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Neutopia II

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Neutopia II

Sep 27, 1991

Main game

3.75 average rating based on 8 ratings

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Jazeta brought peace back to the land. But as long as evil and fear live in the human heart, the dreaded Dirth, Emperor of Darkness, will be plotting his return. The Emperor is stirring under the peaceful surface of Neutopia, bringing suffering to its people. Who will save them? Jazeta, the hero, is lost in a labyrinth in a foreign land. Can his son withstand the powers of the Emperor of Darkness to rescue the good people of Neutopia from fear and despair?
Release Dates
Sep 27, 1991 (Japan)
TurboGrafx-16/PC Engine
1992 (North_America)
TurboGrafx-16/PC Engine
Jun 12, 2007 (Japan)
Wii
Sep 10, 2007 (North_America)
Wii
Sep 14, 2007 (Europe)
Wii
Sep 14, 2007 (Australia)
Wii
Jul 30, 2014 (Japan)
Wii U
Jun 08, 2017 (North_America)
Wii U
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User Stats
50
In Collection
11
Wish Listed
0
Playing
24
Backlogged
How Long Is Neutopia II?
No playthrough data yet
Related Content
jay.dino
jay.dino gave Jun 9, 2016
jay.dino gave Jun 9, 2016
Great sequel that improves on the original concept

Platform:

Turbografx-16 version.

Graphics/Sound:

Just as the first in the series this looks like Zelda with more colours. This one however has 8 directions for everything you do, which makes it look a bit more advanced. The sound hasn't changed much since the first.

Gameplay:

As mentioned this one enhances the classic Zelda style movement to 8 directions, which can be a bit tricky at first, but once you get the hang of it it really makes it more convenient to kill enemies. The world map isn't split up anymore but the game is streamlined very well so you don't get lost here either. The story is more defined here and the environment feels a bit more alive with some actual villages on the map. This time around you also have more magic rods, one for each element, which was basically the only attack I used throughout the game. If enemies were immune I used the boomerang, but it's a real bitch here, since you can easily lose it and then you have to buy it again.

Difficulty:

I think this one was a bit easier than the first but could be that I was just trained better here. The …

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Platform:

Turbografx-16 version.

Graphics/Sound:

Just as the first in the series this looks like Zelda with more colours. This one however has 8 directions for everything you do, which makes it look a bit more advanced. The sound hasn't changed much since the first.

Gameplay:

As mentioned this one enhances the classic Zelda style movement to 8 directions, which can be a bit tricky at first, but once you get the hang of it it really makes it more convenient to kill enemies. The world map isn't split up anymore but the game is streamlined very well so you don't get lost here either. The story is more defined here and the environment feels a bit more alive with some actual villages on the map. This time around you also have more magic rods, one for each element, which was basically the only attack I used throughout the game. If enemies were immune I used the boomerang, but it's a real bitch here, since you can easily lose it and then you have to buy it again.

Difficulty:

I think this one was a bit easier than the first but could be that I was just trained better here. The puzzles still aren't any more creative here, and they are really going to the limits with the "move a block to advance" puzzles in this one.

Conclusion:

I liked this even more than the first, since the atmosphere was a bit deeper and the world was more alive. I can really recommend this for fans of the old Zelda.

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