Main game
3.75 average rating based on 8 ratings
Platform:
Turbografx-16 version.
Graphics/Sound:
Just as the first in the series this looks like Zelda with more colours. This one however has 8 directions for everything you do, which makes it look a bit more advanced. The sound hasn't changed much since the first.
Gameplay:
As mentioned this one enhances the classic Zelda style movement to 8 directions, which can be a bit tricky at first, but once you get the hang of it it really makes it more convenient to kill enemies. The world map isn't split up anymore but the game is streamlined very well so you don't get lost here either. The story is more defined here and the environment feels a bit more alive with some actual villages on the map. This time around you also have more magic rods, one for each element, which was basically the only attack I used throughout the game. If enemies were immune I used the boomerang, but it's a real bitch here, since you can easily lose it and then you have to buy it again.
Difficulty:
I think this one was a bit easier than the first but could be that I was just trained better here. The …
Platform:
Turbografx-16 version.
Graphics/Sound:
Just as the first in the series this looks like Zelda with more colours. This one however has 8 directions for everything you do, which makes it look a bit more advanced. The sound hasn't changed much since the first.
Gameplay:
As mentioned this one enhances the classic Zelda style movement to 8 directions, which can be a bit tricky at first, but once you get the hang of it it really makes it more convenient to kill enemies. The world map isn't split up anymore but the game is streamlined very well so you don't get lost here either. The story is more defined here and the environment feels a bit more alive with some actual villages on the map. This time around you also have more magic rods, one for each element, which was basically the only attack I used throughout the game. If enemies were immune I used the boomerang, but it's a real bitch here, since you can easily lose it and then you have to buy it again.
Difficulty:
I think this one was a bit easier than the first but could be that I was just trained better here. The puzzles still aren't any more creative here, and they are really going to the limits with the "move a block to advance" puzzles in this one.
I liked this even more than the first, since the atmosphere was a bit deeper and the world was more alive. I can really recommend this for fans of the old Zelda.