Rise of the Tomb Raider follows the 2013 reboot of the Tomb Raider franchise and is about Lara trying to find a hidden city that might hold the secret to immortality, something that her father was obsessed with. Now, I used to love Tomb Raider games back in the day and I loved the 2013 reboot. Sure it was different but I enjoyed it a lot and the game felt like it was a proper way to bring back Lara in current times. So I was highly excited to finally dive into Rise.
Graphics:
The game is beautiful. From the textures to the lighting, they definitely bumped it up from 2013. Several different locations throughout the game and many of them make you pause and look around for a bit, especially thanks to that long draw distance (taxing on PC, tho). They gave Lara more animations so she reacts to the environment in subtle ways that increase immersion. You get the occasional janky animation sometimes while jumping or climbing etc but for the most part, they did a great job.
Lara's character model has been changed. It looks more similar to her voice actor now as opposed to the model back in 2013. If you are jumping into Rise straight from the previous game, the difference might be jarring. I liked the 2013 model and I liked this one too. This one does feel more natural while the 2013 one was more cute I guess.
Sound:
Voice acting from Camilla Ludington (Lara's voice actor) was good, like the previous game, with some improvements. But it still can be a lot better. The writing certainly doesn't help. It's not horrible, but I was surely wishing for Naughty Dog to jump in and take over in a lot of scenes.
The environmental sound design was great. And so was the music. The main theme was properly reused again which was awesome. Weapons, on the other hand, were ok. Among other things, I wish they had more oomph to them.
Gameplay:
The shooting, the climbing, the movement, it all feels pretty much the same to the previous game with some tweaks here and there and some additions to make you traverse the world easily. And it's still fun. You get to explore a lot more here with several locations acting as open worlds where you can find collectibles, hunt for items for crafting which has been improved a bit giving you more motive, and raid Tombs. Tombs were way too easy, though. It was fun seeing their locations but it would have been better if they were harder and also that you get to keep some special artifact from that Tomb in a collection or something, examine etc.
There are also some side missions from NPCs in the open areas. And while that does give you more to do, I wish there were some story heavy ones instead of the usual "Bring this, do that etc".
Story:
This is where this game truly lacked for me. 2013 one had this interesting and mysterious story and all the while you're turning into the Tomb Raider. It had good pacing (for the most part). Here, the story starts out great with potential but the pacing drags on and it just kinda ends in a rushed way. It also has some similar beats that just make it less mysterious. And because of that, everything else the game had was somewhat lessened.
It took me about 14 hours to finish it, and that's only because I was dicking around in the early parts of the game exploring and whatnot as I was interested in the story as well as the world. But as the game progressed, I got less and less invested and ultimately just wanted to see how it ends, which turned out to be meh. The last boss bottle was really disappointing.
There was some cool stuff in the story and things that intrigued me, tho. Wish they emphasized on that more. Not a shitty story, but nothing great either. Serviceable for the game but I wish it was better.
Overall:
I had fun. It was a good sequel (not great IMO) to 2013 Tomb Raider. If you like/love Lara Croft and enjoyed the 2013 game, this is definitely a must play. A good story would have been great but maybe, and hopefully, Shadow of the Tomb Raider fixes that.
And if I were to rate it, I'd give it 7.8-8/10.