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Rise of the Tomb Raider

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Rise of the Tomb Raider

Nov 10, 2015

Main game

3.88 average rating based on 4092 ratings

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Join Lara Croft on her first great tomb raiding expedition as she seeks to discover the secret of immortality. Featuring high-octane action set in the most beautiful and hostile environments on earth, Rise of the Tomb Raider delivers cinematic survival action-adventure.
Release Dates
Nov 10, 2015 (Worldwide)
Xbox 360, Xbox One
Nov 10, 2015 (North_America)
Xbox One
Jan 28, 2016 (Worldwide)
PC (Microsoft Windows)
Feb 09, 2016 (North_America)
Linux, Mac, PC (Microsoft Windows)
Oct 11, 2016 (North_America)
PlayStation 4
Oct 11, 2016 (Europe)
PlayStation 4
Oct 11, 2016 (Worldwide)
PlayStation 4
Nov 19, 2019 (Worldwide)
Google Stadia
TBD (Worldwide)
PlayStation VR
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User Stats
11149
In Collection
1506
Wish Listed
479
Playing
3417
Backlogged
How Long Is Rise of the Tomb Raider?
Main story: 19.3 hours
Main + extras: 28.1 hours
100% completion: 51.8 hours
Total completions: 142
anarchistica
anarchistica gave Jan 3, 2022
anarchistica gave Jan 3, 2022
Poorly designed linear open world game

Playtime: 24h14m (Normal playthrough)

Intro

ROTTR is a third-person action game taking place in a hub-based world (several interconnected maps instead of one big one). You fight, hunt, craft, puzzle and platform your way to a terrible fight with the endboss.

The Good

  • The voice memos and artifacts are generally interesting.
  • It's a very pretty game.
  • I love that you can destroy so many parts of enemies' armor.
  • Uses rope arrows really well.
  • Some really nice puzzles.
  • Lara murders dozens brutally then looks shocked when people get killed in cutscenes.

The Bad

  • Two CTDs (Crash To Desktop).
  • Terrible, predictable story.
  • Challenge objects are the only thing not marked on the map.
  • Failing during puzzles is a pain because the game uses checkpoints.
  • Pointless inventory size limit is really annoying.
  • The game is pretty short.
  • Upgrading takes way too many resources.
  • Open world is very restricted and only an excuse for resource grinding.
  • A couple of puzzles (~3) are counter-intuitive.
  • Lara loves falling to her death and will rarely stop at edges. Get help Lara.

The Ugly

  • Even with "reduced camera shaking" there is still far too much shaking.
  • Lots of backtracking, especially to get hidden items.
  • Backtracking often involves tedious …
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Playtime: 24h14m (Normal playthrough)

Intro

ROTTR is a third-person action game taking place in a hub-based world (several interconnected maps instead of one big one). You fight, hunt, craft, puzzle and platform your way to a terrible fight with the endboss.

The Good

  • The voice memos and artifacts are generally interesting.
  • It's a very pretty game.
  • I love that you can destroy so many parts of enemies' armor.
  • Uses rope arrows really well.
  • Some really nice puzzles.
  • Lara murders dozens brutally then looks shocked when people get killed in cutscenes.

The Bad

  • Two CTDs (Crash To Desktop).
  • Terrible, predictable story.
  • Challenge objects are the only thing not marked on the map.
  • Failing during puzzles is a pain because the game uses checkpoints.
  • Pointless inventory size limit is really annoying.
  • The game is pretty short.
  • Upgrading takes way too many resources.
  • Open world is very restricted and only an excuse for resource grinding.
  • A couple of puzzles (~3) are counter-intuitive.
  • Lara loves falling to her death and will rarely stop at edges. Get help Lara.

The Ugly

  • Even with "reduced camera shaking" there is still far too much shaking.
  • Lots of backtracking, especially to get hidden items.
  • Backtracking often involves tedious platforming.
  • There is too much downtime because of all the backtracking you have to do.
  • All of the boss battles are awful and overly scripted. I was beating the shit out of the endboss and it did no damage because you're supposed to stealth attack him.
  • The game has an overload of bad scripted platforming events where you die because you didn't 100% do what they wanted you to do or because you didn't see something because of the camera. At least GTA V lets you skip shit like that.
  • The devs are incredibly lazy and love walling stuff off with invisible walls or wooden stakes, even if you they allow you to get on the "wrong" side of them. Several times i've had to spend a ton of time walking all the way back from where i came because alternative paths were blocked off without being shown on the map.

Conclusion

I love open world games and i love "sneaky murder (wo)man" games but ROTTR is a poor entry in the genre. The small, restrictive "open" world is used as padding. I'm pretty sure at least 4-6 of the 24 hours i played were spent going back to places to dig stuff up and hunt animals (and sometimes getting stuck behind unforeseen barriers).

The game almost never lets go of your hand. Stealth almost never seems viable and means losing out on XP and items. I didn't even mind the linearity of ROTTR but all of the pre-determined stuff really got on my nerves. And this lasts all the way to the very end. I failed to kill the endboss twice because the button prompt was too vague. And once because Lara stupidly fell off a pillar. Stop falling Lara, FFS.

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StJimmy501
StJimmy501 gave May 19, 2018
StJimmy501 gave May 19, 2018
A Solid Adventure

Last week I really had the urge to play through a proper Indiana Jones style adventure so I finally got the next Tomb Raider game I've been meaning to play. Its pretty solid.

I remember the gameplay being exciting and fun in the first game and this one keeps that going. Climbing, dodging, swinging, and sliding around the environment is still great. Collecting resources to make upgrades to your weapons is still satisfying and the gunplay/bowplay is still intense. I didn't really employ many guerrilla and stealth tactics in my playthrough and I'm not really sure if it was just the way I was playing or if they just made the game that way but either way when I did use them it was still great to take down a group of enemies AC style. The main story was interesting at times but definitely nothing all that special, You could guess a ton of what would eventually happen, although I think it was still executed well. Another thing not that stellar were the side quests. They were all basically lame fetch quests and were basically just filler content. What's strange is that the game doesn't even need them, it was …

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Last week I really had the urge to play through a proper Indiana Jones style adventure so I finally got the next Tomb Raider game I've been meaning to play. Its pretty solid.

