Shadow of the Tomb Raider (2018)

Crystal Dynamics, Eidos Montréal

Google Stadia · Linux · Mac · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

3.62 from 1978 ratings

6933 members have it in their collection · 238 playing now · 2891 backlogged · 1063 wish listed

How long? Main story 19h · with extras 28h · 100% 41h (from 104 logged playthroughs)

As Lara Croft races to save the world from a Maya apocalypse, she must become the Tomb Raider she is destined to be.
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Release dates

  • Sep 14, 2018 (Worldwide) Linux, Mac, PC (Microsoft Windows), PlayStation 4, Xbox One
  • Nov 19, 2019 (Worldwide) Google Stadia
  • Jul 23, 2021 (Next-Gen Optimization Patch Release) (Worldwide) PlayStation 5, Xbox Series X|S

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Featured in lists

Tomb Raider Ranked by Gamer_at_Law · 17 games · 1
GOTY 2018 by LarsFrukt · 33 games · 0
Completed by OtakuGamer729 · 150 games · 0
Games Played by heythatzme · 30 games · 0
Square Enix by NeoOdyssey · 34 games · 0

Rating distribution

5 stars
343
4 stars
763
3 stars
682
2 stars
157
1 star
33
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Community All Reviews Statuses

itram

Review itram 3/5 · May 1, 2026

Downgrade

Viendo cómo le había ido al Rise of the Tomb Raider iba con altas expectativas ante este juego, pero no se cumplieron. Tiene muchas cosas buenas como cosas malas. Incorporaron varias cosas; nuevas formas de matar a enemigos que te hace disfrutar el modo sigilo, el modo fotografía en donde pude sacar varias fotos, algunos puzles ridículamente difíciles en donde …

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Viendo cómo le había ido al Rise of the Tomb Raider iba con altas expectativas ante este juego, pero no se cumplieron. Tiene muchas cosas buenas como cosas malas. Incorporaron varias cosas; nuevas formas de matar a enemigos que te hace disfrutar el modo sigilo, el modo fotografía en donde pude sacar varias fotos, algunos puzles ridículamente difíciles en donde tuve que entrar a YouTube para ver cómo resolverlos, paisajes y templos hermosos, la naturaleza de las selvas tupidas con animales nuevos, cómo se ve visualmente debajo del agua que me parece una exquisitez, etc. Me encanta que Jonah siga apareciendo en estos juegos, es un personaje muy carismático que puede ponerle los pies en la tierra a Lara.

Pasando a la historia, no me encantó. Está bien. Se que Lara es conocida justamente por realizar acciones dudosas. Nunca fue un personaje que se destacara por haces cosas éticamente correctas, pero que bronca que me dio ella sacando la daga, arrasó con todo un pueblo y cientos de inocentes, hubiese preferido que lo hubiera hecho Pedro Dominguez el verdadero villano del juego.

Tuve varios problemas técnicos que no me permitieron disfrutarlo, como por ejemplo el audio estaba siempre desfasado o a veces ni se escuchaba. Intenté buscar soluciones y me encontré con que varias personas tenían o tuvieron el mismo problema que yo y tampoco lo pudieron solucionar.

Buscando unas capturas que había sacado en el juego aparentemente no se oculta automáticamente el IU entonces tengo como 6 capturas arruinadas por esto :) No entiendo quién en su sano juicio piensa que alguien en el modo fotografía querría sacar una captura con EL UI DE MIERDA, PARA ALGO SE LLAMADA MODO FOTOGRAFÍA, LA IDEA ES SACAR UNA CAPTURA LIMPIA. Son unos soretes. También es mi culpa por no ver el botón de mierda de "Ocultar IU", pero se entiende mi enojo

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Personalmente de la Survivor Trilogy este es el juego más flojo.

★★★☆☆ 3/5

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Caska

Review Caska 4/5 · Jun 29, 2025

I love the tomb raider series, and this entry had all that is needed, the exploration, puzzles, artifacts and mythological lore. The story is just an excuse to get us to from one beautiful location to another and to handle cool artifacts.

The positives:

  • There's no health bar or constantly visible HUD which is great, it makes the game more …
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I love the tomb raider series, and this entry had all that is needed, the exploration, puzzles, artifacts and mythological lore. The story is just an excuse to get us to from one beautiful location to another and to handle cool artifacts.

