Review scoopings 4/5 · Jul 17, 2026 Completed
Clunky, But Like An Early Graphic Adventure Brought More To Life With The PS1
Preliminary: Beautiful and moody jazz for the beginning cutscene, but I can already tell this is going to be aslow one. Beautiful Look tho.
Whoaaaaa wait the beginning lines of this are remarkable similar to an Xavier Renegade Angel quote.
I actuatlly like the mechanics of this so far. There's a run option, it's qutie smooth, using items has been …
Preliminary: Beautiful and moody jazz for the beginning cutscene, but I can already tell this is going to be aslow one. Beautiful Look tho.
Whoaaaaa wait the beginning lines of this are remarkable similar to an Xavier Renegade Angel quote.
I actuatlly like the mechanics of this so far. There's a run option, it's qutie smooth, using items has been doable so far, etc. And kidna funny/quirky once the robot is awoken . Bahaha well the dialog is kinda terrible.
Yesss bahaha the " run" with the robot. Ok this is worth a proper play
Day 1
Something about the graphics seem ahead of Resident Evil and its other contemporaries. Tho the dialog is severely lacking. Something about the exploration in this makes me think I would've loved it as a kid. It seems super early for this vibe and PS1, but it's also after RE so.
Unfortunately the mechanics of moving these storage boxes around is not very well-done.
Interesting.. 
I like that it actually showed what doors I unlocked with the switches. But yea the puzzle's are kinda lame and empty like others have noted.
This plays more like an advengture game brought to the 3D action-adventure era than a survival horror game.
Neat idea for the voice recorder to save game. Better than the RE typewriter imo!
Lol the scream when you fall .
Day 2
Lol the combat is a bit silly but easy. Better to be easy than too clunky to get through. Same with the action parts in general. The action segments make me think of an adventure game like Kings Quest more than anything else.
This has a good plot, good cinema type Feel, giving the first RE movie vibes, but also just unique and nice. And so early.
All the criticisms are valid: it's slow for this style of game, it's not really survival horror in the RE sense, the dialog is... peculiar, some of the gendering of the characters is tacky, the silly animation and sound of walking, some definite control issues, but there is also a lot to like about this especialyl for a 96 game. And I love this ear of action-adventure/guide-referencing.
Yesssss the jazz
The different camera settings are very useful for a game like this especialy with the fall mechanic.
Honestly I find this plot really compelling and good and entertaining.
I miss
Lol the controls of the skimmer section were really goofy but at least they made it easy/approachable/reasonable even if it sacrificed realisticness/"action game" vibes. Like any good adventure game remembered, it lacked the proper controls and emchancis for an action segment, so why not adapt it to be reasonable and just as an exciting part mixed into the adventuring/puzzling.
Ok yea now that im getting to the harder more advanced enemies, the controls for fighting are quite bad. I preferred the spamming era :-p Like why am I hitting through the sprite... yet not hitting.
I'm grateful for the L1 control of cameras, ebtter than many of its contemporary games, esp in survival horror genre heh.
Using and equipping items during battle is terrible.
Day 3
Lol the climax is getting a bit silly in how they talk and reason, but I still overall like the plotline. Bahaha this big important boss gets stuck behind something and I get to just blast him with the handgun (luckily I had used the technique where I had the handgun at the ready as my most recently used item so it was easier to equip)
Yesss great music as
Shoot the boss is back... annnnd I didn't ahve the handgun at the reayd because I had to use other items. Grrr the mechanic for equipping is very poor.
Bahaha that was a very quick ending. And with this moody cinema-vibe music for the credits and flashbacks, bahaha it's great. But

Yesss I love the post-credits statement.
Look: 8.5/10 This looks really solid for its time. If only there were more creative enemies etc.
Sound: 8.5/10 Overall just good usual survival horror vibes, but the jazzy part and some of the other tunes really stood out.
Play: 8/10 I was oddly hooked from start to finish despite its many flaws, lots of clunkiness and quirks but can't deny this style of gameplay
Feel: 8.5/10
Attachment: 8/10 Added its sequel to my backlog!
Overall: 8.3/10
Completion: Main Story
Playtime: 3h 30m