Forza Motorsport 4 box art

See more on IGDB

Forza Motorsport 4

Remove Ads with Grouvee Gold

Forza Motorsport 4

Oct 11, 2011

Main game

3.89 average rating based on 228 ratings

5
56
4
102
3
62
2
6
1
2
Forza Motorsport 4 is a racing video game, and the fourth in the Forza Motorsport series. Like Sony's Gran Turismo franchise, Forza games are racing simulations; heavy emphasis is placed on making the cars drive and look as realistic as possible. Races are conducted on closed circuit tracks. 500 cars are featured in the core game experience, ranging from road cars to race cars. Players can utilize Kinect to look into a corner using a new head tracking feature. This allows them to look toward the apex of a corner or at nearby cars. The controller or steering wheel is … More
Forza Motorsport 4 is a racing video game, and the fourth in the Forza Motorsport series. Like Sony's Gran Turismo franchise, Forza games are racing simulations; heavy emphasis is placed on making the cars drive and look as realistic as possible. Races are conducted on closed circuit tracks. 500 cars are featured in the core game experience, ranging from road cars to race cars. Players can utilize Kinect to look into a corner using a new head tracking feature. This allows them to look toward the apex of a corner or at nearby cars. The controller or steering wheel is used to control the car while Kinect is used independently for viewing around the driver. Players can also use Kinect as a game controller. In this setting the game automatically accelerates and decelerates the player's vehicle utilizing a modified version of the feature known as Auto Brake in Forza Motorsport 3. The steering is controlled by placing the players arms out as if controlling an invisible steering wheel. Kinect will allow the player to use voice commands to start races and navigate menus. Less
Release Dates
Oct 11, 2011 (Worldwide)
Xbox 360
Remove Ads with Grouvee Gold
User Stats
482
In Collection
40
Wish Listed
31
Playing
68
Backlogged
How Long Is Forza Motorsport 4?
Main story: 40.0 hours
Main + extras: 111.0 hours
Total completions: 3
Solid_Kuro
Solid_Kuro gave Jan 26, 2021
Solid_Kuro gave Jan 26, 2021
Forza Motorsport series is cursed
This review is for the Xbox 360 version

I have no other explanation. It does some of the important things so right and then fucks up the others real bad. This has always been the case with the series for me - there's always a 'but' that prevents FM games from being truly special.

The good things that define the series for me, like gorgeous visuals, great technical performance, and fantastic driving experience, are all present in FM4. A 'respectable amount of racing tracks and cars' from FM3 is even more so thanks to quite a few additions. For instance, FM4 introduces Bernese Alps, one of my favorite racing tracks in the series. Top Gear's Jeremy Clarkson's and James May's commentaries are a nice addition as well. The career mode has a familiar seasonal structure from FM3, but is much more fun this time around:

  • races within seasons are now organized in such a way, that if you're willing to do so you can drive a different car each time, which keeps things fresh;
  • well balanced race restrictions prevent you from using relatively overpowered cars;
  • car bowling, autocross, overtake challenges, and head-to-head races with traffic cars involved add some nice variety;
  • no more obligatory 15-20 minutes R1/R2-class races, …
Read More

I have no other explanation. It does some of the important things so right and then fucks up the others real bad. This has always been the case with the series for me - there's always a 'but' that prevents FM games from being truly special.

The good things that define the series for me, like gorgeous visuals, great technical performance, and fantastic driving experience, are all present in FM4. A 'respectable amount of racing tracks and cars' from FM3 is even more so thanks to quite a few additions. For instance, FM4 introduces Bernese Alps, one of my favorite racing tracks in the series. Top Gear's Jeremy Clarkson's and James May's commentaries are a nice addition as well. The career mode has a familiar seasonal structure from FM3, but is much more fun this time around:

  • races within seasons are now organized in such a way, that if you're willing to do so you can drive a different car each time, which keeps things fresh;
  • well balanced race restrictions prevent you from using relatively overpowered cars;
  • car bowling, autocross, overtake challenges, and head-to-head races with traffic cars involved add some nice variety;
  • no more obligatory 15-20 minutes R1/R2-class races, that plagued the later seasons of FM3 (I find these cars the least fun to drive as they're too hard to control with a gamepad).

Unfortunately, a few downsides stood in the way of FM4's being my favorite entry in the series. Right off the bat I was baffled by the lack of audio configuration options, which I mentioned before. At first, I just couldn't hear the music distinctly, but soon beats in background got annoying, so I chose to turn the music off completely. No big deal, you might say, but I consider a compilation of music tracks to be a huge part of any racing game's personality. And then comes my biggest complaint - AI difficulty in the career mode. Iirc, FM4 is the only Forza game (Horizon subseries included), that has no AI difficulty setting for the career mode - instead there's some sort of a dynamic difficulty present (a dude named Randver has quoted the explanation by the developers here). Call this system as smart and advanced as you want, but it just doesn't work. The game is ridiculously easy. In the absolute most of the races I took the lead on the first lap. To be fair, with the new career structure I changed cars after almost every race, so I wasn't really bored with driving, but to find any kind of challenge I had to either give opponents a head start or goof around, or just pick a slightly inferior car. And I'm not even that good at sim racing games, believe me.

There's another minor thing I'd like to mention. Not that it mattered that much, but I'll leave it here just in case any future racing game developer reads my rant. If you, like the FM4 creators, think that a 2-race tournament that involves a player driving the same car on the same track is fun, trust me it isn't. It's just not. However, there are quite a few of those in the course of the career. What were they thinking?

It pains me to see Forza Motorsport being so good technically and visually, but then constantly fail so hard in the career and music departments. I would love to see a truly great FM game, I still do. However, FM4 was followed by the series' lowest point to date - FM5 (maybe some day I will share my frustration here). In my opinion, FM 6 and 7 were just okay. What keeps hope in me is that after FM7 Turn 10 finally got a chance not to rush things and probably give more thinking to every aspect of the game. FM7 has been released in 2017 and the rumor is 2021 is the Horizon year, so a 2022 release, I guess? It means a 5-year development cycle. Fingers crossed.

Read Less
ZaborFigasse
ZaborFigasse gave Dec 14, 2017
ZaborFigasse gave Dec 14, 2017
Отлично.

Отличные гонки. Отличная игра. Серия хорошеет и доставляет удовольствие.

Solid_Kuro
Solid_Kuro updated their status Jan 18, 2021
Solid_Kuro updated their status Jan 18, 2021

Here's the audio settings screen from Forza Motorsport 3: enter image description here

And here's how it looks in Forza Motorsport 4: enter image description here

Sincerely, fuck you FM4.

The game's playlist looks decent, but I can barely hear the beats in the background, because the engine's sound is too loud and the game doesn't provide you with the means to fix it.

jordanism
jordanism updated their status Jan 21, 2015
jordanism updated their status Jan 21, 2015

Four years late, but what the hell right?? :)