The positives:

  • There's no health bar or constantly visible HUD which is great, it makes the game more immersive. (At first it was weird and I was looking up if there was a problem).
  • I love the climbing and physical exploration.
  • The environments puzzles.
  • The crypts and challenge tombs (I liked that there are no enemies at first).
  • The option to select different difficulties for different gameplay sections: I had higher difficulty for the environment exploration (it's much better not having weird highlights and indications of where to go and to find everything yourself), and normal difficulty for the combat as I'm not too interested in taking longer to beat down an enemy.
  • The documents and artifacts and their descriptions where more interesting to me than the ongoing story.
  • The bow and stealth approach.
  • Some of the costumes.

The negatives:

  • There were a few visual bugs: I had to do some adjustments with the shadows, there was a puzzle wheel stuck at some point and the rappel rope display had a problem. They were all related to graphic settings.
  • Nothing else bothered me.

I'm a fan of the franchise and had played some the original ones. In the new series, I really liked the second one but the locations in the third are much more beautiful, the stories in all of them aren't that good but they cater to our need for adventure and discovery. I hope to get more of playing as Lara in the future.

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rykoszet4

Review rykoszet4 4/5 · Feb 15, 2025

Loved the games big fan of lara. Riddles are good and agressive stealth gameplay Has something in it.

CorporateClone

Review CorporateClone 4/5 · Jun 12, 2024

A Tomb Raider with a bad case of Split Personality Disorder

Good evening, fellow gamers!

As promised to no one in particular, I have finally written a review of the final installment in a solid trilogy experience. I know that I've held absolutely no one in suspense, waiting for this slightly overdue review, but now you can rejoice, whomever you are!
For the sake of complete convenience, (and a shameless …

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Good evening, fellow gamers!

As promised to no one in particular, I have finally written a review of the final installment in a solid trilogy experience. I know that I've held absolutely no one in suspense, waiting for this slightly overdue review, but now you can rejoice, whomever you are!
For the sake of complete convenience, (and a shameless plug), I'll link my reviews of the previous two games here and pretend that you can't just find them by visiting the profile of each said game.

I Took an Arrow to the Knee, but That Didn't Stop the Adventuring

Culture Theft with Style

Okay, so first impression. Well, there is plenty to like about this game, but also some very strange and sometimes off-putting story arcs that leave a person feeling as though two different studios developed this game and stitched their results together. But I digress, let's get into it -

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The Good

  • Story:

    Yeah... More on this later.

  • Atmosphere:

    This game is a full-on feast for the eyeballs. The visuals in this game are truly stunning. The attention to detail in the dense jungles of Peru was realistic and breathtaking for a game. The wide leaves of trees and bushes swayed back and forth in a gentle breeze. Every thicket, glade and abandoned ruin was packed with careful detail, bringing the world around Lara to life. The cities and villages that her journey carries you through feel realistic and lived in. Tombs were full of unique and interesting scenery. I was happily immersed in far away places as I worked through the content of this game.

  • Gameplay:

    The gameplay was a mixed bag for me. The stealth combat in the latest installment was fresh and fun. The addition of mud pools was pure genius. When close to a mud pool, Lara may scrub down her arms and face with the substance which will allow her certain stealth bonuses when hiding against muddy walls. Hiding on walls and luring enemies was a thrill and I never grew tired of assassinating targets that drew near. Another fun maneuver involved the rope arrow and a tree branch. Brutal, but effective. In addition to a focus on stealth, all the things that have become a Tomb Raider staple have returned once more. Bow fighting is still my preferred method if ranged combat.

    Parkour is a bigger piece of the game this round as well and a few new mechanics make their way into the story. I found wall running generally tedious and clunky, but the ability to hang beneath outcroppings and the added benefit of rappeling, in general, were welcome editions to an already solid parkour, puzzle-solving experience. The best part of the gameplay was the glorious tombs. Each one has a unique theme with its own puzzles, traps, and atmosphere. Every challenge tomb was an absolute thrill to solve.

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The Bad

  • Honestly, Lara was a lot more squishy in this title. Seriously, even with all of the perks in toughness, she went down like she took a punch from Mike Tyson if the wind blew too hard. If you don't like stealth, her intense squishiness is likely going to wear on you over time. The other issue was probably collectibles. Some areas were collectible deserts while others hid small rooms filled with collectibles. It made the distribution of collecting feel very unbalanced.

