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As Dusk Falls

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As Dusk Falls

Jul 19, 2022

Main game

3.50 average rating based on 201 ratings

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As Dusk Falls is an original interactive drama from INTERIOR/NIGHT that explores the entangled lives of two families across thirty years. Starting in 1998 with a robbery-gone-wrong in small town Arizona, the choices you make have a powerful impact on the characters’ lives in this uncompromising story of betrayal, sacrifice and resilience. Drive the lives and relationships of multiple characters in a decades-spanning story told across two intense books.
Release Dates
Jul 19, 2022 (Worldwide)
PC (Microsoft Windows), Xbox One, Xbox Series X|S
Mar 07, 2024 (Worldwide)
PlayStation 4, PlayStation 5
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User Stats
599
In Collection
109
Wish Listed
12
Playing
256
Backlogged
How Long Is As Dusk Falls?
Main story: 6.8 hours
Main + extras: 8.0 hours
100% completion: 25.0 hours
Total completions: 17
Related Content
RxBrad
RxBrad gave Jun 24, 2024
RxBrad gave Jun 24, 2024
An Okay Choose-Your-Own Adventure
This review is for the PC (Microsoft Windows) version

As Dusk Falls can only really minimally be called a "game". The only interactions are timed story decisions and very light QTEs that can either be done with a controller/keyboard, or you can link up your phone to the game and control the game You-Don't-Know-Jack-style from there.

The game is split into two parts. The first revolves around a hostage situation in a motel, where you control the viewpoints of two different characters. I kind of liked this part of the story.

The second picks up on the aftermath of the hostage situation, and I found this part to be significantly less interesting. It's extremely unfocused, having you control many different characters with their own conflicting goals. As such, it's hard to feel invested in the characters and the story.

I found the graphics to be actively off-putting. Every character is represented by photographs that are run through a Photoshop oil-painting filter, and then stuck on a cardboard cutout that gets replaced every few seconds. I usually applaud unique art styles, but this just comes off as... ick.

The voice acting for the various characters ranges from average to 90s CD-ROM-era bad.

3.5 stars for part one. 2.5 stars for …

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As Dusk Falls can only really minimally be called a "game". The only interactions are timed story decisions and very light QTEs that can either be done with a controller/keyboard, or you can link up your phone to the game and control the game You-Don't-Know-Jack-style from there.

The game is split into two parts. The first revolves around a hostage situation in a motel, where you control the viewpoints of two different characters. I kind of liked this part of the story.

The second picks up on the aftermath of the hostage situation, and I found this part to be significantly less interesting. It's extremely unfocused, having you control many different characters with their own conflicting goals. As such, it's hard to feel invested in the characters and the story.

I found the graphics to be actively off-putting. Every character is represented by photographs that are run through a Photoshop oil-painting filter, and then stuck on a cardboard cutout that gets replaced every few seconds. I usually applaud unique art styles, but this just comes off as... ick.

The voice acting for the various characters ranges from average to 90s CD-ROM-era bad.

3.5 stars for part one. 2.5 stars for part two.

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nightmage
nightmage gave Jul 14, 2023
nightmage gave Jul 14, 2023
Really interesting story
This review is for the Xbox Series X|S version

I'm not usually one for these sorts of games, but I wanted to find something to play with my siblings so we found As Dusk Falls. We found ourselves getting really interested in this game and I actually enjoyed the story. There's a lot of decisions to be made and they can impact which ending you get. I honestly thought the game had a lot going for it and I liked that decisions genuinely did mean something in the story's outlook. If you're looking for something to play with other people that's easy and gives you something to talk about, this is definitely that type of game.

SIGINT
SIGINT gave Aug 21, 2022
SIGINT gave Aug 21, 2022
Worth playing if you love branching choice stories

As Dusk Falls is a pretty grounded, character-driven story of small-town crime, family, and other messy things, told through a lightly interactive choose-your-own-adventure format. Its story branches off in lots of directions, and features some great decision points and role-playing opportunities with consequences both big and small.

Besides making a ton of choices, the other element of gameplay is a ton of quick time events. This can often be a bad thing in games, but I think this game does it pretty well. One thing about it that I liked was that they tend to give you pretty standard patterns throughout the game, but during certain especially tense or unusual situations, they'll throw you a curveball that makes you think on your feet just like the character. None of it was particularly a pain to execute, and it adds a nice tangible feel to what's happening.

