Amerzone: The Explorer's Legacy (1999)

Virtual Studio

Android · Mac · PC (Microsoft Windows) · PlayStation · iOS

3.06 from 35 ratings

878 members have it in their collection · 2 playing now · 699 backlogged · 11 wish listed

How long? Main story 3h (from 1 logged playthrough)

Amerzone is a first person adventure, similar to Myst, using 360º vision, movement and point & click interface. It's the first adventure game from the author of Syberia and Syberia 2, Benoît Sokal, presenting very rich scenarios and more than 50 puzzles to solve and 200 locations to visit.
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Details

Developers
Virtual Studio
Publishers
Anuman Interactive, Microïds
Genres
Adventure, Point-and-click, Puzzle
Themes
Fantasy, Mystery
Series
Syberia
Steam
View on Steam

Release dates

  • Mar 18, 1999 (Full Release) (Europe) Mac, PC (Microsoft Windows)
  • Oct 18, 1999 (Full Release) (North_America) Mac, PC (Microsoft Windows)
  • Dec 13, 1999 (Full Release) (Europe) PlayStation
  • Sep 28, 2012 (Full Release) (Worldwide) iOS
  • Jan 30, 2014 (Full Release) (Worldwide) Android

Also available on

Related

Remakes

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Rating distribution

5 stars
1
4 stars
9
3 stars
17
2 stars
7
1 star
1
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Community All Reviews Statuses

nokobon

Review nokobon 2/5 · Feb 4, 2017

First-person adventuring done the way you shouldn't

This came with the Syberia Collection I was playing, so I gave it a try as well. Good job I played the Syberia games first, though, or I might never have progressed to them after this one. Seriously, Benoît Sokal needs to learn that switching the camera angle every time you exit a room does not make for an amazing …

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This came with the Syberia Collection I was playing, so I gave it a try as well. Good job I played the Syberia games first, though, or I might never have progressed to them after this one. Seriously, Benoît Sokal needs to learn that switching the camera angle every time you exit a room does not make for an amazing puzzle, but for a disorientating player experience. He did this in both Syberia games, too, but I can forgive it in a third-person-game. In a first-person Myst-like, I found it so infuriating I almost quit playing.

The dry, boring story, told mostly through long ingame documents, did nothing to move me either. A lot of the plot elements of the Syberia games are already found here, such as the wildlife motif, the "indigenous population with great tech" trope or the fact that you have to essentially finish another person's journey for them. However, these ideas haven't been properly developed yet.

The puzzles are simply "find object, use object" and pose no challenge, the game plays like a modern-day walking simulator in this regard. Also, German translation awful, grammar no existing, litters swetched and wrods garbled, not worse have ever read. :-D

The best thing about the game were its long, beautiful cutscenes that provided a much stronger feeling of immersion than the actual gameplay itself. Every time I wanted to quit, one of those nice cinematics played and made me want to continue. As a first-person-movie (is there such a thing?), this might have worked a lot better.

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