Main game
3.54 average rating based on 509 ratings
Thanks for making a game where to appreciate the story, you need to have the mental capacity of a Kindergartner, but to solve the puzzles you need a PHD in Computer Science. Thanks for making what is still somehow one of the best games about Dinosaurs to date. You just keep doing you, bud.
For THE ONLY title to be PRODUCED and DIRECTED by Shinji Mikami I was expected a lot more given it's reputation. It's gameplay is still behind RE1/2/3 hell even 0 is better than this! In DIRE need of a modern remake!
6.7/10
PROS
CONS
I kind of expected this to be a crappy Resident Evil, but Dino Crisis totally has its own identity. I think I might even prefer running down tight dino corridors over zombies?? It has a pretty cool inventory system too.
I love Resident Evil, so I figured I would like Dino Crisis too. I didn't. The game is super boring and repetitive, the environments are all the same, the puzzles are annoying... It bothered me that it would sometimes take just one shot to kill a velociraptor, and other times I would have to shoot it 5 times with the shotgun for it to die. It's still an interesting experience for those who are fans of Capcom's Resident Evil, because it plays, looks and feels like them.
While the idea of a survival horror game set in a dinosaur infested laboratory might not sound that terrifying, trust me, it is! I nearly had a heart attack several times playing this game. I know it's a game from the '90s, but believe me, it's quite unsettling. Although the game is about dinosaurs, you'll only spend a third of your time fighting them; the other two thirds will be spent solving puzzles and crafting poison darts.
The game delivers intense tension with limited resources, atmospheric sound design, with a good balance between graphical and psychological horror, and smart enemy AI that makes dinosaurs more unpredictable than typical horror foes. Its real-time 3D environments (unlike Resident Evil’s pre-rendered backgrounds) were groundbreaking for the time and enhanced immersion. While the puzzles (some are very hard) and backtracking may feel dated now, the game remains a unique, action-packed survival horror experience. It’s a must-play for fans of classic PS1 horror games.
Another highlight is Regina as a protagonist, unlike many survival horror leads of the era, she feels competent and proactive rather than helpless. Her design is memorable without overshadowing her role as a skilled special operations agent, and the supporting cast adds tension through conflicting decisions and mounting desperation. The story, while straightforward, keeps the pacing tight and the stakes consistently high.
The OST and sound effects deserve special mention, the unsettling ambient tracks and the sudden, piercing dinosaur cries create a constant sense of danger. Footsteps echoing in metallic corridors and the distant roar of a T-Rex can instantly puts you on edge. Combined with dynamic camera movement in fully 3D environments, the audio design amplifies the …
The game delivers intense tension with limited resources, atmospheric sound design, with a good balance between graphical and psychological horror, and smart enemy AI that makes dinosaurs more unpredictable than typical horror foes. Its real-time 3D environments (unlike Resident Evil’s pre-rendered backgrounds) were groundbreaking for the time and enhanced immersion. While the puzzles (some are very hard) and backtracking may feel dated now, the game remains a unique, action-packed survival horror experience. It’s a must-play for fans of classic PS1 horror games.
Another highlight is Regina as a protagonist, unlike many survival horror leads of the era, she feels competent and proactive rather than helpless. Her design is memorable without overshadowing her role as a skilled special operations agent, and the supporting cast adds tension through conflicting decisions and mounting desperation. The story, while straightforward, keeps the pacing tight and the stakes consistently high.
The OST and sound effects deserve special mention, the unsettling ambient tracks and the sudden, piercing dinosaur cries create a constant sense of danger. Footsteps echoing in metallic corridors and the distant roar of a T-Rex can instantly puts you on edge. Combined with dynamic camera movement in fully 3D environments, the audio design amplifies the fear factor in ways that still hold up today.
Even for today's standards, this title stands apart from other survival horror titles of its generation. By blending sci-fi elements with primal terror, it carved out its own identity instead of simply imitating zombie-based horror trends. Though some mechanics show their age, its atmosphere, challenge, and originality ensure it remains a memorable and influential classic in the PlayStation library.
