Main game
2.84 average rating based on 444 ratings
Gameplay: 2.5/5 Story: 2.5/5 Presentation: 3.5/5
Basis:
Story= plot progression, intrigue, characters, world
Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty
Presentation= graphics, animation, environment/character design, Art direction, Script, music
The game as far as platformers go was not that well made. A lot of the controls were very clunky the shooting and "flying" in particular were quite frustrating. I do like a challenge and a difficult game, but when that difficulty comes from the lack of well-developed controls I get frustrated. Also, I know the cart levels were supposed to be challenging, but because of one, in particular, took me so many tries that my real motivation to beat it was the rage. The "boss" quiz was a joke, but I don't know if it was an actual joke. I hated that it was in there more than once.
As far as the story goes there is a villain who scatters something important to you are a bunch of different worlds and you have to go collect stuff to beat him up. Pretty standard for a kids platforming game that tries to pull from the N64 era. It confused me at times if the audience for this game is …
Gameplay: 2.5/5 Story: 2.5/5 Presentation: 3.5/5
Basis:
Story= plot progression, intrigue, characters, world
Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty
Presentation= graphics, animation, environment/character design, Art direction, Script, music
The game as far as platformers go was not that well made. A lot of the controls were very clunky the shooting and "flying" in particular were quite frustrating. I do like a challenge and a difficult game, but when that difficulty comes from the lack of well-developed controls I get frustrated. Also, I know the cart levels were supposed to be challenging, but because of one, in particular, took me so many tries that my real motivation to beat it was the rage. The "boss" quiz was a joke, but I don't know if it was an actual joke. I hated that it was in there more than once.
As far as the story goes there is a villain who scatters something important to you are a bunch of different worlds and you have to go collect stuff to beat him up. Pretty standard for a kids platforming game that tries to pull from the N64 era. It confused me at times if the audience for this game is supposed to be kids though? There were times where dialogue is used that I know as a 10-12 year old I would have no idea what they are talking about. Now being older a majority of the humor falls flat.
What they did well was the art design and animation. The main characters could have looked a bit smoother and had more personality, but the other characters nailed it. The "mini" bosses looked cool and the environments were each unique and gave you lots to find and experience.
For fans of good platformers, you can skip this one. I would buy it as cheap as possible and probably for a 6-9-year-old because they don't really care what games they get yet.
I didn't care much for the sequel but this first game in the series is just bad.
Constant interruptions early on, annoying conversations you have to manually speed up and, wow, Yooka has the turn rate of a fighter jet. I honestly struggled to get up the ship at the beginning because of this and the awful camera. Even at the highest sensitivity it is bad. And instead of a clear and simple level selection system you have to walk around and find stuff? Awful
It's seldom that I get this far into a game and don't finish it, but I'm not having fun anymore. If I didn't need so many Pagies to finish the game, I would power through, but I'm only halfway, and they're not fun to get anymore. I actually quite liked worlds 1-3, but words 4 and 5 were pretty lame. It got to the point where some of the annoying controls were really starting to get to me. Unfortunately this is going into the never finished pile.
I just finished up Yooka Laylee. I was expecting it to be so-so, but I actually really liked it. They set out to create a modern day Banjo Kazooie and I think they nailed it. If you aren’t a fan of that game or the genre, then you won’t like this.
I was waiting forever for a physical copy of the game on a Nintendo console (thanks Limited Run Games), as it seemed sacrilegious to play a Banjo clone any other way. Luckily, this meant the version of the game I played had all the kinks worked out, a solid camera and some added quality of life options.
I know I am in the minority, but I may even prefer this game to Mario Odyssey. Sure, it doesn’t have first party Nintendo polish, but I think it has a lot more character. Plus, I think Mario Odyssey had way too many moons, many of which were annoyingly trivial to get. I felt like I earned each pagie in Yooka Laylee.
The only thing I did not like was the boss fight. It was way too hard with no health pickups. It took me 3 hours and a lot of rage …
I just finished up Yooka Laylee. I was expecting it to be so-so, but I actually really liked it. They set out to create a modern day Banjo Kazooie and I think they nailed it. If you aren’t a fan of that game or the genre, then you won’t like this.
I was waiting forever for a physical copy of the game on a Nintendo console (thanks Limited Run Games), as it seemed sacrilegious to play a Banjo clone any other way. Luckily, this meant the version of the game I played had all the kinks worked out, a solid camera and some added quality of life options.