  • Those amazing challenge tombs? Yeah, most of'em were DLC and not part of the original experience. If you play this game, make sure it's a version with the DLC. Those add-ins were the best bits of parkour and puzzle-solving. It makes the base game seem a little lackluster.

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The Ugly

  • Hands down, what was up with that story? I won't go into detail to avoid ruining the story for others, but I must comment on the theme of the content. In some arcs and side quests, Lara seems to tear a page straight from Tom Cruise's playbook in "The Last Samurai". Oh, okay, here's a whole group of people with a unique culture, led by a very wise and brave person. Then there's this outsider who stumbles into the middle of something. Of course, instead of the wise and brave leader who is a native of the culture saving the day, we have to turn to the European outsider to save the day.

  • In other stories and side quests, Lara seems to have an internal realization how her actions are inflicting harm on these cultures. However, there's no pattern or consistency in her behavior. She might see the world one way and then perform a contradictory action in the very next story arc.

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Conclusion

  • In the end, this was a very beautiful game with a very indecisive story. The combat, the puzzles, and the gameplay make this a top-notch experience and I would recommend giving it a playthrough. Just don't take the game's attempt at weighing in on social topics too seriously, because it really falls flat. Just enjoy the vibrant scenery and all the fun ways you plan to gut, stab, and hang the Trinity soldiers. I gave this game only 4 stars due to the inconsistent decisions, but I still highly recommend playing the game! overall
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Strawhat

Review Strawhat 3/5 · Oct 6, 2023

7.5/10 - Solid

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ACTION-ADVENTURE - Lara must grapple with the consequences of her own actions, and try to stop the Mayan apocalypse she unknowingly triggered.

PROS:

++ Gorgeous visuals. Environments are gorgeous to look at.

++ Improved stealth. Stealth was improved upon, and became a viable option.

++ Smooth platforming.

++ Great atmosphere. Atmosphere is phenomenal, especially in tombs and Cenote.

++ Great …

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enter image description here

ACTION-ADVENTURE - Lara must grapple with the consequences of her own actions, and try to stop the Mayan apocalypse she unknowingly triggered.

PROS:

++ Gorgeous visuals. Environments are gorgeous to look at.

++ Improved stealth. Stealth was improved upon, and became a viable option.

++ Smooth platforming.

++ Great atmosphere. Atmosphere is phenomenal, especially in tombs and Cenote.

++ Great hook. The Tsunami set-piece is one of the best in the series.

++ Conclusion. Lara finding peace regarding her family was heartwarming and touching.

++ Personalized difficulty. Options to personalize your difficulty (combat and puzzle difficulty are separate).

CONS:

-- Poor pacing. Pacing was all over the place, and slowed down to a near halt in the mid-game.

-- Lacked combat. Severely lacking in combat encounters, making all the combat skills you learn useless since you rarely get to use them.

-- Underwhelming story. Story was incredibly underwhelming and did not deliver. Also, stopping Trinity did not feel satisfying.

-- Mundane side quests.

-- Forgettable characters. Besides Lara and Jonah, no other character or NPC is memorable

-- Felt linear.

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erendagdelen

Review erendagdelen 3/5 · Jul 27, 2023

It is too short, not idealy dimension. Irishman is more longer than fucking this game

DanMaul

Review DanMaul 4/5 · Aug 6, 2022

Shadow has a voiceover immersion problem that transcends its voiceover immersion feature

The last paragraph is my TLDR.

The title is probably a bit confusing, so let me explain.

Shadow of the Tomb Raider marks the end of my time with the new Tomb Raider trilogy. After spending almost 40 hours with this game, the best way to sum it up would be to compare it to one of its specific features. …

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The last paragraph is my TLDR.

The title is probably a bit confusing, so let me explain.