This was my second attempt at beating Dino Crisis. The first time I almost immediately quit playing due to the drab, unimaginative set design and confusing gameplay mechanics. But once GOG did a full porting of both DC 1 and 2, I decided to give it another shot - this time it won me over.
There’s lots of reasons to dislike this game. Besides the dull gray corporate atmosphere, the wonky combat is incredible off-putting. It’s never a fair strategic fight, your options are to run away (works 50% of the time) or get in a standoff and quickly heal from unavoidable attacks. It feels very clunky, and the dinosaurs are just so boring compared to the zombie designs of Resident Evil.
And it is just a Resident Evil reskin. Capcom for whatever reason, possibly due to the success of Jurassic Park, deciding to make these games. But despite all this, I managed to have a pretty good time.
Where I think the game shines is in its puzzle design and exploration. The puzzles here are often quite challenging, and you have to use your brain to navigate the building and slowly make your way forward. There’s a ton of …
This was my second attempt at beating Dino Crisis. The first time I almost immediately quit playing due to the drab, unimaginative set design and confusing gameplay mechanics. But once GOG did a full porting of both DC 1 and 2, I decided to give it another shot - this time it won me over.
There’s lots of reasons to dislike this game. Besides the dull gray corporate atmosphere, the wonky combat is incredible off-putting. It’s never a fair strategic fight, your options are to run away (works 50% of the time) or get in a standoff and quickly heal from unavoidable attacks. It feels very clunky, and the dinosaurs are just so boring compared to the zombie designs of Resident Evil.
And it is just a Resident Evil reskin. Capcom for whatever reason, possibly due to the success of Jurassic Park, deciding to make these games. But despite all this, I managed to have a pretty good time.
Where I think the game shines is in its puzzle design and exploration. The puzzles here are often quite challenging, and you have to use your brain to navigate the building and slowly make your way forward. There’s a ton of logic puzzles - standalone mini game type puzzles that weren’t present in Resident Evil. This aspect alone made the game completely worth playing for me.
So yeah, a bit of a mixed bag. While I found the enemies and set a complete bore and the combat annoying, the main gameplay loop of exploration and puzzle solving is really good. I do recommend checking this out on a GOG sale if you never played it.
Il titolo riassume il gioco. Se Resident Evil piace, anche questo non potrà non soddisfarvi. Forse troppo, e in un certo senso manca di originalità. Bella grafica poligonale, e musiche. Gameplay che risente del tempo: i controlli tank risultano ostici, specialmente in situazioni concitate. Peccato per le sequenze insta-death (come il pterodattilo nella ventola trituratrice), che banalizzano il gioco a certi passaggi obbligati. Voto: 8/10
fun adventure game, some puzzles are too easy others are a little bit confuse
great game cant believe i hadn't played it
Just finished this on the Dreamcast and ... well, I'd very much like for them to remake it in the RE2 engine but I don't think I'll be playing the original again.
I had missed you, weird 90's puzzles spread around six different rooms with a bunch of different elements and a solution that you couldn't possibly expect. I am now fully reliving my childhood, except now I have Gamefaqs and therefore I can actually move on with life. Take that, dumb young me!