A major element of this game that can be off-putting is its visual style, which basically looks like a series of photos of real actors put through some kind of painting filter, with rare instances of 3D animation. It looks weird, but I found I got used to this style very quickly and thought …

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As Dusk Falls is a pretty grounded, character-driven story of small-town crime, family, and other messy things, told through a lightly interactive choose-your-own-adventure format. Its story branches off in lots of directions, and features some great decision points and role-playing opportunities with consequences both big and small.

Besides making a ton of choices, the other element of gameplay is a ton of quick time events. This can often be a bad thing in games, but I think this game does it pretty well. One thing about it that I liked was that they tend to give you pretty standard patterns throughout the game, but during certain especially tense or unusual situations, they'll throw you a curveball that makes you think on your feet just like the character. None of it was particularly a pain to execute, and it adds a nice tangible feel to what's happening.

A major element of this game that can be off-putting is its visual style, which basically looks like a series of photos of real actors put through some kind of painting filter, with rare instances of 3D animation. It looks weird, but I found I got used to this style very quickly and thought it worked fine for the game. They get both the advantage of characters that basically look like expressive, real people, and the flexibility to include loads of small variants of each scene without re-rendering/re-recording them all. Characters are pretty well voice-acted and emotive, so it all ends up working.

Player choice and presentation don't ultimately matter if the story itself isn't great, and I thought this one was very solid. They have good control over giving each chapter a satisfying arc, knowing when to do a flashback or switch perspectives, and so on. Most importantly, they made me feel something about all the main characters, whether positive, negative, or somewhere in between. It's full of dramatic setpiece moments, but also a lot of interesting player-driven development of the characters, and room to explore connections between the events of the past, present, and future.

When evaluating this as a complete package, I can't ignore a bit of structural awkwardness with the final episode. [Non-specific spoiler:] Basically, the game leaves off on a big cliffhanger for a sequel without answering a couple questions that it raised in the first episode. While they wrap up most of the different character arcs and plot threads, it does leave the final episode in a sort of build-up to something that doesn't come. The fact that I care about this cliffhanger is sort of a win, but it does slightly cheapen this as a standalone experience.

I'd fallen out of caring about this specific style of Telltale-adjacent adventure game (though this specifically feels more like Detroit actually), but this is the best one I've played in quite a while thanks to its memorable characters and story. Definitely looking forward to seeing what this developer does next with the experience from this game, and hopefully a bit more of a presentation budget.

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Rokal
Rokal gave Jan 30, 2023
Rokal gave Jan 30, 2023
Let's do crimes

As Dusk Falls is a great entry into the modern adventure game genre. The star of the show here are the great performances from the cast and the grounded story that felt high-stakes for a small town & cast. It gives players difficult choices to make about how to handle situations, and mostly avoids the feeling that those decisions did not matter and that the story was always going to follow a set course. I’ve heard some mixed feedback about the art style, but I personally loved it. The painterly art style of realistic portraits reminded me of the sorts of artwork I saw in textbooks and magazines constantly as a kid growing up in the 90s which made the time-setting of the story feel more authentic without feeling like it was pandering with cheap pop-culture references.

A special shout-out should also be given to the co-op/online options here, which flexibly allow a small or large group of players, anywhere, on a console or a mobile device, to experience the story together in a way that doesn’t feel cheap or pointless. It was an ambitious feature for a new studio and I enjoyed the game and story a lot more …

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As Dusk Falls is a great entry into the modern adventure game genre. The star of the show here are the great performances from the cast and the grounded story that felt high-stakes for a small town & cast. It gives players difficult choices to make about how to handle situations, and mostly avoids the feeling that those decisions did not matter and that the story was always going to follow a set course. I’ve heard some mixed feedback about the art style, but I personally loved it. The painterly art style of realistic portraits reminded me of the sorts of artwork I saw in textbooks and magazines constantly as a kid growing up in the 90s which made the time-setting of the story feel more authentic without feeling like it was pandering with cheap pop-culture references.

A special shout-out should also be given to the co-op/online options here, which flexibly allow a small or large group of players, anywhere, on a console or a mobile device, to experience the story together in a way that doesn’t feel cheap or pointless. It was an ambitious feature for a new studio and I enjoyed the game and story a lot more with some company thanks to it. I hope the game did well enough for a sequel, it really exceeded my expectations for the genre and I’d put it above anything I’ve played from Telltale, Life is Strange, or any other modern adventure games personally.