Shadow of the Tomb Raider marks the end of my time with the new Tomb Raider trilogy. After spending almost 40 hours with this game, the best way to sum it up would be to compare it to one of its specific features. In Shadow, you have this audio option called ‘voiceover immersion’, which essentially allows for all NPCs to speak in their native language rather than having it appropriated by English, as it so often happens. “This is awesome!”, I thought, immediately turning it on. As I went through the game, however, I quickly began to realise the massive design flaw in this feature: ‘voiceover immersion’, as it stands, means that everybody understands everyone regardless of what language they speak. Lara understands both Spanish and Yucatan Maya as a native, but she can only speak English. The locals, in turn, understand English as natives, but they can only speak in their native language. Consequently, you are almost always taken aback by the fact that every single NPC in the game has a perfect understanding of what is being said at any given moment. In other words, ‘voiceover immersion’ sounds fantastic on paper, but ultimately, it does the opposite of what its ‘immersion’ label would lead you to believe, resulting in little more than confusing window dressing implementation. This was my impression of Shadow as a whole: a game that looks and sounds amazing and a prospective journey that fills you with positive anticipation, but that when you start digging deeper, shows problems that highlight execution laziness and sometimes even defy comprehension.

I don’t say this to mean that I had an awful time with the game. I haven’t, and in fact, I’ll willingly admit I got into a bit of an addicted mode, having spent as much time in with it as I did. A big part of that comes from its presentation. Visually, Shadow is absolutely stunning, offering an incredibly detailed, luscious and colourful world. It easily features the most breathtaking scenery of all three games. Towns are lively and feel like actual places, remote jungle areas truly seem remote and inhospitable, crypts are more elaborate now, and tombs come with an unparalleled variety in terms of colour and layout. Through those lenses, I loved every minute I spent in Shadow’s version of the Amazon jungle and its adjacent areas. Audio wise, I also felt that they did a great job, not so much with its audio clues but particularly with its ambient soundtrack, which I found quite moody and tone-fitting, and definitely worth a mention when compared to the previous two entries. This works quite well with the elements introduced to the environment, not only in the form of attractive, harmless wildlife but especially with the inclusion of jaguars, whose growls make them seem absolutely terrifying (even if their animations, and at times AI, seem wonkier this time around). These aspects combined offer a compelling world to spend time in, at least on the surface of it, and made my experience with Shadow considerably more satisfying than it would’ve been otherwise.

Something else that caught my eye: the way this third entry lays out the pace in its early stages is curious. Where TR and Rise throw you into action-packed segments right from the start, Shadow chooses a different approach, far more reliant on cutscenes and slow-paced moments. There are a couple of intense segments as you get going, one of which quite effective at eliciting feelings of claustrophobia - something that the game actually does pretty well throughout -, but for the most part, what you get are segments where direct input from the player is, at best, sparse or very short-lived. This creates a duality: if on the one hand, this more breathable, hands-free cinematic approach works nicely in the way of filmic presentation to set the scene, characters and stakes, on the other it gives off this quasi-walking simulator vibe, especially for a Tomb Raider title, at times feeling more like a film you get to play occasionally. It is a jarring contrast in tone setting when looking at the intro of the previous two games, and though this does change as the game progresses, there is still a bigger cutscene emphasis throughout.

This heavy-handed cinematic approach is equally noticeable in Shadow’s camera work, which forcefully shoves a specific ‘artistic’ angle down your throat every time the game thinks you should be looking at a particular awe-inspiring something that just came up on screen. This was also the case in previous titles, but here it feels compulsory to the point of becoming detrimental: you can force the camera to go elsewhere, but if the game decides you still haven’t looked enough at whatever you’re supposed to be looking at, it will drive you right back to the same angle. Even when you’re trying to move your character in a different direction. Cinematic presentation has been a defining staple of the new Tomb Raider trilogy, and although I ultimately lapped it up like an easily brainwashed fanboy, it often feels like Shadow pushes it a bit too far, even if this is arguably the most beautiful game to look at in the entire franchise.

There are other things that Shadow does well, but just like its ‘voiceover immersion’ inclusion, rarely are these things one-sided in its favour. An example of these are the new gameplay mechanics the game introduces. Rappelling and wall running are really cool, logical introductions, and I love that you get to use the grapple axe much earlier in the game when compared to Rise. Yet from movement to combat, gameplay as a whole feels less satisfying to the point of hinting at a lesser level of polish, which is astonishing since the last game of a trilogy should give you the opposite impression. Camouflage is a brilliant introduction, and something that feels like it should’ve been in all games. Yet because not only is the stealth experience dumbed down from Rise but the game gives you little recourse to lure your enemies, if often devolves into no more than a temporary respite (also, still not being able to drag bodies at this point is just ludicrous). These are just two aspects in the way of mechanics that the game fails to fully bring home.

