Main game
3.00 average rating based on 13 ratings
This is a hard one to recommend, because it fails at the three main things it sets out to do: it’s an action/adventure hack/slash-type-thing à la God of War 2018, but the combat isn’t particularly well designed; it wants to realize this unique setting but ends up feeling mostly empty, and it wants to deliver this narrative centered around the growing relationship between its two central characters, but it fails to tie this up neatly. I should mention here that I think that this is the type of game AA studios should be making all the time, and that Ace Team did a solid enough job here, and just didn’t stick the landing. The USP is something like “God of War 2018 with Bloodborne-style level design inside a Hieronymus Bosch painting,” and it mostly delivers on this.
Combat: the combat flows fairly well and is satisfying when it all comes together. I picked this game up in the Soulslike Humble Bundle and was trying to play it like souls, i.e. slowly and methodically. Don’t do this. The combat heavily rewards aggression, and to be honest, button mashing gets you most of the way through the game. I never really developed …
This is a hard one to recommend, because it fails at the three main things it sets out to do: it’s an action/adventure hack/slash-type-thing à la God of War 2018, but the combat isn’t particularly well designed; it wants to realize this unique setting but ends up feeling mostly empty, and it wants to deliver this narrative centered around the growing relationship between its two central characters, but it fails to tie this up neatly. I should mention here that I think that this is the type of game AA studios should be making all the time, and that Ace Team did a solid enough job here, and just didn’t stick the landing. The USP is something like “God of War 2018 with Bloodborne-style level design inside a Hieronymus Bosch painting,” and it mostly delivers on this.
Combat: the combat flows fairly well and is satisfying when it all comes together. I picked this game up in the Soulslike Humble Bundle and was trying to play it like souls, i.e. slowly and methodically. Don’t do this. The combat heavily rewards aggression, and to be honest, button mashing gets you most of the way through the game. I never really developed my strategy beyond button mashing and timing my dodges with my impacts, “Button Mashing +,” if you will. This is where the game fails on the combat front - it doesn’t force you to engage with the full depth of its mechanics and there is virtually no requirement for strategic engagement in one-on-one fights. This might actually be to the game’s benefit, since I’m not terribly good at precise timing and parrying, so I actually managed to stick with it to see the end credits, but the combat felt like a bit of a mess - a reasonably satisfying mess, at least.
Setting: the real star of this game is the setting – Zenozoik is truly unique, and I can definitely say I have never experienced a game world anything like it. I love off-the-wall shit like this. Beyond the novelty of Zenozoik, this is one of the best-looking games I’ve played in recent memory - utterly visually sublime. The soundtrack is fittingly atmospheric, with a handful of absolute bangers in there. The problem I have with the setting is the feeling of emptiness - exploration ancillary to the main path tends to be rewarded with crafting materials or upgrade points, which is hard to get excited about (stance/special move totems notwithstanding), and there are often no use for the shortcuts you unlock because there’s no need to retraverse the levels. I guess if you are really into secret-hunting or 100%ing, that point doesn’t stand, but the game is already bogged down with time spent lost in the labyrinthine levels. These criticisms aside, I’d say that Ace Team did a pretty good job here, I just wish that the world had more in it to make it really come to life -- hopefully their next project is better funded.
Narrative (spoilers ahead): just like God of War 2018, this game starts out strong in this department, but I don’t think the end works – it either wraps up too quickly or ramps up too slowly – I actually really like the tone of the ending. At least it doesn’t have the GoW’18 problem of
Other shit I liked:
That’s all I can think of. I recommend picking up the GOG version when it goes on sale, and I hope Ace Team keeps at it - they’re one of the good ones.
It's finally out! What an amazing game. The 3rd game in the Zeno Clash saga, this is one of a kind truly. Unfortunately my physical copy came with a dead code. I have contacted Ace and Nacon.