I have a soft spot for resource management games, but this one was very tedious. Once you've seen the first 10 days or so, you've basically seen it all. It has no ending, which is a big negative for me.
While the building at first seems alright, after a point you realize each upgrade you make just makes meters fill …
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I have a soft spot for resource management games, but this one was very tedious. Once you've seen the first 10 days or so, you've basically seen it all. It has no ending, which is a big negative for me.
While the building at first seems alright, after a point you realize each upgrade you make just makes meters fill or drain at different rates. There are really only three kinds of encounters - people who want to fight (rarely), people who want to trade their shitty wares, or people who want to join you. You're constantly bombarded with people who want to join your shelter, when it can only support so many people. The story is almost non-existent and the journal updates made throughout the game start repeating after only a few entries and never really give any story.
The whole game-play concept of it is similar This War of Mine, but worse in every way.
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