Another example of something Shadow nails only partially is character design. Lara is even more fleshed out now: she feels more relatable and physically vulnerable, and we even get a nice little throwback that adds useful insight regarding how she turned into the person she is, both in terms of her personal drive and her physical abilities. Yet there is something about her interactions, especially in her relationship with Jonah, that always feels artificially established rather than organically evolved. Her breaking point was very cool to witness, yet it was so ridiculously short-lived that it was nowhere near long enough to have any sort of narrative or emotional impact. Shadow’s villain is easily the most ambiguous, nuanced one in the entire trilogy, seeming much more like an actual person than a stereotypical gamey bad guy. Yet he’s marred by such a borderline lore-defying backstory, that his whole existence is too contrived to make him unequivocally believable as a character.

One more aspect where you find this opposition between idea and execution is tomb design. Both visually and thematically, there is no two ways about it: this is easily the best iteration in all three games, with all the variation, environmental richness and appropriately balanced tone you could possibly ask for. Yet this is also the title with the most mechanically obtuse puzzles, riddled with inconsistent physical traversal rules and a lack of important visual indicators, thus making the whole experience more laboured and less intuitive (and don’t get me started on those absurd wind-based segments on the DLC tombs). Again, Shadow is full of these contradictory messages within itself, making it very hard to look at any of its achievements without simultaneously being put off by its flawed equivalents. Which is particularly frustrating, because at every turn, it feels like this game was very close to becoming something considerably deeper than what the final form delivered.

I can find even more positives in all the aspects I mentioned above, flawed as they are, and I was generally happy with them. But this tussle between surface-level greatness and absence of true depth gains a bigger dimension in the areas of the game I do have problems with. I’ll try to run through them quickly as this post is already too long as it is, so in a bullet point-type manner:

  • Shadow features the worst level design of all three games, at times completely abdicating the simple, clear-cut nature of the loop-type system that was so awesome and prevalent in TR;

  • directly tied to this, exploration often feels simultaneously more restrictive (making you backtrack a lot because you’re not properly equipped yet) and confusing (making the use of survival instinct a literal necessity in order to get by and take stock of your surroundings - the big, wide areas in the maps don't play nicely with the game’s linearity, so you end up not being given any indicators as to where to go, meaning you’re often lost unless you use survival vision);

  • Shadow also features, by some margin, the silliest main story of the trilogy (which is saying something considering TR’s history). Believability takes a back seat throughout the whole main thread, at times to the point of conflicting with the narrative in Rise;

  • progression is less enjoyable, with less useful ways to use your items in crafting/upgrading or your skill points in perks;

  • it also doesn’t help that the game has a terribly confusing menu whenever you’re trying to navigate through your missions, relics, documents etc;

  • finally, Shadow is a lot more ‘hand-holdy’ than previous games. This can be seen in a myriad of different ways - oversimplified mechanics, overuse of the exact same trap, the fact that Lara can now swim for ages, or that she can walk around the Hidden City willy-nilly with the literal leader of Trinity in the exact same place, or that she can fool an entire cultist organisation whilst speaking perfect English for no other reason than simply wearing a different outfit, etc. And all these ways, even though they were probably designed to facilitate entry and make the game more accessible, end up resulting in a shallower, somewhat half-baked experience that may do little more than frustrate part of the fanbase. Especially because the Tomb Raider games were never that difficult to begin with.

I likely came across as more critical than I aimed for. The truth is I spent literal dozens of hours with Shadow and had a genuinely fun time doing it, flaws and all. It ultimately wasn’t the trilogy evolution I was hoping for, and in fairness it ended up being my least favourite of the recent games. There is a lot of wasted potential here, where good ideas end up betrayed by lazy execution. But the worst game in a very solid trilogy can still be pretty enjoyable, and such was the case with this title. Through all its issues, there is a tangible grasp in Shadow that stems from its audiovisual allure yet is hard to put down in words. This alone would be enough to warrant a playthrough, but peek through its environmentally beautiful curtain and you’ll also see more things to appreciate. Your own final level of enjoyment when credits roll will largely depend on how frustrating you feel its problems to be. Personally, I still thought Shadow of the Tomb Raider was certainly worth it, and on the whole, this was a trilogy I ended up liking even more than I thought I would. Wish we had more adventure explorer-based titles like these. 7.5/10

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teja_videogametracker

Review teja_videogametracker 1/5 · Apr 7, 2022

Still Playing the Game, But Really Frustrating.

first play :

Got it for free in epic games, and got till the cheetah mission still it is really boring and the story is nonexistent till now, I always play at the highest setting of difficulty, but this game on my gt 730 is really crapy, I get it, but the game was designed to look good in high …

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first play :

Got it for free in epic games, and got till the cheetah mission still it is really boring and the story is nonexistent till now, I always play at the highest setting of difficulty, but this game on my gt 730 is really crapy, I get it, but the game was designed to look good in high end pcs, so made the entire story and gameplay around that.

couldn't really play a hard setting because all the items and instincts disappear and are nondistinguishable from their surroundings.