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DanMaul
DanMaul gave Aug 10, 2022
DanMaul gave Aug 10, 2022
Solid choice-consequence experience with a grounded story. You just need to get past the art style

I’ll be honest, going through As Dusk Falls was sometimes a bit of an ordeal. Though I eventually got used to it, the art style is not my, well, style. At all. It almost resembles a collection of watercolour paintings of characters that try to capture emotion in a sort of Still Life manner. I understand that this may have been the more financially viable option for a game of this nature and scope, but it still misses the mark most of the time. This, and the almost absolute lack of gameplay - which essentially amounts to choosing dialogue and passing frequent 1 button QTE checks -, will probably be the biggest deterrents people will face when deciding to play the game.

If they do get past these two, however, ADF truly begins to shine in what it does best, and that is creating an encompassing, well told, refreshingly grounded and impressively branching story. The branching trees are easily this game’s calling calling card: the amount of freedom you get in shaping the story is nothing short of incredible, especially for an indie studio’s first-time effort. So much so that there is a genuine pull to go back to the …

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I’ll be honest, going through As Dusk Falls was sometimes a bit of an ordeal. Though I eventually got used to it, the art style is not my, well, style. At all. It almost resembles a collection of watercolour paintings of characters that try to capture emotion in a sort of Still Life manner. I understand that this may have been the more financially viable option for a game of this nature and scope, but it still misses the mark most of the time. This, and the almost absolute lack of gameplay - which essentially amounts to choosing dialogue and passing frequent 1 button QTE checks -, will probably be the biggest deterrents people will face when deciding to play the game.

If they do get past these two, however, ADF truly begins to shine in what it does best, and that is creating an encompassing, well told, refreshingly grounded and impressively branching story. The branching trees are easily this game’s calling calling card: the amount of freedom you get in shaping the story is nothing short of incredible, especially for an indie studio’s first-time effort. So much so that there is a genuine pull to go back to the game right after finishing so you can replay it differently, just to see where else the narrative takes you. This is when ADF is at its best: when it gently plucks at your heart strings here and there; when it makes you agonise over a decision you know will have massive ramifications, even if you still can’t see them; when it turns your character investment into something bigger than a simple 6 hour-long game. This is a particularly good experience to have with a couple of people, since its well designed system includes not only choice majority but also an override mechanic, which is bound to create some memorable moments between you and your friends or family.

To some, the game might suffer from some sense of ‘story normality’ - if I were to describe it, I’d say it is a much more toned down take on a Fargo-type narrative. This may be seen as boring to some, and it is a fact that ADF doesn’t nail its pacing as well as it should have. On the other hand, not inflating the intensity of an already intense story can sometimes go a long way in establishing rapport between game and player. I feel this was the case here, and I was surprised at how often I found myself thinking back to my decisions, overanalysing my choices and even regretting them on occasion. This was only possible because there is this tangible feel to the narrative being told that makes it feel closer to you in reality terms.

The visual style and lack of gameplay will immediately drive some people away, understandably so. But if you like choice-consequence, and you feel like you’re the type of player that can get past these aspects when the narrative journey is good enough, then As Dusk Falls will likely be a story you’ll enjoy shaping. It isn’t perfect - and I do take issue with how rushed the conclusion felt towards the end -, but there is something special about this game that deserves to be experienced firsthand. 7.5

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PenetratorGod
PenetratorGod gave Dec 22, 2023
PenetratorGod gave Dec 22, 2023
Gripping story with a weak ending

It was better than I expected and I would like to see more games if it becomes a series. The only negative thing I can say is about the last episode. It shows the results of our choices, but they ended the game in a hurry. You might not even realize if you've finished the game until you see the screen that takes you to the main menu. In short, the game starts well, but by the end it has lost its charm. It's likely that either a second game or a DLC will be released in the future, otherwise it doesn't make much sense for them to end the game this way. Because you can look at all similar games and they all have a story that starts and ends. As Dusk Falls has a beginning but no end. On the other hand, some of the characters we meet along the journey don't seem to be handled well enough. I would have liked to see more details about their personalities and their lives. The ending is very important for this kind of game. This part of As Dusk Falls is not very well thought out.