Beat on Normal with helicopter ending, 4 continues used. I died to the very first raptor while trying to kill it with the lousy pistol, which used up a resuscitation. That was 2 important lessons learned and I ran like hell the next attempt. The early game was very tense due to the lack of ammo, and I found myself avoiding many of the enemies. I considered alternate paths, focused kills on securing access to save rooms, item boxes and other important locations, and used tranquilizers for out of the way places. Early on I experimented with the mixing system and found out how to make poison darts. It was a very interesting trade off to use those resuscitations to make the best ammo in the game. I did not like that quantity was not considered and that there was no way to split stacks of items, 3 tranq darts + 2 resuscitations only made 1 poison dart, but so did 1 dart + 1 resuscitation. So I tried to avoid stacking stuff and use 2 tranq darts before making the last into poison. I do wonder if med kits could also be used to make poison as I had …
Beat on Normal with helicopter ending, 4 continues used. I died to the very first raptor while trying to kill it with the lousy pistol, which used up a resuscitation. That was 2 important lessons learned and I ran like hell the next attempt. The early game was very tense due to the lack of ammo, and I found myself avoiding many of the enemies. I considered alternate paths, focused kills on securing access to save rooms, item boxes and other important locations, and used tranquilizers for out of the way places. Early on I experimented with the mixing system and found out how to make poison darts. It was a very interesting trade off to use those resuscitations to make the best ammo in the game. I did not like that quantity was not considered and that there was no way to split stacks of items, 3 tranq darts + 2 resuscitations only made 1 poison dart, but so did 1 dart + 1 resuscitation. So I tried to avoid stacking stuff and use 2 tranq darts before making the last into poison. I do wonder if med kits could also be used to make poison as I had way more than I needed. I mostly used hemostats and medium med kits for healing, but had a lot of large med kits from mixing with recovery aids, intensifies, and multipliers. I had a ton of anesthetic aides that I did not realize could be mixed with each other to make more darts, but had more than enough ammo to beat the game. I ended with something like a dozen grenade rounds, several heat rounds, 10 slag shells, a dozen max tranq darts and a couple poison darts.
I used a continue at the second fight with the T rex because I tried to open the door after running and was a split second too slow. I did not know there was a quick 180 turn. The next fight with the T rex went poorly as I died, then got him stuck on the helicopter and used all my ammo. Wait this was not a real boss fight, just a survive for a time sequence. I reloaded and did it all over again. The late game seen me using quite a few poison darts and slag ammo, even a few grenade rounds. The puzzles up until that point were not too bad. I chose to side with Gail at first because she should follow the orders of the CO. Then I went with Rick for the escape hatch because that made more sense; the puzzle was easy with pause via psp menu and writing it down. I went with Rick again to construct the experiment parts, and that would have been incredibly obnoxious without a walkthrough because of how hard it was to figure out the codes. Rather be killing dinosaurs than fooling around with puzzles. The code doors were also obnoxious at the end, despite being braindead simple early on. The end game was so confusing with putting each piece in the proper location and using several terminals to start up the experiment that I used the walkthrough. I got the helicopter ending because I sided with Gail again to follow orders, and of course went exploring to the only place I had not yet been. I died to the T rex final fight because I thought I was supposed to only shoot while his mouth was open, but apparently that was too slow. I used a continue there, but it made no sense for the T rex to even be there. How was it even getting around in the basement? It was enough of a stretch for it to get down there on the freight elevator. And the hero should have killed it while it was unconscious; at least shoot it point blank in the eye to blind it.
This was a great Resident Evil spin off, and how the Jurassic Park games should have been. The whole Resident Evil formula is great and was even improved a bit with less fixed camera angles and some of the interesting mechanics of this game (laser shutters, tranquilizers, mixing, no save limit). But this game was not quite as good as the REs. It still had somewhat awkward controls and camera angles, as well as a lot of unnecessary backtracking. Even though weapons and quest items did not take up inventory space, the inventory management was overall worse with tiny ammo stacking (10 shotgun shells or 3 darts per slot!) and 3 different colours of item boxes that could only share items with the same colour and required special plugs to open. Why couldn't it have been a standard item box in each save room. It was novel at least and maybe you could stretch your imagination a bit more that the boxes were physically linked. The puzzles were more believable in that situation, but who the hell designed those cranes? I did appreciate the option to skip some puzzles in favour of combat. And as much as I loved the tranquilizer darts, the regular shotgun was disappointing. There was no blowing dino heads off with one shot. The lack of proper boss fights was a flaw and there could have been more variety in enemies.
8.0/10
You thought RE 2 remake was impressive? Looks like Capcom might be planning a Dino Crisis remake wtf :O
https://www.gamebyte.com/capcom-has-registered-a-new-trademark-for-dino-crisis/