Still playing, but the choice and the design of upgrades are really crapy, they got it right in the first tomb raider and never should have changed the upgrade design.

Well, at least the game looks really beautiful on top-end pcs. but that alone won't make this game worth remembering because this lacks a story, even worse than the rise of the tomb raider.

EDIT: from 3 stars to 1 star Completed the game in one day, just wanted to see if the game is really bad and it is. The story is ridiculous and very very lagged, the graphics may be good, but the music or the level of difficulty is really exaggerated to the point it is not enjoyable after a couple of times you lose or had to go around the same route to get the things done.

Suggestion: Play this game if you have a really good GPU like 3060 or powerful to play at max settings so you can enjoy the game's graphics. but regarding the general storyline or narrative, this is a real disappointment from the rising of the tomb raider which is another disappointment from the tomb raider itself.

You may not like the original tomb raider game, but I absolutely love that game, from the storyline and realistic gameplay and stunts. rise and shadow exaggerate them really far, making these games more like superhero games like spiderman or crisis.

Glad I didn't pay for this or rise, I originally bought the tomb raider in cd format, then got these two couple of months ago free on epic games, so decided to play. Thanks for reading this long review.

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skinnyapples

Review skinnyapples 3/5 · Apr 4, 2021

An improvement from the previous one, but still lacking

I found this game a huge step up from the second one which I just found dull as hell. Unfortunately, for this third installment, the story is subpar at best, it's very one dimensional just like its characters. I found the cast lacked personality or charm unlike the first game in this new rebooted trilogy which in my opinion is …

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I found this game a huge step up from the second one which I just found dull as hell. Unfortunately, for this third installment, the story is subpar at best, it's very one dimensional just like its characters. I found the cast lacked personality or charm unlike the first game in this new rebooted trilogy which in my opinion is still the best one due to its focus on surviving nature and not fighting gods. Shadow of the Tomb Raider focuses mostly on exploration and less on action till the later part of the game (where it gets very meh), which I found to be a huge plus. The enemy AI is dumb as hell, having the fights spread out made the game focus more on its strengths such as exploring, beautiful environments, and exotic locations, and less on its repetitive, clunky combat system. If they ever make a fourth installment on this series, I hope they can focus on what made the first one great and less on what is popular in the triple-A circles which is just not working.

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hewward

Review hewward 4/5 · Mar 4, 2021

Another one in the books for Lara.

To begin, the game is beautiful. Even on my highly dated computer, it runs nicely and I had no problems with the game.

What I did have a problem with was the egregious violence and dark nature that the team put Lara through. The death scenes....the flat out murdering folks right and left....it was just a bit much for me. …

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To begin, the game is beautiful. Even on my highly dated computer, it runs nicely and I had no problems with the game.

What I did have a problem with was the egregious violence and dark nature that the team put Lara through. The death scenes....the flat out murdering folks right and left....it was just a bit much for me.

The tombs and puzzles were fun, but they were a bit slow. Often times I would know the solution and be frustrated that it would take me so long to get from one end of the room to another because I had to make the same "death defying jump" that I've already made five times. There's a lot of reuse of concepts of Lara squeezing in tight places and those are brilliant the first time you experience them. Not so much the tenth plus time though.

I did mostly enjoy my time with the game, but after about 20 hours of game play (and nearly 80% completion), I was ready to uninstall and move on from this experience.

~David.

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Rubisan

Review Rubisan 4/5 · Sep 20, 2020

It's all about Crypts and Tombs

I always enjoy myself a lot with Lara Croft. It could have been better but also worse: I found a lot of similarities with Uncharted: Golden Abyss; not a bad thing, but come on, a little bit of imagination! I got frustrated with the loading times. Boooooring! For the rest... very nice!

