Steam Curator
Wartales took a few hours before it started clicking with me, largely because I don’t think any one of its tentpole features is exceptional. It’s paint by numbers tactics combat doesn’t have any interesting encounter design, and the world and characters are just nodes to be moved by the sandbox RPG mechanics rather than being compelling in and …
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Steam Curator
Wartales took a few hours before it started clicking with me, largely because I don’t think any one of its tentpole features is exceptional. It’s paint by numbers tactics combat doesn’t have any interesting encounter design, and the world and characters are just nodes to be moved by the sandbox RPG mechanics rather than being compelling in and of themselves. So why am I having such a good time and why do I recommend it?
Because Wartales not only nails the harmony between all of its disparate components, but the quiet workhorse that made it all flow for me was the simple progression through those components. It has a firm understanding of how it ticks and manages to inundate you with choice without overwhelming you by it; and its greatest achievement is its consistent ability to make one more hour with it appealing.
Wartales creates a world of permanent conflict and depressing atmosphere. It’s mud-smeared low fantasy aesthetic is a believable analogue to the middle ages Europe its emulating; with the infusion of fantasy elements happening by virtue of plague ridden zombies and giant pustulating rats; just the gross infected stuff to make the lives of our peasants more miserable without giving them anything fantastical to aspire to.
Because Wartales is not a world of heroes and villains; your starting party and anyone you pick up along the way is just gonna be whatever randoms you find in a tavern holding a pitchfork. The only thing on the horizon for anyone in this world is years and generations of more hard, manual labor.
Wartales is no doubt going to be compared to the Witcher series for a lot of reasons; tonally it hits a lot of the same beats with its impoverished and depressing medieval countryside; it’s emphasis is more intimately focused on the subjects rather than those doing the subjecting, and even the soundtrack sounds like the Witcher from the right angles.
Wartales isn’t always an exceptional game but it is always an enjoyable one. It has wheat for its chaff; and despite the fact that its combat and region stories will lose your interest before your time with it ends, it manages to be greater than the sum of its parts with compelling short and long term progression, meaningful pre-combat strategies you can lose yourself in, and even the pockets of physical beauty that manage to peek through its bleak world as you wander through it.
Once you’ve ventured through a region or two you’ll have a good idea of what to expect from the rest of your time with it; but Wartales owns this simple predictability by letting you conquer the balancing act of its systems and the needs of your caravan. What it lacks in surprises and standout features, it compensates for by being made of hardy stock.
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