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Songs of Silence

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Songs of Silence

Nov 13, 2024

Main game

2.70 average rating based on 10 ratings

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Songs of Silence is an Art Nouveau-inspired fantasy strategy game with a unique mix of turn-based kingdom management, hero development and real-time combat.
Release Dates
Jun 04, 2024 Early Access (Worldwide)
PC (Microsoft Windows)
Nov 13, 2024 Full Release (Worldwide)
PC (Microsoft Windows), PlayStation 5, Xbox Series X|S
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User Stats
151
In Collection
15
Wish Listed
0
Playing
89
Backlogged
How Long Is Songs of Silence?
No playthrough data yet
sharknado
sharknado gave Jul 18, 2025
sharknado gave Jul 18, 2025
Lacking depth, but still a solid time

Songs of Silence will likely pull you in with its gorgeous art style and interesting looking battles, but ultimately it is a fairly simple strategy game with a moderately short campaign.

Songs of Silence's gameplay is broken into its strategic elements, and its battle scenes. The strategic elements have lots of familiar features: captured locations provide resource income, defenses, and allow you to recruit units. All armies must travel with one of your allied commanders. During battle, each army automatically fights, and you can play commander abilities to help sway the fights in your favor. Despite the appearance of cards in the UI, there are no card based mechanics - anything that appears as a card is just an ability from a character or a location.

The game does have a detailed set of mechanics for how units work - armor, armor penetration, different damage types, and so on - but in practice, it generally boils down to big expensive units = good. There aren't really any points in the campaign where you're challenged to take advantage of favorable matchups between units, and I don't really think I ever noticed any favorable matchups anyways.

The campaign sees some moderately interesting …

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Songs of Silence will likely pull you in with its gorgeous art style and interesting looking battles, but ultimately it is a fairly simple strategy game with a moderately short campaign.

Songs of Silence's gameplay is broken into its strategic elements, and its battle scenes. The strategic elements have lots of familiar features: captured locations provide resource income, defenses, and allow you to recruit units. All armies must travel with one of your allied commanders. During battle, each army automatically fights, and you can play commander abilities to help sway the fights in your favor. Despite the appearance of cards in the UI, there are no card based mechanics - anything that appears as a card is just an ability from a character or a location.

The game does have a detailed set of mechanics for how units work - armor, armor penetration, different damage types, and so on - but in practice, it generally boils down to big expensive units = good. There aren't really any points in the campaign where you're challenged to take advantage of favorable matchups between units, and I don't really think I ever noticed any favorable matchups anyways.

The campaign sees some moderately interesting writing, involving what's a sort of battle of three worlds, with you taking control of two* of three factions throughout the 8 missions. I played on the Balanced (medium) difficulty and generally found it to be pretty easy, and you can make manual saves if you're unsure of what you're doing. The levels are designed with lots of little bits of lore, and often optional allies to recruit, so the attention to detail is certainly there.

Despite all of this, I found the game to be a little underwhelming. The final boss of the last level is surprisingly trivial and really left me wanting more. Songs of Silence is a decent game but I can only really recommend buying it on sale. Still, if you often find yourself turned off by complicated strategy games, this might be a great pick up for you.

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anarchistica
anarchistica updated their status Nov 13, 2025
kkpiter
kkpiter updated their status Nov 18, 2024
kkpiter updated their status Nov 18, 2024

Great art style, but it seems to have the mechanical depth of a mobile game after first few hours. Hopefully it picks up the pace and offers some actual strategy elements.