Main game
3.06 average rating based on 34 ratings
Very Myst-like. Great graphics, but very, very short. Fun novice game.
This came with the Syberia Collection I was playing, so I gave it a try as well. Good job I played the Syberia games first, though, or I might never have progressed to them after this one. Seriously, Benoît Sokal needs to learn that switching the camera angle every time you exit a room does not make for an amazing puzzle, but for a disorientating player experience. He did this in both Syberia games, too, but I can forgive it in a third-person-game. In a first-person Myst-like, I found it so infuriating I almost quit playing.
The dry, boring story, told mostly through long ingame documents, did nothing to move me either. A lot of the plot elements of the Syberia games are already found here, such as the wildlife motif, the "indigenous population with great tech" trope or the fact that you have to essentially finish another person's journey for them. However, these ideas haven't been properly developed yet.
The puzzles are simply "find object, use object" and pose no challenge, the game plays like a modern-day walking simulator in this regard. Also, German translation awful, grammar no existing, litters swetched and wrods garbled, not worse have ever read. …
This came with the Syberia Collection I was playing, so I gave it a try as well. Good job I played the Syberia games first, though, or I might never have progressed to them after this one. Seriously, Benoît Sokal needs to learn that switching the camera angle every time you exit a room does not make for an amazing puzzle, but for a disorientating player experience. He did this in both Syberia games, too, but I can forgive it in a third-person-game. In a first-person Myst-like, I found it so infuriating I almost quit playing.
The dry, boring story, told mostly through long ingame documents, did nothing to move me either. A lot of the plot elements of the Syberia games are already found here, such as the wildlife motif, the "indigenous population with great tech" trope or the fact that you have to essentially finish another person's journey for them. However, these ideas haven't been properly developed yet.
The puzzles are simply "find object, use object" and pose no challenge, the game plays like a modern-day walking simulator in this regard. Also, German translation awful, grammar no existing, litters swetched and wrods garbled, not worse have ever read. :-D
The best thing about the game were its long, beautiful cutscenes that provided a much stronger feeling of immersion than the actual gameplay itself. Every time I wanted to quit, one of those nice cinematics played and made me want to continue. As a first-person-movie (is there such a thing?), this might have worked a lot better.
Free @ Steam and GOG for 48 hours:
https://store.steampowered.com/app/302190/Amerzone_The_Explorers_Legacy_1999/