Chorus (2021)

Fishlabs

Google Stadia · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

3.24 from 104 ratings

626 members have it in their collection · 8 playing now · 372 backlogged · 59 wish listed

How long? Main story 19h · with extras 14h · 100% 24h (from 7 logged playthroughs)

Take control of Nara, once the Circle's deadliest warrior, now their most wanted fugitive, on a quest to destroy the dark cult that created her. Unlock devastating weapons and mind-bending abilities in Chorus, a true evolution of the space-combat shooter. Along with Forsaken, her sentient starfighter, explore ancient temples, engage in exhilarating zero-g combat, and venture beyond our waking reality.
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Details

Developers
Fishlabs
Publishers
Deep Silver
Genres
Adventure, Arcade, Indie, Shooter
Themes
Action, Science fiction
Event
The Game Awards 2021
Steam
View on Steam

Release dates

  • Dec 03, 2021 (Full Release) (Worldwide) Google Stadia, PC (Microsoft Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S

Also available on

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Featured in lists

GOTY 2021 by LarsFrukt · 36 games · 0

Rating distribution

5 stars
5
4 stars
42
3 stars
34
2 stars
19
1 star
4
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Community All Reviews Statuses

killerstar

Status killerstar May 31, 2026 Completed

The story is dogshit, dialogue is laughable and missions can be a bit repetitive, but I cannot deny that the core combat gameplay is enjoyable enough. I like being able to drift to essentially enable newtonian physics and freely aim in any direction. There's enough enemy variety to keep things fresh, as you need to change weapons to damage armour …

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The story is dogshit, dialogue is laughable and missions can be a bit repetitive, but I cannot deny that the core combat gameplay is enjoyable enough. I like being able to drift to essentially enable newtonian physics and freely aim in any direction. There's enough enemy variety to keep things fresh, as you need to change weapons to damage armour and shields.

So far I only got one bossfight, which was ok. It offered a nice change of pace from dogfighting, but it had a very wierd design flaw that meant that you basically needed to die and respawn after each phase. I also like fighting the bigger ships. Flying in and around them destroying their weakpoints and subsystems is cool.

The open world is a knock against the game, though. It's got the usual problem that the big expanses only add a long commute in between missions and random sidequests with all the appeal of weeks-old moldy pizza left forgotten in the back of the fridge. I'm having a much better time beelining to the next main objective each time.

Also, the game feels great to play with gyro. It allows for much more precise aiming.

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killerstar

Status killerstar May 26, 2026 Completed

The gameplay is fine and I like the style well enough, but the story, dialogue and plot is terrible.

Controls are a bit rough, though. You change weapons with the d-pad, which means it's impossible to do while manoeuvring with the left stick. So I remapped them to the face buttons... but then the d-pad activates skills, so that's also …

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The gameplay is fine and I like the style well enough, but the story, dialogue and plot is terrible.

Controls are a bit rough, though. You change weapons with the d-pad, which means it's impossible to do while manoeuvring with the left stick. So I remapped them to the face buttons... but then the d-pad activates skills, so that's also a pisser. But then I realised that steaminput has action sets with layers! So I bound the right paddle to a "skills" layer that maps the face buttons to the d-pad! So face buttons change weapons and back paddle + face buttons activate skills. It made the game so much better!

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A_Wilmot

Review A_Wilmot 2/5 · Feb 20, 2024

*Shrug*

Solid look and feel, but rather mundane and lifeless to play. I only made it a handful of hours in before I realized I was having to force myself every step of the way. I don't think it's poorly made*, but its open world nature, at least in its first few hours, sacrifices excitement for plodding, wide-open expanses with little …