EmberGlows

Review EmberGlows 4/5 · Jul 17, 2020

Excellent but the Weakest of the Trilogy

TL;DR: skip to the PROS/CONS at the bottom.

I'll start by saying, this is a fantastic game. And in some ways, the superior of its forebears.

Twice I had to stop what I was doing, turn my laptop around and show someone how beautiful Shadow looks. It's gorgeous. And in the game's major set pieces there's a lot of attention …

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TL;DR: skip to the PROS/CONS at the bottom.

I'll start by saying, this is a fantastic game. And in some ways, the superior of its forebears.

Twice I had to stop what I was doing, turn my laptop around and show someone how beautiful Shadow looks. It's gorgeous. And in the game's major set pieces there's a lot of attention to detail.

Fairly early on you wander through a Mexican town during what I believe was a Day of the Dead festival. The candles flicker as you walk past; every NPC is doing something different; the world around you feels alive and fully realised. That was the first time I stopped. The second was swimming in a murky lake and noticing the sun's rays piercing the water. Most of the cutscenes are also movie level quality.

Mechanically, the game also excels. The controls never get in the way of what you're trying to do. You barely notice they're there; they aid rather than impede you. For example: when swimming, you can press a button to dive and another to surface, but if you angle the camera up or down Lara will head in that direction, offering a greater degree of control. Everything just works like that. It's smooth.

Shadow falls down a little in other areas however.

People have mentioned there's not enough combat in the game. And that's kind of true, although not the whole story. Like many, when I was 3 hours in and had only fought a handful of bad guys and couple of wild animals, I too was wondering, when is all the heavy gunfire gonna start? I mean, the skills system is so focused on it, there must be plenty, right?

There in lies the issue. It feels like the skills and upgrade system was designed by one team, and then a completely different game was built on top of that. Over 90% of the skills (of which there are many) grant you access to new combat abilites or improve scavenging efficiency. Scavenged materials only have 2 uses, 1) upgrade your weapons, 2) craft new clothing... which in turn give you advantages in combat or improve your ability to scavenge... so you can upgrade more weapons... and craft more clothing.

And yet, you never just run into enemies. Most of the time the game all but tells you, "You're entering a combat encounter now." By the end of the campaign, you're spoilt for choice on how to kill them. I was running around with 4 weapons, 8 secondary fire methods, 4 ability boosting herbs (3 of which I never used) and every staged encounter provides you with items you can turn into improvised weapons. If the developers didn't insist on making it seem like combat was a principal pillar of this game, it wouldn't be a problem. But they do, so it is.

The second major issue for me is the map. The Syberian Wilderness of Rise was just too vast for me, and they've doubled down on this in Shadow. The game bounces between asking you to spend hours on a collect-a-thon in a giant, open city - then sends you into one of its dozens of linear tombs. I like the main town hubs. Again, they feel fully realised, a lot of love has gone into them. But they're a bit much after a while.

That's another thing. The story, while enjoyable, felt a touch diluted by all of those side quests and crpyts. They contributed to the world building but added nothing to the central narrative. Tomb Raider gave you the story of Lara developing from a scared little girl into a badass survivor. I'll never forget her shouting "Run, you bastards!" when you pick up a grenade launcher for the first time and absolutely wreck the enemy's base. Rise had plenty of additional missions for you, but the story still stood strong. Shadow? I sometimes forgot what was meant to be happening, or why stopping the enemy was so important. It has it's cool moments, and Lara's emotional journey - whether she's makeing things worse or is a force for good - still shines through, but the narrative just isn't as strong.

Overall, dispite my critiques, as a fan of the trilogy and someone who's 100%'d all of these games, Shadow is easily worthy of its 4 stars. I suspect that when I eventually get around to a NEW GAME+ run through, playing only the main story with nothing to distract me, I might even consider it worthy of 5. But as a complete package, it doesn't quite reach that.

PROS:

  • Beautiful. Genuinely gorgeous to look at.
  • Excellent mechanics.
  • Fun gameplay. If you're a completionist bits might drag, but otherwise a really enjoyable experience.
  • Good cast and writing.

