Main game
3.63 average rating based on 8 ratings
On the surface it’s a very tradizional Lucas-style point and click adventure: cartoonish visuals, a clumsy main character, a pseudo-Elaine on the side, puzzles based on objects manipulation, surreal humour. But it’s got a more contemporary puzzle design (meaning I was able to complete it without looking at a walkthrough). Also, behind all the humour, there’s a more melancholic and melodramatic storyline that slowly emerges and takes control of the game in the final third. I’m not sure it fully works but it felt sincere and I appreciate the ambition.
Why I keep playing games like this, I don’t know. I usually enjoy them enough to finish, but rarely enough to walk away thrilled. Still, it’s saying enough about the quality of the game that I managed to finish it over the course of a day and had a decent time with it.
I don’t really like text heavy point and click games, nor games clearly inspired by the comedic classics like Monkey Island and Day of the Tentacle. This is a bit of both, but did have enough fun puzzling (that never dipped into moon logic) for me to enjoy the mechanics alone. The art and gameplay feel are solid as well, no complaints there.
It’s not as good as the games that I somehow managed to love in the subgenre, like Lucy Dreaming and Thimbleweed Park (and even the recent The Brilliant Coup). But not as terrible as others that I dropped right away (all the “classics” and Loco Motive). Check it out if it’s something more up your alley than mine, as the puzzles themselves were very solid.