I know I am in the minority, but I may even prefer this game to Mario Odyssey. Sure, it doesn’t have first party Nintendo polish, but I think it has a lot more character. Plus, I think Mario Odyssey had way too many moons, many of which were annoyingly trivial to get. I felt like I earned each pagie in Yooka Laylee.
The only thing I did not like was the boss fight. It was way too hard with no health pickups. It took me 3 hours and a lot of rage to get through. Overall, I really enjoyed the game, and may try to 100% it over time.
The first Yooka-Laylee entry is a spiritual successor to Banjo-Kazooie, created by former Rare developers, and it clearly aims to revive the late-’90s 3D platformer formula. The game succeeds in delivering a colorful, charming world full of quirky characters, lighthearted humor, and a nostalgic collectathon experience. Its bright visuals, varied level designs, and catchy soundtrack capture much of the playful atmosphere that fans of the genre love. And although I'm not a big fan of collectathons, particularly I prefer regular 3D platformers, I still play some of these, from time to time.
There’s also a lot of content to explore, with expansive worlds and plenty of hidden items if you enjoy hunting for secrets. However, the game also inherits many of the flaws of its inspirations. The camera and controls are often frustrating, making platforming less precise than it should be. Navigation can feel clunky due to confusing level layouts and the lack of helpful tools like a map, which turns exploration into wandering at times. And this is very unfortunately since this was supposed to be a modernized version of the classics of the same genre, all these elements should have been improved.
Some challenges and boss encounters feel …
The first Yooka-Laylee entry is a spiritual successor to Banjo-Kazooie, created by former Rare developers, and it clearly aims to revive the late-’90s 3D platformer formula. The game succeeds in delivering a colorful, charming world full of quirky characters, lighthearted humor, and a nostalgic collectathon experience. Its bright visuals, varied level designs, and catchy soundtrack capture much of the playful atmosphere that fans of the genre love. And although I'm not a big fan of collectathons, particularly I prefer regular 3D platformers, I still play some of these, from time to time.
There’s also a lot of content to explore, with expansive worlds and plenty of hidden items if you enjoy hunting for secrets. However, the game also inherits many of the flaws of its inspirations. The camera and controls are often frustrating, making platforming less precise than it should be. Navigation can feel clunky due to confusing level layouts and the lack of helpful tools like a map, which turns exploration into wandering at times. And this is very unfortunately since this was supposed to be a modernized version of the classics of the same genre, all these elements should have been improved.
Some challenges and boss encounters feel dated or poorly balanced, showing rough edges in design and pacing. While the game’s retro charm appeals to nostalgic people, modern audiences may find these issues more irritating than endearing. Overall, this title delivers on its promise of reviving the classic 3D platformer, but it does so with a mix of charm and frustration. For those who grew up with games like Banjo-Kazooie, it’s a heartfelt throwback worth experiencing despite its flaws. For those expecting a polished, modern platformer, however, the game may feel too dated and uneven.
This game had so much potential and promise. I don't know what happened but everything leading up to it's launch was just disappointment. Why did they use the Unity engine? Why are the characters just recycled. This game just reeks of inconsistency. Sometimes the music is great, other times it sucks. Controls are awfully wonky. This game tried way too hard to be like the previous titles that Rare made. Nothing will top those and they were too afraid to venture out of that area.
Loved the British-inflected humour, art direction and some of the varied level design. Did not like the unreliable controls and absolutely hideous final boss, which I just gave up on. Not often I'll refuse to complete a game, but honestly life is too short sometimes. Fun game though for the most part and will probably pick up the sequel at some point.
I have tried vehemently to defend this title, especially after the phenomenal "Impossible Lair", but god damn, after 13 hours and most of the worlds unlocked, I think I can't defend it anymore. This game SUCKS. Like, it's just boring. It's not enjoyable, and it's not even really understandable to progression most of the time. This may not come as a surprise, considering I also loath Banjo-Kazooie, but boy howdy is this thing a stinker through and through.
I really REALLY wanted to like it, and honestly the first two worlds are pretty okay, but once you reach the marsh and unlock the other worlds, everything just kinda crumbles and you realize how absolutely empty and devoid of life it is, which is shocking, considering how much life they put into it. It's somehow brimming with color and characters and yet missing all the charm those things should bring.
