Seirei Senshi Spriggan (1991)

Compile

Turbografx-16/PC Engine CD · Wii

3.92 from 12 ratings

31 members have it in their collection · 8 backlogged · 9 wish listed

Take on the alien hordes in this vertically scrolling shoot 'em up from the people behind Aleste. The power-up system in Spriggan relies on different coloured globes - you can have three of these in stock at any one time and the order they are in will vary what style of weapon you have. This allows for a certain degree … Read more
Take on the alien hordes in this vertically scrolling shoot 'em up from the people behind Aleste. The power-up system in Spriggan relies on different coloured globes - you can have three of these in stock at any one time and the order they are in will vary what style of weapon you have. This allows for a certain degree of mix-and-match until you find your preferred combination. You can also eject these orbs, which act as a smart bomb in times of need. Read less
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Details

Developers
Compile
Publishers
Naxat Soft
Genres
Shooter
Themes
Action
Franchises
Spriggan

Release dates

  • Jul 12, 1991 (Japan) Turbografx-16/PC Engine CD
  • Jul 01, 2008 (Japan) Wii

Related

Bundled in

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Rating distribution

5 stars
2
4 stars
7
3 stars
2
2 stars
0
1 star
0
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Community All Reviews Statuses

nickthezombie

Status nickthezombie Sep 24, 2023

This game is brilliantly designed. I started out feeling like I was extremely underpowered and overwhelmed at the beginning with meager firepower and health, etc. After I died a few times I realized that I was supposed to feel that way, and part of the long-term draw of this game is getting good enough to be able to start out …

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This game is brilliantly designed. I started out feeling like I was extremely underpowered and overwhelmed at the beginning with meager firepower and health, etc. After I died a few times I realized that I was supposed to feel that way, and part of the long-term draw of this game is getting good enough to be able to start out and excel despite fewer resources, without using continues.

Continues are VERY well woven into this game's design. A continue isn't just a retry, but rather a chance to take the currency you earned on your last attempt and spend it on upgrades that are easy to understand and boost your capabilities considerably. However, the upgrades still require you to keep your eye on things and weave through enemy fire with skill.

This game is getting added to my favorites list for sure, and is another shining example of how rewarding it is to play this system's library for the first time. The TG-16/PCE/CD is one of those platforms that somehow managed to live up to the rose-colored glasses I have for that time period.

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