Yooka-Laylee (2017)

Playtonic

Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Wii U · Xbox One

2.84 from 444 ratings

2918 members have it in their collection · 79 playing now · 1530 backlogged · 310 wish listed

How long? Main story 17h · with extras 19h · 100% 28h (from 23 logged playthroughs)

Explore huge, beautiful worlds, meet (and beat) an unforgettable cast of characters and horde a vault-load of shiny collectibles as buddy-duo Yooka (the green one) and Laylee (the wisecracking bat with the big nose) embark on an epic adventure to thwart corporate creep Capital B and his devious scheme to absorb all the world’s books… and convert them into pure profit!
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Release dates

  • 2016 (Cancelled) (Worldwide) Wii U
  • Apr 11, 2017 (Worldwide) Linux, Mac, PC (Microsoft Windows), PlayStation 4, Xbox One
  • Apr 11, 2017 (North_America) Xbox One
  • Dec 14, 2017 (North_America) Nintendo Switch
  • Jun 14, 2018 (Japan) Nintendo Switch

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Featured in lists

GOTY 2017 by LarsFrukt · 46 games · 0
Platinum/100% by imklubb · 65 games · 0

Rating distribution

5 stars
23
4 stars
82
3 stars
171
2 stars
135
1 star
33
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Community All Reviews Statuses

Krauzer

Review Krauzer 3/5 · Sep 24, 2025

The first Yooka-Laylee entry is a spiritual successor to Banjo-Kazooie, created by former Rare developers, and it clearly aims to revive the late-’90s 3D platformer formula. The game succeeds in delivering a colorful, charming world full of quirky characters, lighthearted humor, and a nostalgic collectathon experience. Its bright visuals, varied level designs, and catchy soundtrack capture much of the playful …

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The first Yooka-Laylee entry is a spiritual successor to Banjo-Kazooie, created by former Rare developers, and it clearly aims to revive the late-’90s 3D platformer formula. The game succeeds in delivering a colorful, charming world full of quirky characters, lighthearted humor, and a nostalgic collectathon experience. Its bright visuals, varied level designs, and catchy soundtrack capture much of the playful atmosphere that fans of the genre love. And although I'm not a big fan of collectathons, particularly I prefer regular 3D platformers, I still play some of these, from time to time.

There’s also a lot of content to explore, with expansive worlds and plenty of hidden items if you enjoy hunting for secrets. However, the game also inherits many of the flaws of its inspirations. The camera and controls are often frustrating, making platforming less precise than it should be. Navigation can feel clunky due to confusing level layouts and the lack of helpful tools like a map, which turns exploration into wandering at times. And this is very unfortunately since this was supposed to be a modernized version of the classics of the same genre, all these elements should have been improved.

Some challenges and boss encounters feel dated or poorly balanced, showing rough edges in design and pacing. While the game’s retro charm appeals to nostalgic people, modern audiences may find these issues more irritating than endearing. Overall, this title delivers on its promise of reviving the classic 3D platformer, but it does so with a mix of charm and frustration. For those who grew up with games like Banjo-Kazooie, it’s a heartfelt throwback worth experiencing despite its flaws. For those expecting a polished, modern platformer, however, the game may feel too dated and uneven.

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anarchistica

Review anarchistica 1/5 · Sep 28, 2021

Like you're controlling an oil tanker

I didn't care much for the sequel but this first game in the series is just bad.

Constant interruptions early on, annoying conversations you have to manually speed up and, wow, Yooka has the turn rate of a fighter jet. I honestly struggled to get up the ship at the beginning because of this and the awful camera. Even at …

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I didn't care much for the sequel but this first game in the series is just bad.

Constant interruptions early on, annoying conversations you have to manually speed up and, wow, Yooka has the turn rate of a fighter jet. I honestly struggled to get up the ship at the beginning because of this and the awful camera. Even at the highest sensitivity it is bad. And instead of a clear and simple level selection system you have to walk around and find stuff? Awful

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V1CGaming

Review V1CGaming 2/5 · Jul 25, 2020

Those gibberish are annoying.

This game had so much potential and promise. I don't know what happened but everything leading up to it's launch was just disappointment. Why did they use the Unity engine? Why are the characters just recycled. This game just reeks of inconsistency. Sometimes the music is great, other times it sucks. Controls are awfully wonky. This game tried way too …

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This game had so much potential and promise. I don't know what happened but everything leading up to it's launch was just disappointment. Why did they use the Unity engine? Why are the characters just recycled. This game just reeks of inconsistency. Sometimes the music is great, other times it sucks. Controls are awfully wonky. This game tried way too hard to be like the previous titles that Rare made. Nothing will top those and they were too afraid to venture out of that area.

