Review Rad 4/5 · Aug 30, 2025
UNDERTALE, recommended and worth the time
Undertale (Nintendo Switch)
Opening Act: 9/10
In the opening sequence the protagonist is thrown into the underworld (of monsters), and the journey begins there. The game player will learn during the introduction about how the RPG’s battles work, how to navigate dungeons, puzzles and the inventory. These tutorial elements feel naturally integrated into the story and gameplay, and it’s not …
Undertale (Nintendo Switch)
Opening Act: 9/10
In the opening sequence the protagonist is thrown into the underworld (of monsters), and the journey begins there. The game player will learn during the introduction about how the RPG’s battles work, how to navigate dungeons, puzzles and the inventory. These tutorial elements feel naturally integrated into the story and gameplay, and it’s not too obtrusive. The mechanics will be simple to navigate for RPG veterans, and the gameplay feels natural. The opening act itself has a very thought provoking ending within an hour--before protagonist advances to the next part of the game. The closing of the act is a very effective story hook, and players will want to keep going.
Gameplay Loop: 7/10
As Undertale’s story unfolds the player will notice how the core gameplay loop works.
- Explore new area: includes meeting and interacting with relevant NPCs, to advance the story and/or navigate through the new area. Note that the NPCs in particular are written to have good humorous nature in many cases, and even though the protagonist is in this seeming dark underworld, the entire experience can feel quite light hearted.
- Learn to fight the monsters in the area: random encounters and collect resources to buy items and equipment if needed. Note that “fight” is quite unique in Undertale as the player can choose to actually attack monsters in the random encounters or learn to negotiate with monsters to end random encounters without violence.
- Overcome the final obstacle of each area: Complete boss battle or climactic event
- Move on to the next area. Note that the game does not obligate the player to do much back tracking, and the story keeps progressing. The primary reason to back-track will be to stock up on health items. Mid game a shortcut becomes available to visit a few of the prior places. Overall the player will have feeling of continuous progression that keeps the game feeling fresh.
Hand and Eye Strain: 10/10
Undertale’s controls require moving the protagonist up/down/left/right. In battles the user will have to use a D-pad or analog stick to move their character around on a 2-dimension plane to evade enemy attacks. Controls don’t require precise button pressing sequences or use of potentially hand-straining shoulder buttons, primarily involving only the direction controls and A / B / X / Y to play the game. Visual strain is low. Due to being underground many environments are dim or dark, often having glowing plants, etc. in the background. The game is friendly to be played in low light setting but is also fine to play in brighter light settings. There are not visually intense flashing or rapid moving sequences and overall the game is easy to see and follow along. Text is large enough to be read easily in handheld or TV mode.
RPG Battle Mechanics: 7/10
Battles are not particularly strategic as a stand-alone game feature, meaning that players are unlikely to boot up Undertale because the battle-mechanic is fun (e.g. SaGa Scarlet Grace), and instead the battles serve primarily to present the player with a modest mini-game challenge, and to advance the story telling. Each battle is turn based, where the player and combatants get to pick one act. When enemies attach the player plays a dodge min-game and if successful takes 0 damage.
One very unique element is that the player can choose to Interact / Flee / Spare / or Fight the combatants and is encouraged by NPCs to interact with the combatants to learn ways to end the random-encounter without violence. This particular optionality on how to handle random-encounters is a true innovation on the part of Undertale creators.
Sound: 8/10
The soundtrack mood fits the settings, and in addition, the retro-styled sound effects match the game setting (pixel era simplistic RPG gameplay). In addition there are a few “wow” soundtrack moments & even some throwbacks to other famous RPG musical scenes (no spoiler). There are some long text sequences where the sounds being made as text-scrolls can be grating, so there is a repetitive sound here and there. But overall it’s good.
Overall Experience: 6/10 = Recommended (Worth the time)
The game respects the player’s time with a short play-through time, and without requiring grinding or backtracking. The game tells a whimsical and memorable story. The game is a true RPG since the player is given the optionality to choose how to develop the character’s equipment layout, and since the player is given freedom to choose how to act during battle encounters. The player-choice on how to handle battles, in particular, is an innovation for which Undertale will be remembered.
Ratings system note (please note most games I like are between 6 to 8)
- The game doesn’t function
- You may like it better than me
- Recommended (Worth the time)
- Highly Recommended (Fun)
- Must-play (Fun plus unique)
- Game-changing for the genre/Legendary/Enshrined
- It feels like the 1st play through of A favorite game…