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Solid look and feel, but rather mundane and lifeless to play. I only made it a handful of hours in before I realized I was having to force myself every step of the way. I don't think it's poorly made*, but its open world nature, at least in its first few hours, sacrifices excitement for plodding, wide-open expanses with little to do. I think, based on trailers, I was expecting more of a Starfox/Colony Wars-esque experience. And maybe it gets there eventually, but at 42 I simply don't have the time anymore to invest in games that take more than a few hours to show me why I should be emotionally invested. Toss in some pretty uninspired music and a bland script and... yeah. Maybe it gets good, but after spending more than just a couple of hours with it I'm not willing to waste anymore time—especially since it's done a poor job keeping my attention thus far. Glad I picked it up on sale for 7.99 on PS5, but that was still too much for what I got. A first pass at an idea that needed a lot more fleshing out IMO.

(*It's not poorly made, but god the lead character's voice acting is rough. Mostly the whispered interior asides, which elicit a laugh more often than anything else—and that is most certainly not the intent.)

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Aleosha

Review Aleosha 4/5 · Jan 23, 2024

Chorus is a game that often gets mixed up with EverSpace, and for good reasons. Both are modern arcade space-sims, but Chorus stands out with its strong narrative focus. The story revolves around Nara, a former Cult member haunted by her dark past, including the destruction of a planet. Her companion, a sentient ship named Forsaken (or Forsa), shares …

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Chorus is a game that often gets mixed up with EverSpace, and for good reasons. Both are modern arcade space-sims, but Chorus stands out with its strong narrative focus. The story revolves around Nara, a former Cult member haunted by her dark past, including the destruction of a planet. Her companion, a sentient ship named Forsaken (or Forsa), shares a similar vendetta against the Cult. enter image description here

The game takes a refreshing approach to space simulation, not treating every spaceship as a mere fighter. You get to pilot a capital ship, equipped with turrets that can fire independently of the ship's direction, adding a realistic touch to space combat. enter image description here

Chorus introduces an interesting shields-and-hull mechanic, where different weapons are effective against either shields or hulls, requiring constant strategy shifts. Missiles are specifically used against armored enemies. However, the game's heavy reliance on the 'drift' mechanic can be off-putting, especially in early missions involving narrow corridors and timed challenges, which are more frustrating than fun. enter image description here

The game's universe is divided into several asteroid field zones with a decent sense of scale and verticality. Missions are diverse, offering multiple objectives and the freedom to choose their order, alongside sidequests and random encounters. This lends Chorus a space-sim-RPG hybrid feel.

Equipment in Chorus resembles the tiered item sets found in games like Diablo, offering significant bonuses when combined. Combat requires skill, as enemies are highly agile, but Nara's abilities, reminiscent of a 'Sith turned Jedi,' including a teleportation skill, make dogfights engaging. Larger enemy ships, like Wraiths, present unique challenges, requiring specific strategies to defeat.

Time to note, the game's soundtrack is exceptional, enhancing the overall experience. https://open.spotify.com/track/6DuUDtWhLM0WqCGwUgYlwv

As players progress and gain more skills, gameplay becomes smoother and less tedious. Even enemies with formidable shields become manageable.

Chorus offers a limited but varied arsenal of weapons, including miniguns and slug throwers, each with distinct characteristics. There's even a quest line for acquiring and upgrading the powerful Werewolf missile launcher.

Despite its strengths, the game has some annoying moments, like battling swarms in tight spaces or engaging in dogfights without special abilities, which can be tough. The game's spectacle, however, is undeniable, with stunning space battles forming a magnificent backdrop.

The final battle against 'the Dragon' is intense, with a multitude of threats, but manageable thanks to well-placed checkpoints. The storyline is predictable yet well-executed, following a Mass Effect-like narrative of uniting forces against a cosmic threat.

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Interestingly, despite early encouragements to switch weapons, players can comfortably rely on the minigun towards the end. The final episodes, especially the dramatic spear through frigates, are visually spectacular, making Chorus a memorable space-sim experience.

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V1CGaming

Review V1CGaming 2/5 · Nov 21, 2022

I couldn't keep playing..