I remember the gameplay being exciting and fun in the first game and this one keeps that going. Climbing, dodging, swinging, and sliding around the environment is still great. Collecting resources to make upgrades to your weapons is still satisfying and the gunplay/bowplay is still intense. I didn't really employ many guerrilla and stealth tactics in my playthrough and I'm not really sure if it was just the way I was playing or if they just made the game that way but either way when I did use them it was still great to take down a group of enemies AC style. The main story was interesting at times but definitely nothing all that special, You could guess a ton of what would eventually happen, although I think it was still executed well. Another thing not that stellar were the side quests. They were all basically lame fetch quests and were basically just filler content. What's strange is that the game doesn't even need them, it was good on its own. They were probably just there to stretch the game length or maybe to give you more incentive to explore the more open environments but still, they were totally unnecessary. Although, the optional tomb puzzles you can explore/solve were great and I don't really like puzzles in games very much and even I have to admit that I thought they were kewl and made me feel smart when I solved them. The environment itself was very awe inspiring, I found myself a couple of times just staring at the landscapes and underground ruins for a bit.

Cons: -Dumb and unnecessary side quests -The main plot is mostly predictable but well executed

Pros: -Combat and gameplay is fun and visceral -Tomb puzzles are kewl challenges -The environment is beautiful and worth exploring

Overall Rise of the Tomb Raider is a solid game that has all the potential in a sequel to be something incredible.

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skinnyapples
skinnyapples gave Jul 27, 2019
skinnyapples gave Jul 27, 2019
This one hurts

Okay, here we go. The 2013 Tomb Raider reboot is one of my all-time favorite games which I have played a few times already; it connected with me so hard that the anticipation for the sequel was off the roof. Unfortunately, that roof fell and burned in a very sad and dull manner. That's how I felt about this sequel, dull and bland. Hurts to write that. The first part of the game was interesting, I loved the initial "first act". However, after a few hours of just snow, I simply got bored and wanted to finish the game already. The story had potential but my joy for the game had already been depleted and I was just left with the finish line in sight. The first game had such an interesting set of side characters, horror-ish aesthetics, and a unique atmosphere of this culturally rich civilization filled with a variety of enemies. Rise of the Tomb Raider had none of those things for me. It lost its punch from its predecessor. Some positives were game mechanics and visuals I suppose. My expectations for the third game are so low that I hope it impresses me in some way at …

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Okay, here we go. The 2013 Tomb Raider reboot is one of my all-time favorite games which I have played a few times already; it connected with me so hard that the anticipation for the sequel was off the roof. Unfortunately, that roof fell and burned in a very sad and dull manner. That's how I felt about this sequel, dull and bland. Hurts to write that. The first part of the game was interesting, I loved the initial "first act". However, after a few hours of just snow, I simply got bored and wanted to finish the game already. The story had potential but my joy for the game had already been depleted and I was just left with the finish line in sight. The first game had such an interesting set of side characters, horror-ish aesthetics, and a unique atmosphere of this culturally rich civilization filled with a variety of enemies. Rise of the Tomb Raider had none of those things for me. It lost its punch from its predecessor. Some positives were game mechanics and visuals I suppose. My expectations for the third game are so low that I hope it impresses me in some way at least. enter image description here

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TheKentuckian
TheKentuckian gave Apr 28, 2017
TheKentuckian gave Apr 28, 2017
Tomb Raider, Rise Up!

Whenever a franchise is getting a reboot there's always a hesitation as to how it will turn out compared to the original. I have to say, so far the new Tomb Raider saga is immensely enjoyable. They've reinvented Lara enough to not be straight rehashing old titles, but still kept enough of the key feelings of the series to make it not seem like a totally different entity.

On to the actual game in question, this was a great sequel to the 2013 game. We see a Lara who is less a hapless shipwreck survivor and more of an aspiring adventurer like the original Lara, but she's still got some work, or "rising", to do. She was actually well-developed for the sequel, learning from her time on Yamati. This game wasn't as focused around the survival angle as 2013 was, instead more of a traditional adventure. The developers cut Lara a break this time too as she didn't get near as banged up or gruesomely injured. enter image description here

The game does stick with the open world setting, which I'm not sure how long they can keep that up. Adventure games usually involve a little globe-trotting at some point. With this being an …

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Whenever a franchise is getting a reboot there's always a hesitation as to how it will turn out compared to the original. I have to say, so far the new Tomb Raider saga is immensely enjoyable. They've reinvented Lara enough to not be straight rehashing old titles, but still kept enough of the key feelings of the series to make it not seem like a totally different entity.

On to the actual game in question, this was a great sequel to the 2013 game. We see a Lara who is less a hapless shipwreck survivor and more of an aspiring adventurer like the original Lara, but she's still got some work, or "rising", to do. She was actually well-developed for the sequel, learning from her time on Yamati. This game wasn't as focused around the survival angle as 2013 was, instead more of a traditional adventure. The developers cut Lara a break this time too as she didn't get near as banged up or gruesomely injured. enter image description here

The game does stick with the open world setting, which I'm not sure how long they can keep that up. Adventure games usually involve a little globe-trotting at some point. With this being an adventure game, that did throw me a bit towards the start. Felt as if I was beginning at the ending in Siberia. Usually finding the lost city in a game requires levels visiting various world locales to dig up graves and search temples, but nope they did most all that off screen for you. As I progressed in the game it wasn't as big a deal as there was still plenty of story to unravel in the snowy wilderness. enter image description here

I love the collectible system in this game. All of them serve to either give you little tidbit facts about history or to create side stories of ancient and modern people that run aside yours. Those documents that create a little storyline that adds to the treasure's mystery and drags you into how it ended for the writer are my favorite. These collectibles aren't just little gold statues you pick up for bonus points, looking at you Uncharted, they actually play into the world.
enter image description here

New combat and traversal skills were good enough. It kept the game from being a clone of 2013, and I liked that some of the gear from that game could be acquired in this game via the supply store, hello rope ascender! At first I wasn't crazy about the wire spool tool as it turned Lara into Tobey Maguire, but I realized that she did have a similar grapple hook in Legends and Underworld.