V1CGaming
V1CGaming gave Nov 20, 2022
V1CGaming gave Nov 20, 2022
A wonderful alternative for a movie night.
This review is for the PC (Microsoft Windows) version

Honestly, As Dusk Falls is a pretty tough sell. It’s priced quite higher than the typical indie narrative adventure game, and while the production values are definitely there when it comes to some aspects, other aspects, like some of the action scenes and gameplay, don’t quite manage the job of holding up the game on their shoulders. As Dusk Falls feels like one of those games that ends up being the perfect argument in favor of a subscription service like Xbox Game Pass.

It’s going to be difficult to convince people to buy into a game that most would only play through once, especially with the game’s $30 price tag. With Game Pass, however, it becomes an easy recommendation, owing to its interesting narrative, well thought out characters, and phenomenal pacing. I just wish the gameplay involved more than simplistic quick-time events.

GamingGirlLife
GamingGirlLife gave Aug 12, 2022
GamingGirlLife gave Aug 12, 2022
Chill game with great replay value

I played on Xbox Series X. This is a very chill game that mostly plays out like a visual novel - but one with an amazing number of twists and turns the story can take - and what a thrilling story it is. From the moment I started playing I did not want to stop. The story was very unpredictable and compelling - even on the second and third play through (yup) when I chose different dialogue options. The only reason I’m giving it 4 stars instead of 5 is the length. You can get through your initial play through in less than a day. As someone who equates “getting my money’s worth” with 100+ hour games, the length was disappointing despite the tremendous replay value. That said, it was available on GamePass to offset the value consideration. Fans of “chill” gaming will love this the most, and it’s a great starter game for newbies. But with the great story and meaningful decisions I think just about anyone can get a lot of enjoyment here.

LCSnoogs
LCSnoogs gave Aug 10, 2022
LCSnoogs gave Aug 10, 2022
As Dusk Falls Review

This was a mixed bag. The story sucked me in enough to create moments where I had to think hard about the choices I was making, but then there were other times where I didn't care and chose chaos just to get the most entertaining outcome. They needed to cut the fat out of this story. There are extra tangents focusing on characters who don't really matter much, and these don't do much to flesh out the main characters of the story. The ending is surprisingly bad. I think they were trying to setup a sequel, but it was a terrible way to end the story the game told. I just felt like the further I got into the game the less I cared. I only finished it because it was short.

MoldyPoldy
MoldyPoldy gave Aug 3, 2022
MoldyPoldy gave Aug 3, 2022
maybe it gets better, but...
This review is for the PC (Microsoft Windows) version

"Choices matter" when the characters are morons isn't very fun.

solarplums
solarplums updated their status May 26, 2024
solarplums updated their status May 26, 2024

story: 3/5 gameplay 2/5 dialogue 4/5 graphics 3/5 atmospheric/immersive: yes surpassed expectations: no

Stepa_Lev
Stepa_Lev updated their status Nov 13, 2023
Stepa_Lev updated their status Nov 13, 2023

Nice story with consequences. Ideal movie night replacement, replayable and mature.

QuarterSooner
QuarterSooner updated their status Jan 6, 2023
QuarterSooner updated their status Jan 6, 2023

Would love to see a conversation skip button once you've played through once. I'd like to explore the other consequences to some decisions but really don't have it in me to spend another 25 hours going back through a 7 hour game.

jpresley24
jpresley24 updated their status Aug 29, 2022
jpresley24 updated their status Aug 29, 2022

A very fun and engaging thriller. My decisions felt like they truly impacted the story and I was invested in the characters. I hope there will be a sequel!

SIGINT
SIGINT updated their status Aug 20, 2022
SIGINT updated their status Aug 20, 2022

Just did the first 3 episodes of this (first half I guess). Pretty surprised at how engaging it is. They have paced out their moments of big drama and their moments of slower backstory pretty well, always leaving some big mystery in the back of your mind and never being far away from something tense or exciting. Probably will run through the rest tomorrow, then I’ll be very curious to see all the different branching directions this thing could have taken. So far I can recommend it for sure.

Yuna67876
Yuna67876 updated their status Aug 15, 2022
Yuna67876 updated their status Aug 15, 2022

Did the first chapter tonight (every play session I will probably get in a chapter every time I play), and I am hooked in I can see myself going back to see the other choices because I am curious about the different paths.