The story is completely uninteresting, the visuals bland; if anyone went in expecting "Rogue Squadron" or something remotely fun, then that it most unfortunate for you because their is none of that here. Just a very poor cinematic opening with a bad script, and honestly a giant hallway that is basically the entire first area. It's a mediocre game and …

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The story is completely uninteresting, the visuals bland; if anyone went in expecting "Rogue Squadron" or something remotely fun, then that it most unfortunate for you because their is none of that here. Just a very poor cinematic opening with a bad script, and honestly a giant hallway that is basically the entire first area. It's a mediocre game and not worth anyone's time with so much else on the market.

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maeday

Status maeday Nov 9, 2022

I'll ask again. Anyone have any experiences with this? Is it worth the effort? It looks super cool, and it's not really available easily physically, so 11 bucks digitally seems like a good deal, but I'd like to hear some stuff from you guys first. I read a bunch of reviews, but I want first hand accounts.

maeday

Status maeday Nov 9, 2022

This is on sale this week. Any input? Thoughts? Experiences? Looks really neat, and can't be bought physically for cheap, if at all, from what I can tell, so digital might be the way to go for this one. Wanna know what you guys have to say.

Sadaharu_TR

Status Sadaharu_TR Jul 17, 2022

I think this game is underrated.

I know manin character looks like ME:Andromeda dummies but it also has a solid gameplay experience.

Bowsori

Status Bowsori Jul 15, 2022

I'm dropping this after 2 hours, too much time spent flying in a straight line to get to very generic dogfights, it's pretty but the environment isn't super interesting either so I don't really see a reason to keep going.

BMO

Status BMO Jun 7, 2022

Not so sure about this yet. Most reviews say that it has a weak story and a pointless open world structure but that the combat is solid. I've played a bit so far and I have to say I'm in agreement with the first two criticisms, but I'm not certain I'm sold on the combat. It feels clunky to me, …

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Not so sure about this yet. Most reviews say that it has a weak story and a pointless open world structure but that the combat is solid. I've played a bit so far and I have to say I'm in agreement with the first two criticisms, but I'm not certain I'm sold on the combat. It feels clunky to me, and maybe that improves over time, but it just isn't clicking with me quite yet.

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LCSnoogs

Review LCSnoogs 4/5 · Jan 30, 2022

Chorus Review

I came to this looking for a Star Fox-like experience. It delivers on that somewhat. There are a few large Star Fox-worthy bosses in this that are great, but most of the time, I am just fighting small fighter ships. I wish they provided more bosses and enemy variety like Star Fox does, but the game is still really good …

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I came to this looking for a Star Fox-like experience. It delivers on that somewhat. There are a few large Star Fox-worthy bosses in this that are great, but most of the time, I am just fighting small fighter ships. I wish they provided more bosses and enemy variety like Star Fox does, but the game is still really good anyways.

Moving on from the Star Fox comparison, what makes this game different is that it's a semi open-world game in that you fly around multiple large areas in space taking on main missions, side missions, and small conflicts that seem to randomly occur. The side missions were done right. They are meaty with story and characters (some which pop up again in other side missions). The main story is very heavy-handed on it's message of accepting yourself. There are some interesting bits around the relationship with the main character Nara, and the artificial intelligence in her ship named Forsaken though.

The combat is good. Flying and shooting down ships feels fun and satisfying. Dog fights are appropriately tense and the ability to drift is fun and extremely useful. There's a redundancy in attacks that seems to be a poor design choice as the game features laser guns for Nara's ship that are useful for destroying shields of enemy ships while also giving Nara a special ability that can destroy shields in one go. The laser guns take two shots to destroy shields, so I stuck to the special ability once I got it. Eventually in the late game, I got a laser gun powerful enough to not only destroy the shield of the standard shielded enemy, but also completely destroy the ship along with it. At that point, I spent about half the game ignoring the laser guns on my ship.

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