Time for the story content, put it at the bottom to avoid spoiling the game for anyone, so.... yeah, spoilers ahead. Skip to the "All in all" to avoid them. The mystery was interesting, undying Prophet leads his people to Siberia with a Godly source that grants immortality. On an aside, I like how sorta realistically they handle Lara obsessing over this magical artifact & everyone being hesitantly worried for her, knowing her father ruined his whole family in it's pursuit. So, we learn the story of our mcguffin for this game. You'll easily see the Prophet is heavily based off of Jesus, so much I wondered at first why not just use Jesus, but making up a guy allows them to play fast & loose with the history. Of course, you meet a guy named Jacob who is very saintly acting... so, of course, he's the Prophet still alive. We the players figure it out quick, Lara figures it out to, but it's not at a big impactful time. He uses some magic healing dust to save Jonah. Yeah, Jonah helps you in the start, disappears for most the game, believing he returned to town, only to show up and be kidnapped for the last act. Anyways, that's how Lara discovers Jacob's secret, not when she, I dunno, saw him next to a statue of the Prophet. I also guessed that the villagers were all immortal followers, but that didn't appear so. There was an undead army though, your Oni for this game if you will. Actually the ending did have lots of similarities to 2013's. Lara sneaking through a fortress filled with undead soldiers. I thought Konstatin made a good villain, one of those "I'm the hero of this story, it's my destiny" archetypes.
enter image description here

They sequel bait this game hard time at the end. With allusions to the next adventure being in Mexico and Trinity assassinating Ana while still having plans for Lara. Which I'm fine with more of this series. There are also notes in Croft Manor DLC that mention Lara's mother went missing in Tibet which is a storyline taken from the Legends trilogy. Could we see that revisited here?

All in all, I found this game immensely fun and interesting. I may even prefer it some over Uncharted, & I love that series too. They are kinda different in tone. Lara is dedicated and serious, Nate is a wisecracking smart-ass. While the mystery isn't a brainbuster & there's no big twist it was still a very fun ride to go on. Nowadays with so many adventure plots already done making a good mystery/plot twist is tough. I could still see me replaying this game.

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A_Wilmot
A_Wilmot gave Dec 1, 2021
A_Wilmot gave Dec 1, 2021
A_Wilmot's review of Rise of the Tomb Raider

Starts so strong but slides down a deeper and deeper cliff the further it gets. I remember hearing about how this out-Uncharted Uncharted when it came out, and it's difficult for me to see how other than in one and only one area: the open world exploration.

But here's the thing: I don't play these sorts of games for that. I love a good open world game, don't get me wrong, but these sorts of adventures, for me, are best when they -don't- try to thread a certain kind of needle. That needle being, in this case, an Uncharted-esque adventure AND an open world game. Because rather than excelling at one RotTR delivers mediocrity on both ends of the spectrum. The open world exploration is never as satisfying as I would like because, frankly, there are too many collectibles and most of them are entirely superfluous. It's a lot of busy work and no real sense of genuine exploration. Additionally the story (which is the only reason I'm making the Uncharted comparisons—because yes, TR did in many ways popularize this sort of game, but it's clear the developers of this WANT to hit Naughty Dog-style storytelling heights) is predictable and …

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Starts so strong but slides down a deeper and deeper cliff the further it gets. I remember hearing about how this out-Uncharted Uncharted when it came out, and it's difficult for me to see how other than in one and only one area: the open world exploration.

But here's the thing: I don't play these sorts of games for that. I love a good open world game, don't get me wrong, but these sorts of adventures, for me, are best when they -don't- try to thread a certain kind of needle. That needle being, in this case, an Uncharted-esque adventure AND an open world game. Because rather than excelling at one RotTR delivers mediocrity on both ends of the spectrum. The open world exploration is never as satisfying as I would like because, frankly, there are too many collectibles and most of them are entirely superfluous. It's a lot of busy work and no real sense of genuine exploration. Additionally the story (which is the only reason I'm making the Uncharted comparisons—because yes, TR did in many ways popularize this sort of game, but it's clear the developers of this WANT to hit Naughty Dog-style storytelling heights) is predictable and kind of shit. There's damn near no characterization, no depth or growth beyond the most basic and predictable "Lara learns ethical priorities," and the villains are cartoon cutouts that would be more at home in the PS2 era.

The game is pretty, yes, but the soundtrack is lifeless, the levels are not that great to get around (especially the last run of them), and Lara controls terribly, with the increasing arsenal feeling like it's a burden and never giving you the sense of freedom it should (fuck the arrow-climbing, that shit is never not annoying).

I had enough fun with this to see it through to the end, but by the final stretch of events I was feeling veeeerrrrry done. And the actual final bosses—the helicopter and the one-on-one battle with Konstantin—are shit. Like, I have nothing positive to say about them—they are annoying, poor spectacle that does not deliver. Not to mention the entire final sequence feels odd as you hear the chaos of the battle but actually almost never see anything other than some deathless dudes climbing above you.

It's not a bad game, but it's not more than good. If this site allowed half stars, I would give this 2.5 for sure. For this type of adventure game, the modern Tomb Raider entries have so far left me cold by trying to be more story heavy when, in fact, they just don't have the chops for it. Honestly, if these were just games of challenge tombs with exploration linking them, a la BotW and how it used shrines, I would be far more positive. But all the collecting and attempts at a big-budget narrative fail to cohere into anything truly remarkable or even better than just "fine."

I'll get to Shadow at some point, but I'm in no rush given how many have said that this entry is, in fact, the high water mark for this iteration of the franchise. If that's the case, colour me very disappointed.

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whiterabbit
whiterabbit gave May 2, 2024
whiterabbit gave May 2, 2024
whiterabbit's review of Rise of the Tomb Raider

Not much to say about this game. It was enjoyable... until the tedium set in. You 100% an area, then enter ANOTHER area with a million collectibles and 100%-ings. The game isn't challenging enough, and they don't really give you or do anything useful, so you're just doing it for the sake of numbers.