The first game stinks. I can't deny it anymore. Decent ideas, but bad execution, and in the end it just isn't even fun to play. A real shame. Hopefully if they make a 3rd title, it'll be more in line with Impossible Lair, or maybe even go a different route to …
I have tried vehemently to defend this title, especially after the phenomenal "Impossible Lair", but god damn, after 13 hours and most of the worlds unlocked, I think I can't defend it anymore. This game SUCKS. Like, it's just boring. It's not enjoyable, and it's not even really understandable to progression most of the time. This may not come as a surprise, considering I also loath Banjo-Kazooie, but boy howdy is this thing a stinker through and through.
I really REALLY wanted to like it, and honestly the first two worlds are pretty okay, but once you reach the marsh and unlock the other worlds, everything just kinda crumbles and you realize how absolutely empty and devoid of life it is, which is shocking, considering how much life they put into it. It's somehow brimming with color and characters and yet missing all the charm those things should bring.
The first game stinks. I can't deny it anymore. Decent ideas, but bad execution, and in the end it just isn't even fun to play. A real shame. Hopefully if they make a 3rd title, it'll be more in line with Impossible Lair, or maybe even go a different route to switch things up, but let's hope they never revisit this style of gameplay.
It's weird, I love stuff from this era. The 3D adventure platformers. Spyro and the like. But something about this, and games like it like Mario 64, just are abysmal to me. I grew up in that era. I should love them, and yet I don't. A shame. I try so hard not to bail on things, but this is one I'm finally just gonna have to put to rest. Sorry guys.
Yooka-Laylee is part of games with gold for September, so I thought I would give it a try! I am still early in the game, but it feels like pulling teeth so far. Before diving into this post, understand that I will continue to play this game. I refuse to discard a game so early.
Characters Talking Is Extremely Annoying When you speak to any NPCs or, god forbid, you listen to a cut scene, you're hit with this awful sound. It sounds like they didn’t know what sounds to use, so they jumbled something together and made it as high-pitched as possible.
The weird sounds they choose also carry over into the menu for some reason. Instead of happing a simple beep, or nice background music, you're greeted with awkward grunts and squeaks.
You can adjust the volume in the options menu, so this is just a nitpick at the end of the day.
The Platforming feels old A lot of the animations feel off-putting like the game is fighting itself. Sometimes the character moves too slow, and other times too fast. Usually, this would not bother me, but I am starting to get a little annoyed with the …
Yooka-Laylee is part of games with gold for September, so I thought I would give it a try! I am still early in the game, but it feels like pulling teeth so far. Before diving into this post, understand that I will continue to play this game. I refuse to discard a game so early.
Characters Talking Is Extremely Annoying When you speak to any NPCs or, god forbid, you listen to a cut scene, you're hit with this awful sound. It sounds like they didn’t know what sounds to use, so they jumbled something together and made it as high-pitched as possible.
The weird sounds they choose also carry over into the menu for some reason. Instead of happing a simple beep, or nice background music, you're greeted with awkward grunts and squeaks.
You can adjust the volume in the options menu, so this is just a nitpick at the end of the day.
The Platforming feels old A lot of the animations feel off-putting like the game is fighting itself. Sometimes the character moves too slow, and other times too fast. Usually, this would not bother me, but I am starting to get a little annoyed with the awful sound effects.
I could not finish this game. Something about this game drove me away. The menu sound effects are awful, and despite the game being pretty, I could not trudge through the clunky feeling of the gameplay itself. There are so many better platformers; this game just feels like a waste of time and effort.
Like many reviews have stated, this game follows the 1990'ies Collect-a-Thon recipe to a fault, ignoring whatever progression has been made in the genre, and just games in general in the past 20 years. It tries to emulate the magic of the early 3D Marios and Banjo-Kazooie in particular, but it ends up being just a lot of annoyances, from the character's "eh-eh-oh-orh-eh-eh-orh" sounds and them telling you "Come back at a later time, when you have the required move" straight up. I had been looking forward to this game for some time, but after almost an hour played, I don't see myself returning to it.
This is free in the Epic Store this week:
https://www.epicgames.com/store/en-US/p/yooka-laylee
Next week we get Automachef.
12/31/2020 Still in first world, have enough pages to move forward
I knew the people behind Yooka-Laylee were dedicated to bringing an adventure style game from the 90s into the modern era, but I guess I didn't realize just HOW dedicated they were, because they went the extra mile to include somewhat unresponsive controls and a shitty camera. I KID. Despite my minor annoyances, I do love this game.
My initial thought was to get this on PS4. That is generally my system of choice for multi platform games. I am starting to rethink that impulse. Maybe I should pick up Yooka-Laylee on Wii U, especially given the former Rare team at Platonic is directly handling the port.