Status killerstar May 31, 2026 Completed
The story is dogshit, dialogue is laughable and missions can be a bit repetitive, but I cannot deny that the core combat gameplay is enjoyable enough. I like being able to drift to essentially enable newtonian physics and freely aim in any direction. There's enough enemy variety to keep things fresh, as you need to change weapons to damage armour …
The story is dogshit, dialogue is laughable and missions can be a bit repetitive, but I cannot deny that the core combat gameplay is enjoyable enough. I like being able to drift to essentially enable newtonian physics and freely aim in any direction. There's enough enemy variety to keep things fresh, as you need to change weapons to damage armour and shields.
So far I only got one bossfight, which was ok. It offered a nice change of pace from dogfighting, but it had a very wierd design flaw that meant that you basically needed to die and respawn after each phase. I also like fighting the bigger ships. Flying in and around them destroying their weakpoints and subsystems is cool.
The open world is a knock against the game, though. It's got the usual problem that the big expanses only add a long commute in between missions and random sidequests with all the appeal of weeks-old moldy pizza left forgotten in the back of the fridge. I'm having a much better time beelining to the next main objective each time.
Also, the game feels great to play with gyro. It allows for much more precise aiming.