So just play the story! You might say. The story is unironically one of the most corny, lazy, and downright shamefully bad things I've seen in my life. It's a walking trope. At one point in the story the villain prays to God, "please, tell me what it will take", while squeezing his hands. They start bleeding and he states "then blood it shall be". What? Did they think this would go hard? It's not like the delivery was bad, it's just a bad line. Very safe and by-the-numbers rehash of TR2013, with less of what made TR2013 enjoyable and way much more collectathon with mediocre gunplay and the worst story conceived by a triple A developer.

killerstar
killerstar gave May 16, 2026
killerstar gave May 16, 2026
killerstar's review of Rise of the Tomb Raider
This review is for the PC (Microsoft Windows) version

This game is an utter disaster. The story is terrible, with an even less sympathetic Lara than in the first game. Gameplay is bloated and boring; combat that doesn't evolve a single bit even after adding more enemy types and a million of weapons because the starting bow and pistol can kill everything in one or two hits.

The only passable element are the Tombs. The puzzles are ok. But the game does its best to ruin them. They are often out of the way and explicitly labelled as optional, and Lara blurts out each step of the solution after just 5 seconds of the player not making progress. I finally had enough when I found an optional tomb with a boat puzzle. The buoyancy physics were so broken and wonky that I was doing all the right steps but failing because the boat would randomly capsize, demonstrating the level of care that the devs put into the raiding of tombs in this Tomb Raider game.

TheDude
TheDude gave Jul 2, 2023
TheDude gave Jul 2, 2023
Bring out your sense of adventure
This review is for the PC (Microsoft Windows) version

First, this game is beautiful and mesmerizing to just look at and it never bored me bacause of it and there are a lot of details that shows how much devs cared about this game. Second, the gameplay is just fantastic and pacing is also really good and some of the levels and even tombs were breathtaking for me. the game is big and it just encourage you to discover every hidden object and hidden tombs. I wish there was more combat because after i put a lot of effort in buying new upgrades and equipments for my guns there were no enemies to challenge me. Overall, I think it was a pretty solid game and it's a must play for all fans of the action-adventure genre.

telyn
telyn gave Aug 1, 2022
telyn gave Aug 1, 2022
it was alright.
This review is for the PC (Microsoft Windows) version

in this game the artifice seems even more noticeable than in the first game, and the divide between "Lara as a relatively naïve adventurer" and "Lara the practically-invincible mass-murdering sharpshooter" seems even more cavernous.

Platforming was fun if a little obvious, and there was even a puzzle that wasn't completely obvious!

As with the previous, it's a game trying to be too many things at once.

Shinjitsu
Shinjitsu gave Jun 19, 2021
Shinjitsu gave Jun 19, 2021
A fascinating but frustrating Sequel....
This review is for the PlayStation 4 version

enter image description here

From our last adventure, Square Enix introduced us to Lara Croft who was an innocent explorer trying to solve an unsolved mystery. But then she soon experiences a devastating situation in which she has to lose part of her humanity in order to save herself and her loved ones. Those experiences were carried over to Rise of the Tomb Raider in which we were able to experience a fierce seasoned but charismatic and passionate new Lara croft as she faces off her new greatest challenge on solving one of the world's most frightening unsolved mysteries.

Pro's

At its core, Rise of the Tomb Raider is a great sequel for the reboot TR franchise. Square Enix was able to expand more on Lara's backstory on why she wanted to pursue after her father's ambitious theories on solving the world's unsolved mysteries.

Square Enix introduced us to a familiar but fresh deep new weapon crafting system that made our journey a lot more entertaining.

Despite this game coming out in 2015 and running on my base PS4, ROTR world designed is beautifully crafted. From the Snowy Mountains, Siberia mountain tombs, and the well-crafted lost city of Kitezh. The in-game cut scenes are …

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enter image description here

From our last adventure, Square Enix introduced us to Lara Croft who was an innocent explorer trying to solve an unsolved mystery. But then she soon experiences a devastating situation in which she has to lose part of her humanity in order to save herself and her loved ones. Those experiences were carried over to Rise of the Tomb Raider in which we were able to experience a fierce seasoned but charismatic and passionate new Lara croft as she faces off her new greatest challenge on solving one of the world's most frightening unsolved mysteries.

Pro's

At its core, Rise of the Tomb Raider is a great sequel for the reboot TR franchise. Square Enix was able to expand more on Lara's backstory on why she wanted to pursue after her father's ambitious theories on solving the world's unsolved mysteries.

Square Enix introduced us to a familiar but fresh deep new weapon crafting system that made our journey a lot more entertaining.

Despite this game coming out in 2015 and running on my base PS4, ROTR world designed is beautifully crafted. From the Snowy Mountains, Siberia mountain tombs, and the well-crafted lost city of Kitezh. The in-game cut scenes are extremely detailed and fresh.

ROTR new storyline was a perfect introduction that helped expand the Tomb Raider universe lore. The new enemy faction known as Trinity had a valid and easy-to-understand goal for why they were pursuing a certain artifact. Some of the lore that was introduced to us such as the prophet's journey across the mainlands and constructing up a city to protect his artifact was one of the biggest highlights of the game.

The lost Tombs has finally had a purpose in the game since it will teach Lara Croft new certain abilities to fight against her enemies.

Con's

One of the biggest issues in the first Tomb Raider game is the pacing. Once again, the pacing in this game is a major problem. There are certain moments in which things feel dragged out. This game can easily cut out 2-3 hours. The side quest feels unnecessary, all it does is slow down the pace of the story. Too many unnecessary puzzles, that feel extremely dragged out. Way too many unnecessary battle conflicts, Jonah feels extremely out of place in this story. He literally has no purpose, just nostalgia purposes. Having him there practically dragged 30 mins of unnecessary filler. Lastly way too many collectibles. Some of the collectibles take a bit too long for the audio to be done with. After 80 something collectibles, things just feel tiring and boring.

One of my other issues with the first Tomb Raider game is the ending. And once again Rise of the Tomb Raider had a rushed and unsatisfying ending. After so much build-up, the ending just felt flat and rushed. We didn't get a proper and exciting conclusion, the villains had a really cliche fate. There was a weird transition at the end in which it took us straight to the epilogue, which didn't let us process what was happening at the end. There were too many jump cuts and felt things were out of order. Meaning the credit end scene should have been placed before the epilogue. and Lastly, the epilogue was way too short, it should have been longer.