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hyrumsutton

Review hyrumsutton 3/5 · Jul 9, 2020

Gave Up

It's seldom that I get this far into a game and don't finish it, but I'm not having fun anymore. If I didn't need so many Pagies to finish the game, I would power through, but I'm only halfway, and they're not fun to get anymore. I actually quite liked worlds 1-3, but words 4 and 5 were pretty lame. …

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It's seldom that I get this far into a game and don't finish it, but I'm not having fun anymore. If I didn't need so many Pagies to finish the game, I would power through, but I'm only halfway, and they're not fun to get anymore. I actually quite liked worlds 1-3, but words 4 and 5 were pretty lame. It got to the point where some of the annoying controls were really starting to get to me. Unfortunately this is going into the never finished pile.

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sizzleleg

Review sizzleleg 3/5 · May 3, 2020

Loved the British-inflected humour, art direction and some of the varied level design. Did not like the unreliable controls and absolutely hideous final boss, which I just gave up on. Not often I'll refuse to complete a game, but honestly life is too short sometimes. Fun game though for the most part and will probably pick up the sequel at …

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Loved the British-inflected humour, art direction and some of the varied level design. Did not like the unreliable controls and absolutely hideous final boss, which I just gave up on. Not often I'll refuse to complete a game, but honestly life is too short sometimes. Fun game though for the most part and will probably pick up the sequel at some point.

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Duskwind

Review Duskwind 2/5 · May 13, 2019

A generic Platformer that tries hard to bring back the classic

Gameplay: 2.5/5 Story: 2.5/5 Presentation: 3.5/5

Basis:

Story= plot progression, intrigue, characters, world

Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty

Presentation= graphics, animation, environment/character design, Art direction, Script, music

The game as far as platformers go was not that well made. A lot of the controls were very clunky the shooting and "flying" in particular were quite frustrating. I …

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Gameplay: 2.5/5 Story: 2.5/5 Presentation: 3.5/5

Basis:

Story= plot progression, intrigue, characters, world

Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty

Presentation= graphics, animation, environment/character design, Art direction, Script, music

The game as far as platformers go was not that well made. A lot of the controls were very clunky the shooting and "flying" in particular were quite frustrating. I do like a challenge and a difficult game, but when that difficulty comes from the lack of well-developed controls I get frustrated. Also, I know the cart levels were supposed to be challenging, but because of one, in particular, took me so many tries that my real motivation to beat it was the rage. The "boss" quiz was a joke, but I don't know if it was an actual joke. I hated that it was in there more than once.

As far as the story goes there is a villain who scatters something important to you are a bunch of different worlds and you have to go collect stuff to beat him up. Pretty standard for a kids platforming game that tries to pull from the N64 era. It confused me at times if the audience for this game is supposed to be kids though? There were times where dialogue is used that I know as a 10-12 year old I would have no idea what they are talking about. Now being older a majority of the humor falls flat.

What they did well was the art design and animation. The main characters could have looked a bit smoother and had more personality, but the other characters nailed it. The "mini" bosses looked cool and the environments were each unique and gave you lots to find and experience.

For fans of good platformers, you can skip this one. I would buy it as cheap as possible and probably for a 6-9-year-old because they don't really care what games they get yet.

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dylanado

Review dylanado 4/5 · Jan 7, 2019

Yooka Laylee does what it set out to do

I just finished up Yooka Laylee. I was expecting it to be so-so, but I actually really liked it. They set out to create a modern day Banjo Kazooie and I think they nailed it. If you aren’t a fan of that game or the genre, then you won’t like this.

I was waiting forever for a physical copy of …

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I just finished up Yooka Laylee. I was expecting it to be so-so, but I actually really liked it. They set out to create a modern day Banjo Kazooie and I think they nailed it. If you aren’t a fan of that game or the genre, then you won’t like this.

I was waiting forever for a physical copy of the game on a Nintendo console (thanks Limited Run Games), as it seemed sacrilegious to play a Banjo clone any other way. Luckily, this meant the version of the game I played had all the kinks worked out, a solid camera and some added quality of life options.

I know I am in the minority, but I may even prefer this game to Mario Odyssey. Sure, it doesn’t have first party Nintendo polish, but I think it has a lot more character. Plus, I think Mario Odyssey had way too many moons, many of which were annoyingly trivial to get. I felt like I earned each pagie in Yooka Laylee.

The only thing I did not like was the boss fight. It was way too hard with no health pickups. It took me 3 hours and a lot of rage to get through. Overall, I really enjoyed the game, and may try to 100% it over time.

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