. However, things got tedious, repetitive, and grindy really fast. You went to the same part of the planet for different missions and patrols, then when you finished you got beamed back up then had to go back down if you wanted to do something else in that area. Plus, the campaign was a huge disappointment; the story was very vague and lacked substance while also only covering one planet more in depth than the others. I logged so many hours into this game and enjoyed the immersion into the world it created, but it's kind of a shame that it took late DLC and a sequel to follow through on some of the promises they made to hype up this one.

braddicus
braddicus gave Sep 1, 2017
braddicus gave Sep 1, 2017
Splatoon is better

thats's all.

deepdoop
deepdoop gave Oct 2, 2014
deepdoop gave Oct 2, 2014
deepdoop's review of Destiny

7.5/10

Destiny tried to do a lot of different things, and was competent in most of them, but didn't go above and beyond the call of duty in any way... except the visuals which are completely badass.

See full review here:
http://www.mediadetour.com/2014/09/destiny/

NikiPlayzzz
NikiPlayzzz updated their status Apr 29, 2021
NikiPlayzzz updated their status Apr 29, 2021

perfect game, stasis classes and BL ruined it for me

Sappholopod
Sappholopod updated their status Dec 15, 2017
Sappholopod updated their status Dec 15, 2017

Having finally hopped on board the Destiny train, I've gotta say I'm a little disappointed. The game is a lot lighter on power use than I was expecting, which I suppose is my own fault for having preconceptions in the first place, but as it stands it feels like a bit of a watered down Borderlands.

I'm still enjoying it a lot though, and I'm glad I picked it up after all these years.

Szpero
Szpero updated their status Oct 10, 2017
Szpero updated their status Oct 10, 2017

House of Wolves /Date Finished: Oct. 09, 2017

VyXZeN
VyXZeN updated their status Sep 28, 2017
VyXZeN updated their status Sep 28, 2017

Can I just take a moment to say how much I freakin' love the MIDA Multi-Tool? Seriously, it is one of the best guns in the game and is perfect for players like me who would rather stay back and assess each situation instead of "running and gunning". Makes cutting through enemies a breeze!

VyXZeN
VyXZeN updated their status Sep 28, 2017
VyXZeN updated their status Sep 28, 2017

Started this game last October after Destiny: The Collection came out. Despite putting in hundreds of hours, I still haven't finished all of the DLCs. Decided to come back and try to finish things up. While I likely won't be able to get every last item or milestone, I figure I can at least finish up the story in its entirety. Currently running a Lvl. 40 Hunter, 400 light bladedancer.

Szpero
Szpero updated their status Sep 25, 2017
Szpero updated their status Sep 25, 2017

The Dark Below /Date Finished: Sept. 26, 2017

JosephMilone
JosephMilone updated their status Sep 9, 2017
JosephMilone updated their status Sep 9, 2017

PS4

Bongman
Bongman updated their status May 23, 2017
Bongman updated their status May 23, 2017

I liked a lot, but the story mode is too short and I don't like multiplayer games to much, so it become abandoned very soon.

juicetown
juicetown updated their status Nov 28, 2016
juicetown updated their status Nov 28, 2016

So many quests and bounties to do. just trying to balance out story Quests with PvP quests. must..complete..them ALL

juicetown
juicetown updated their status Nov 27, 2016
juicetown updated their status Nov 27, 2016

Just started Destiny. i got the complete collection :3 pretty excited

motorway065
motorway065 updated their status Feb 15, 2016
motorway065 updated their status Feb 15, 2016

I started this in late December and cleared most of the content a couple of weeks ago. Let's see if I give up before the next expansion comes out, lol.

capcomsoulja
capcomsoulja updated their status Jan 28, 2016
capcomsoulja updated their status Jan 28, 2016

had a lot of fun with destiny when it first launched but quickly came bored as i reached the light level grinding. kind of bummed i missed out on the DLC when it came around with the hype that followed. probably won't play this game again unless i invest in the DLC. not even sure if that'd be worth it though, as i don't know what the playerbase is like these days.

El_Sr_Gris
El_Sr_Gris updated their status Jan 26, 2016
El_Sr_Gris updated their status Jan 26, 2016

Terminado The Taken King: Una mejora sustancial en contenido y calidad con respecto al año 1. El gunplay es divertidisimo.

Falmung
Falmung updated their status Sep 27, 2015
Falmung updated their status Sep 27, 2015

Bought The Taken King Legendary Edition. Reached level 29.

Falmung
Falmung updated their status Sep 27, 2015
Falmung updated their status Sep 27, 2015

Completed everything until the Vault of Glass and reached light level 28 on Vanilla Destiny. during it's first months when it was released.