Conclusion

Even though I had a lot of problems with ROTR, it's still a great sequel. I feel it's a better game than the first one. There were just too many unnecessary editions to the game that held the game back from being a perfect sequel.

Buy or Nah

Buy it! Despite its flaws, it's still one hell of a game. You will love it. You will get your money's worth. Especially if you play the DLC.

Final Verdict

4/5
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Intervigilium
Intervigilium gave Oct 20, 2020
Intervigilium gave Oct 20, 2020
Intervigilium's review of Rise of the Tomb Raider
This review is for the PC (Microsoft Windows) version

Si bien la jugabilidad ha sido simplificada aun mas en esta entrega pero a cambio a intentado reforzar un sin fin de mecánicas y aprovecha de una manera muy interesante la idea de mundo abierto, lleno de paisajes inspiradores el juego posee un excelente equilibrio entre puzzles y acción. Si bien la dificultad normal es un tanto fácil ofrece en cambio muchos elementos por descubrir con pequeñas historias que develan el universo del juego cada artefacto y cada misión complementa muy bien esa promesa de exploración que identifica la franquicia. Gráficamente el juego es genial tanto los paisajes como los pequeños detalles están excelentemente logrados. enter image description here

derJones
derJones gave Mar 25, 2018
derJones gave Mar 25, 2018
derJones's review of Rise of the Tomb Raider

If it wasnt for the last 1 - 2 hours, i'd given it 4 or 5 stars. But the ending was just stupid shooting with annoying repeating combats which really made me hate the game. So It's just 3 of 5.

GamersCrossing
GamersCrossing gave Jan 7, 2023
GamersCrossing gave Jan 7, 2023
Mediocre at best
This review is for the PC (Microsoft Windows) version

I thought the 2013 reboot would be a stepping stone to greater things for the franchise but that is not to be. This game fails at everything. It is no better than an indie game.

Cons:

Forgettable level design

Lacks depth and sophistication both in story and game play

Atrocious writing

Bad controls

Annoying camera angles. They haven't been able to fix this since 20 years.

Pros:

The only saving grace seems to be the quick action sequences and gun combat.

noplotr
noplotr gave Nov 28, 2019
noplotr gave Nov 28, 2019
Okay, I'll Say It: This Is Better Than Uncharted (At Least 1-3)
This review is for the PlayStation 4 version

A few minutes into Rise of the Tomb Raider, I found myself running and jumping across a crumbling mountainside feeling actually excited and scared, and that's when I knew this game would be good.

There were plenty of times in the Uncharted games where I experienced similar tension, but, as far as I can remember, it was largely in combat. Rise of the Tomb Raider, by contrast, makes combat relatively easy, because that's not really what the game's about. All the most memorable moments of the game pitted Lara against the environment, not against human foes. It's a great decision to make it clear that the combat is what's getting in the way of the true heart of the game, which is survival and exploration (relatedly, when combat did get tense was when I was fighting wolves, tigers, bears, further emphasizing the human vs. nature axis over the human vs. human axis). If you've read any of my other reviews you know I have a lot of opinions about open-world games, but if any game should be open-world it's an adventure game, and Uncharted's linearity seems strikingly limited when compared to RotTR's not-too-open-but-just-open-enough world.

It obviously …

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A few minutes into Rise of the Tomb Raider, I found myself running and jumping across a crumbling mountainside feeling actually excited and scared, and that's when I knew this game would be good.

There were plenty of times in the Uncharted games where I experienced similar tension, but, as far as I can remember, it was largely in combat. Rise of the Tomb Raider, by contrast, makes combat relatively easy, because that's not really what the game's about. All the most memorable moments of the game pitted Lara against the environment, not against human foes. It's a great decision to make it clear that the combat is what's getting in the way of the true heart of the game, which is survival and exploration (relatedly, when combat did get tense was when I was fighting wolves, tigers, bears, further emphasizing the human vs. nature axis over the human vs. human axis). If you've read any of my other reviews you know I have a lot of opinions about open-world games, but if any game should be open-world it's an adventure game, and Uncharted's linearity seems strikingly limited when compared to RotTR's not-too-open-but-just-open-enough world.

It obviously has some weaknesses. The Uncharted series arguably has the advantage in terms of puzzle variety, but there were a solid handful of puzzles in RotTR whose solutions made me go, "Oooooh, that's clever," and while there were individual mechanics that repeated across puzzles, on the whole they never felt cookie-cutter or redundant. The plot was...average, but got by on its heart, with Camilla Luddington (Lara) and Philip Anthony-Rodriguez (Jacob) both turning in engaging, earnest performances, and the villain-behind-the-villain twist was executed well and turned to be more interesting than I'd expected. Also, while there were no really game-breaking glitches, I did notice that after getting the climbing arrows, my triple-shot targeting no longer worked consistently, which was frustrating a couple times in situations that were clearly set up precisely to be solved by that mechanic. But now I could climb walls by sticking arrows in them, so...

All in all, this was a fun game from start to finish. It's obviously tempting to say these new Tomb Raider games are just a mashup of Uncharted and Far Cry, but I don't think that gives them enough credit (and also kind of ignores how much Uncharted owes to the original Tomb Raider games.) This game put me in the world more than Uncharted ever did, but wasn't nearly as exhausting as the one time I tried to play Far Cry 3. The first reboot game was good enough to make me willing to play this one, but this one actually makes me excited to play the next one.

But yeah, Uncharted 4 is pretty damn good.

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Spartan117
Spartan117 gave Oct 3, 2018
Spartan117 gave Oct 3, 2018
Good sequel But Lacking Story.

Rise of the Tomb Raider follows the 2013 reboot of the Tomb Raider franchise and is about Lara trying to find a hidden city that might hold the secret to immortality, something that her father was obsessed with. Now, I used to love Tomb Raider games back in the day and I loved the 2013 reboot. Sure it was different but I enjoyed it a lot and the game felt like it was a proper way to bring back Lara in current times. So I was highly excited to finally dive into Rise.

Graphics: The game is beautiful. From the textures to the lighting, they definitely bumped it up from 2013. Several different locations throughout the game and many of them make you pause and look around for a bit, especially thanks to that long draw distance (taxing on PC, tho). They gave Lara more animations so she reacts to the environment in subtle ways that increase immersion. You get the occasional janky animation sometimes while jumping or climbing etc but for the most part, they did a great job.