CONS

  • Too many linear crypts and tombs with too few open areas. Smaller, but more diverse "open world" sections would have been nice to break things up.
  • Combat too staged. The fighting is good, but there either needs to be more of it in various settings, or enemies should be dotted around in random locals/larger combat areas.
  • Story feels a little padded by side missions.
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floridavice991

Review floridavice991 3/5 · Jun 25, 2019

Best game in the series

This is the best game in the Tomb Raider series and that's why it deserves 2.5 stars (I rounded it up to 3 stars). The story is still weak and full of plot holes and characters are still bland, boring and single dimensional but at least this game isn't as terrible as some of the earlier games in the series …

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This is the best game in the Tomb Raider series and that's why it deserves 2.5 stars (I rounded it up to 3 stars). The story is still weak and full of plot holes and characters are still bland, boring and single dimensional but at least this game isn't as terrible as some of the earlier games in the series and it has nice graphics.

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Duskwind

Review Duskwind 3/5 · Jan 15, 2019

Same formula again, but not as good.

Gameplay: 3/5 Story: 2.5/5 Presentation: 3.5/5

Basis:

Story= plot progression, intrigue, characters, world

Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty

Presentation= graphics, animation, environment/character design, Art direction, Script, music

Once again another Tomb Raider following in the footsteps of its previous two entries. There is still a need to gather resources through hunting and scavenging. There are still intense …

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Gameplay: 3/5 Story: 2.5/5 Presentation: 3.5/5

Basis:

Story= plot progression, intrigue, characters, world

Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty

Presentation= graphics, animation, environment/character design, Art direction, Script, music

Once again another Tomb Raider following in the footsteps of its previous two entries. There is still a need to gather resources through hunting and scavenging. There are still intense moments where you have to run from landslides, avalanches, and tumbling airplanes, (the last two refer to the previous games) and the such. There is still stealth mechanics and moments where you have to take more direct approaches where a gunfight may ensue. All the same good stuff is there, but it feels so lackluster in comparison to the previous games. Often times you were put in a situation where there were just too many enemies far too close together to execute stealth well, and luring enemies away didn't tend to solve that problem as the either there were too many NPCs or the spaces were too small or both. Also, the crafting system for "armor" was a change, but a disappointing one. Unlike the second game where you get different outfits that benefit you in some way the separate lower and upper body armor didn't look good, and honestly didn't benefit me much.

The highlight of the game is the challenge tombs. They have not failed to provide a great environment design that has fun puzzles to solve. The environment is so immersively designed that at times it is hard to tell which edges may be safe to leap to as the common color ques aren't always apparent in some levels. This at times leads to some frustration when you would leap to a ledge that looks safe but is not the intended ledge to grab. This was most frustrating in fast-paced action sequences as it ruined the flow.

For the most part, the animation was pretty solid, but at certain points that are around two-thirds of the way into the game the facial animation and audio seems very off. At times maybe my game glitched, but there would be sound effects and lighting during cutscenes that were not supposed to be there. For example, a helicopter hovering overhead when it clearly flew away already.

The game did have moments of exhilaration and strong character emotion, but I wouldn't say it made up for where it lacked in the overall experience.

If this is your first time playing a Tomb Raider game I would say give it a go, but if you have played the others of the series I would definitely purchase it on sale.

Side Note (spoilers): For fans of the series who have played the previous games. I noticed something about the end of each game. You are always making a long climb to the top of a structure where you have a final battle. It's a funny little quirk that I noticed. I wonder if it is intentional or if they just seemed to design the endings very similarly.

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SailorStar

Review SailorStar 4/5 · Oct 2, 2018

Great adventure game

Really excellent game in terms of scratching that completionist itch. Well, except for the bug that isn't recognising that I've found everything, but hopefully that's patched soon.

I thought Rise of the Tomb Raider had a better setting, characters and plot, but Shadow of the Tomb Raider certainly holds its own and is probably the better game by a narrow …

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Really excellent game in terms of scratching that completionist itch. Well, except for the bug that isn't recognising that I've found everything, but hopefully that's patched soon.

I thought Rise of the Tomb Raider had a better setting, characters and plot, but Shadow of the Tomb Raider certainly holds its own and is probably the better game by a narrow margin. They were more free with the resources this time, which was both disappointing and rewarding, but I very quickly maxed out every weapon and outfit in the game and had nothing to do but sell my resources (finishing with a cool 60k gold I couldn't spend).

I wish I'd played it on the One With the Jungle difficulty, but it was a great mix of lonely raiding and intense action. Favourite fights were with the jaguars.

Photographer Mode was a hoot too. Took some great selfies with mummies and corpses.

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