Lara's character model has been changed. It looks more similar to her voice actor now as opposed to the model …

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Rise of the Tomb Raider follows the 2013 reboot of the Tomb Raider franchise and is about Lara trying to find a hidden city that might hold the secret to immortality, something that her father was obsessed with. Now, I used to love Tomb Raider games back in the day and I loved the 2013 reboot. Sure it was different but I enjoyed it a lot and the game felt like it was a proper way to bring back Lara in current times. So I was highly excited to finally dive into Rise.

Graphics: The game is beautiful. From the textures to the lighting, they definitely bumped it up from 2013. Several different locations throughout the game and many of them make you pause and look around for a bit, especially thanks to that long draw distance (taxing on PC, tho). They gave Lara more animations so she reacts to the environment in subtle ways that increase immersion. You get the occasional janky animation sometimes while jumping or climbing etc but for the most part, they did a great job.

Lara's character model has been changed. It looks more similar to her voice actor now as opposed to the model back in 2013. If you are jumping into Rise straight from the previous game, the difference might be jarring. I liked the 2013 model and I liked this one too. This one does feel more natural while the 2013 one was more cute I guess.

Sound: Voice acting from Camilla Ludington (Lara's voice actor) was good, like the previous game, with some improvements. But it still can be a lot better. The writing certainly doesn't help. It's not horrible, but I was surely wishing for Naughty Dog to jump in and take over in a lot of scenes.

The environmental sound design was great. And so was the music. The main theme was properly reused again which was awesome. Weapons, on the other hand, were ok. Among other things, I wish they had more oomph to them.

Gameplay: The shooting, the climbing, the movement, it all feels pretty much the same to the previous game with some tweaks here and there and some additions to make you traverse the world easily. And it's still fun. You get to explore a lot more here with several locations acting as open worlds where you can find collectibles, hunt for items for crafting which has been improved a bit giving you more motive, and raid Tombs. Tombs were way too easy, though. It was fun seeing their locations but it would have been better if they were harder and also that you get to keep some special artifact from that Tomb in a collection or something, examine etc.

There are also some side missions from NPCs in the open areas. And while that does give you more to do, I wish there were some story heavy ones instead of the usual "Bring this, do that etc".

Story: This is where this game truly lacked for me. 2013 one had this interesting and mysterious story and all the while you're turning into the Tomb Raider. It had good pacing (for the most part). Here, the story starts out great with potential but the pacing drags on and it just kinda ends in a rushed way. It also has some similar beats that just make it less mysterious. And because of that, everything else the game had was somewhat lessened.

It took me about 14 hours to finish it, and that's only because I was dicking around in the early parts of the game exploring and whatnot as I was interested in the story as well as the world. But as the game progressed, I got less and less invested and ultimately just wanted to see how it ends, which turned out to be meh. The last boss bottle was really disappointing.

There was some cool stuff in the story and things that intrigued me, tho. Wish they emphasized on that more. Not a shitty story, but nothing great either. Serviceable for the game but I wish it was better.

Overall: I had fun. It was a good sequel (not great IMO) to 2013 Tomb Raider. If you like/love Lara Croft and enjoyed the 2013 game, this is definitely a must play. A good story would have been great but maybe, and hopefully, Shadow of the Tomb Raider fixes that.

And if I were to rate it, I'd give it 7.8-8/10.

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killerstar
killerstar updated their status May 15, 2026
killerstar updated their status May 15, 2026

The villains are so much relatable than Lara. They have real human emotions and motivations, whereas Lara is just obsessed with the macguffin for no real reason and shows no attachments to other people around them.

killerstar
killerstar updated their status May 12, 2026
killerstar updated their status May 12, 2026

There are almost 80 character mods for this game but not a single one that makes Lara shut her pihole when solving tombs.

killerstar
killerstar updated their status May 11, 2026
killerstar updated their status May 11, 2026

Today I had a rather long and frustrating day at work so I needed something brainless to wind down. So no intense combat of Silksong nor the focused traversal and story of Albatroz. I remember that I had this one on Steam and gave it a go.

It delivers. "Press forward to continue" gameplay, very generous quicktime events and the least likeable protagonist this side of GTA. It was less than an hour before Lara literally demolishes a priceless ancient necropolis. And what's hilarious is that the game at first had the bad guy put the charges, so I though "Ah, Lara will try to stop them, thus showing that she's better than them, but eventually fail and be forced to escape". Nope! She just takes the detonator and presses the button with a single sign of remorse in her body.

TheBeautifulEric
TheBeautifulEric updated their status Jun 10, 2024
TheBeautifulEric updated their status Jun 10, 2024

This game is okay. Everything is functional, but I never really felt like I was having fun. Combat is whatever, exploration is tedious, and I wasn't big on the story or characters. This game embodies the worst part of Metroidvanias. The majority of upgrades felt like I was arbitrarily locked out of accessing certain areas instead of making me excited to see what I would unlock and changing the way I played the game. Still planning on playing Shadow of the Tomb Raider and I hope I enjoy that one more.

maeday
maeday updated their status Dec 14, 2023
maeday updated their status Dec 14, 2023

I bought the rest of the DLC for 1.99 and wow, reloading this I'm remembering how this is maybe one of the worst games I've ever played, and I wish I weren't such a completionist but now I have to get these achievements. Fucking hell I hate this game SO much.

KailaniBpoBpo
KailaniBpoBpo updated their status Jul 17, 2023
KailaniBpoBpo updated their status Jul 17, 2023

Hours played: 54

Rated: M - Blood/Gore/Intense Violence/Strong Language

PS4 Version : Action, Role Play Games

maeday
maeday updated their status Nov 16, 2022
maeday updated their status Nov 16, 2022

Wow. Cold Darkness might be the single worst DLC I've ever tried to play, and I say tried cause I bailed after about ten minutes it was so bad. Christ, this game, I swear.

maeday
maeday updated their status Nov 15, 2022
maeday updated their status Nov 15, 2022

After beating it, I declare this game to be the single worst modern game I've played to date. Bulletwitch on the 360 was better optimized than this. The game is beautiful, but that's all it has going for it, and half its beauty is nullified by the fact that it takes place mostly in the snow, so. Multiple glitched achievements, numerous trackings that stop updating, inaccessible collectibles, terrible b movie plot fueled by the "gotta get the macguffin before the bad guys" trope, and so so SO much more.

Congratulations Crystal Dynamics, you irrevocably stained the predecessor forever by releasing this in the state it's in, then never patching it, and overall not caring enough to put more effort into its most important aspects. I now dislike Tomb Raider 2013 - a game that stood as an all time favorite - because of this horrid turd in a bag. I've always been of the opinion that something that comes after something else can't ruin what came before, hence people who say a finale ruins an entire show. It's a ludicrous idea. However, this is a rare example where I'm bending my own hard and fast rule, because my god, …

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After beating it, I declare this game to be the single worst modern game I've played to date. Bulletwitch on the 360 was better optimized than this. The game is beautiful, but that's all it has going for it, and half its beauty is nullified by the fact that it takes place mostly in the snow, so. Multiple glitched achievements, numerous trackings that stop updating, inaccessible collectibles, terrible b movie plot fueled by the "gotta get the macguffin before the bad guys" trope, and so so SO much more.

Congratulations Crystal Dynamics, you irrevocably stained the predecessor forever by releasing this in the state it's in, then never patching it, and overall not caring enough to put more effort into its most important aspects. I now dislike Tomb Raider 2013 - a game that stood as an all time favorite - because of this horrid turd in a bag. I've always been of the opinion that something that comes after something else can't ruin what came before, hence people who say a finale ruins an entire show. It's a ludicrous idea. However, this is a rare example where I'm bending my own hard and fast rule, because my god, this makes me dislike the first reboot simply by its existence.

Worst game on a modern console I've endured thus far, and I played Prey for a few hours. Still, despite being fucked out of my multiple achievements and completion percentages, and despite absolutely hating every single narrative aspect about this, I did it. I stuck with it to the bitter fucking end.

And boy was it bitter.

So long Rise, you will not be missed or dearly remembered.

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maeday
maeday updated their status Nov 15, 2022
maeday updated their status Nov 15, 2022

There are, as of my writing this, 7 - yes, seven full achievements - that just stop tracking, updating and don't pop. How this game shipped in this condition and still hasn't been patched in 7 years is absolutely beyond me and unacceptable. Fuck this game. I cannot recommend it. This was the final straw on top of everything else. I'm SO happy to be done with this.

maeday
maeday updated their status Nov 15, 2022
maeday updated their status Nov 15, 2022

I cannot recommend this game if you're on an Xbox because the achievements straight up stop tracking and don't unlock, full stop. On top of a million other reasons, this is the real nail in the coffin for me.

maeday
maeday updated their status Nov 14, 2022
maeday updated their status Nov 14, 2022

Once you step away from the plot, it really hits you just how unequivically broken this game is on fundamental levels. Challenges don't work or track, 90% of the achievements are glitched and don't unlock, and half of the free roam stuff is literally pointless customization for unnecessary crafting, and that's if you can get them to work to begin with.

The plot's nothing to write home about either, it's like I said by the book "get the macguffin before the bad guys do" bull, but it at least keeps moving and has a steady pace and is, if not interesting, at least tolerable to the maximum amount it can be. But once you step away from that, holy GOD is this thing busted beyond repair.

And I say beyond repair because it's been 7 years and none of this has been patched.

It's just outright remarkable to me that a game from an established IP, produced by an established studio, released by an established developer - an outright sequel to a best seller - was shipped in the state it's in, and then never fixed after the fact. This might be the single most broken game I've ever played, …

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Once you step away from the plot, it really hits you just how unequivically broken this game is on fundamental levels. Challenges don't work or track, 90% of the achievements are glitched and don't unlock, and half of the free roam stuff is literally pointless customization for unnecessary crafting, and that's if you can get them to work to begin with.

The plot's nothing to write home about either, it's like I said by the book "get the macguffin before the bad guys do" bull, but it at least keeps moving and has a steady pace and is, if not interesting, at least tolerable to the maximum amount it can be. But once you step away from that, holy GOD is this thing busted beyond repair.

And I say beyond repair because it's been 7 years and none of this has been patched.

It's just outright remarkable to me that a game from an established IP, produced by an established studio, released by an established developer - an outright sequel to a best seller - was shipped in the state it's in, and then never fixed after the fact. This might be the single most broken game I've ever played, and I'll be SO HAPPY to be done with it and get my hard drive space back.

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maeday
maeday updated their status Nov 13, 2022
maeday updated their status Nov 13, 2022

I think I've figured it out.

I think the key to enjoying open world titles (whether they're a step down from their predecessors or not) is to simply do the storyline and THEN go back and do everything else. It's too overwhelming otherwise. In some games, Mass Effect as perhaps the best example, you really should do the DLC and side missions and stuff during your main playthrough, but I think for stuff like Control or Rise of the Tomb Raider - both of which I'm struggling immensely to enjoy - I think it's a good idea to save everything for afterwards.

I will say this about Rise of the Tomb Raider...in spite of my problems with it, and in spite of its story being absolutely nonsense filled with generic bad guy #2 and the tried and true "gotta get to the deus ex machina macguffin before the bad guys do!" plotline, on a technical level it's one of the best games ever. The cutscenes and the acting therein is fantastic, the visuals are beautiful and the gameplay is so smooth. Sure the story is ridiculous and doesn't come close to the first, but if you can overlook that, and …

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I think I've figured it out.

I think the key to enjoying open world titles (whether they're a step down from their predecessors or not) is to simply do the storyline and THEN go back and do everything else. It's too overwhelming otherwise. In some games, Mass Effect as perhaps the best example, you really should do the DLC and side missions and stuff during your main playthrough, but I think for stuff like Control or Rise of the Tomb Raider - both of which I'm struggling immensely to enjoy - I think it's a good idea to save everything for afterwards.

I will say this about Rise of the Tomb Raider...in spite of my problems with it, and in spite of its story being absolutely nonsense filled with generic bad guy #2 and the tried and true "gotta get to the deus ex machina macguffin before the bad guys do!" plotline, on a technical level it's one of the best games ever. The cutscenes and the acting therein is fantastic, the visuals are beautiful and the gameplay is so smooth. Sure the story is ridiculous and doesn't come close to the first, but if you can overlook that, and as I predicted once you get out of the snow it improves tremendously, then it's pretty mediocre.

But yeah. Obviously it depends on the game, but I think some of these more recent open world titles I've been trying to get through will be much more enjoyable if I simply ignore everything but the plot and stay on a linear path, then afterwards go back and mop up. It's the same problem binge watching has. If I'm given everything all at once, I can't do any of it. It's too overwhelming and feels like an obligation, hence why I prefer to stick to main story of a game or watch a single episode of something a week. I think that's the key to enjoying these more.

I'm really a stupid person, but I like to think I've at least figured this out, and that makes me feel a smidge smarter.

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maeday
maeday updated their status Nov 9, 2022
maeday updated their status Nov 9, 2022

Trying to clear out my backlog, which is why I'm talking about some of these again, so while I'm on a shit storm rage, let's once again reiterate just how terrible the second Tomb Raider is. My GOD it's bad. How did they go from the first to this? It's like they weren't even made by the same people. Unbelievable.

Addendum: After hours and hours of gameplay, I may have to bail on this as well. It's just that awful. I really hate bailing on stuff, but there's way better stuff for me to be doing comparatively.

maeday
maeday updated their status Apr 2, 2022
maeday updated their status Apr 2, 2022

I'm done.

It sort of started to grow on me, but this game just reeks of underdevelopment in terms of the clarity of its ideas. The setting is awful, the story is stupid and overall Tomb Raider 2013 should've been a one and done. Such a shame, because Tomb Raider 2013 was an all time favorite and somehow they just completely botched everything that was good about it in this shoddy, slapped together pseudo sequel.

But, life is too short to suffer through stuff you hate.

maeday
maeday updated their status Apr 1, 2022
maeday updated their status Apr 1, 2022

While playing Rise of the Tomb Raider tonight, my girlfriend asked something I'd been wondering...where are all of Lara's friends from the first game?

So I did a little digging and I discovered an article that goes in depth about the 18 issue comic series that ran between the two, thusly bridging the plots. Despite the first game not being a "direct" sequel of sorts - since the plot of the 2013 game was more or less wrapped up by its climax - this sort of shit needs to stop happening.

The same exact thing happened to Halo 4, and, in an even worse case, Doom Eternal, wherein the plot of the entire first game is completely ignored entirely in favor of text heavy lore that is never fully explained or even remotely related to the first games story. But let's ignore that and discuss the Halo 4 and now Rise of the Tomb Raider issues, because as someone who used to get paid to write about video games, I feel it's my duty to report that this has happened too many times now for me to continue to ignore it.

Developers continue to allow entire plotpoints or what have …

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While playing Rise of the Tomb Raider tonight, my girlfriend asked something I'd been wondering...where are all of Lara's friends from the first game?

So I did a little digging and I discovered an article that goes in depth about the 18 issue comic series that ran between the two, thusly bridging the plots. Despite the first game not being a "direct" sequel of sorts - since the plot of the 2013 game was more or less wrapped up by its climax - this sort of shit needs to stop happening.

The same exact thing happened to Halo 4, and, in an even worse case, Doom Eternal, wherein the plot of the entire first game is completely ignored entirely in favor of text heavy lore that is never fully explained or even remotely related to the first games story. But let's ignore that and discuss the Halo 4 and now Rise of the Tomb Raider issues, because as someone who used to get paid to write about video games, I feel it's my duty to report that this has happened too many times now for me to continue to ignore it.

Developers continue to allow entire plotpoints or what have you to be explained by ancillary and often unseen content in another medium altogether (in Halo's case books and in Tomb Raider's case comics), which winds up confusing a majority of the players of the follow up games. Halo 4 is almost impossible to decipher without the excess lore used in books that, let's face it, most of us who played it either aren't going to read or even know exists, and while I'm a huge comic book geek, the same can be said for Tomb Raider. I may have been willing to read the series, as it's much shorter than a novel and I enjoy the story and I enjoy comics, if I'd even known it existed to begin with. Information that is necessary to the plot of your story cannot be relegated to another medium outside the story it's related to. I'm a professional writer, knock. this shit. off.

Tomb Raider is a bit forgivable seeing as in this case it's more extra knowledge rather than required, but it still would've been nice to have known all of what happened between the two games without having to read about it in a random article a handful of years after the fact. But in the case of other games, like Halo or Doom, it's really not okay, and it's been going on forever.

Mass Effect 3 was possibly the first and worst example of this. A severely hyped up climax to a beloved franchise, with people chomping at the bit for answers to things. Answers the game had. Answers they were ready to give. Answers they then promptly put into a DLC and chopped out of the game, and released afterwards. The DLC in question was "Leviathan", which is, honestly, extremely crucial to understanding the entirety of why what's happening in the Mass Effect story is happening in the first place. This was, as I said, perhaps the first example of this sort of thing happening, but at least in this situation it was still in the medium that its story was...a video game. It wasn't pushed to a comic, or a novel or an animated tie in short released on Youtube at 2am. Was it okay? No. Absolutely not. And I guarantee it basically was a major reason the game got so much ire to begin with, because had it been included in the game proper, like it should've been, then perhaps people would've been a bit more forgiving towards other aspects, like the actual endings of ME3, but that's a whole other kettle of fish. Honestly I've always been of the opinion that if you actually believed you'd get an ending tailor made to your choices - vastly differing choices made across 3 titles by millions of people, none of whoms choices I bet matched remotely - then you only had yourself to blame, but whatever.

I know this is long and rambly and kind of bitchy maybe even, but I'm just getting so goddamned sick of stuff like this happening. DLC removing entire chunks from game was a problem for a long time, but, as I said, at least DLC was still a video game in the end. Now that plot's just being outright moved to other mediums entirely, and it's not okay, and it needs to stop.

I'm sorry for this rant. It's late, and I'm feeling sick this week and I'm just frustrated with the industry more than ever these days. How have you people been working on this medium this long and still capable of fucking it up this well?

Perhaps you can give me that answer in a goddamned comic book.

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