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4.34 from 3609 ratings · #79 top rated on Grouvee
8722 members have it in their collection · 604 playing now · 2729 backlogged · 1199 wish listed
How long? Main story 9h · with extras 31h · 100% 40h (from 168 logged playthroughs)
Status killerstar Jan 29, 2025
A Fan Is Attempting To Recreate Celeste On The NES, And You Can Play It Now
These kinds of demakes make me think. If the hardware could support this game, why didn't it come out back in the day? Is there some tech from today that enables us to push the hardware further than before? Is it that it takes …
A Fan Is Attempting To Recreate Celeste On The NES, And You Can Play It Now
These kinds of demakes make me think. If the hardware could support this game, why didn't it come out back in the day? Is there some tech from today that enables us to push the hardware further than before? Is it that it takes a lot of effort to do it so it wasn't viable as a comercial product? Or that the development tools were crude and slow so it was too hard to even get to a prototype, so the motivation wasn't there? O maybe is not about hardware or software but the technology of game design itself; maybe Celeste was impossible then because we didn't know enough about making videogames, the way some painting styles were not possible before we figured out perspective and not due to some limitation of painting technology.
Status maeday Nov 4, 2024
I want SO BADLY for this game to be good that it keeps tricking me into trying it.
Platformers are my favorite genre, the thing I'm best at above all else. I'm pretty great at FPS's, but I'm overly exceptional at platformers. And yet, despite all its praise, this is one of the worst platformers I've ever played. The controls …
I want SO BADLY for this game to be good that it keeps tricking me into trying it.
Platformers are my favorite genre, the thing I'm best at above all else. I'm pretty great at FPS's, but I'm overly exceptional at platformers. And yet, despite all its praise, this is one of the worst platformers I've ever played. The controls aren't tight. They're floaty, making her extremely hard to direct, which is kind of not good when it comes to precision platforming. I'm not a fan of pixels much either, but that's a personal preference and I understand that that isn't a fair thing to judge a game on so I won't hold the visual against it. Really it comes down to controls, ultimately. It just isn't fun to play, plain and simple. She'll often do things you don't want, despite putting in the correct input and holding the right direction on the dpad or stick. She's slippery, she's unpredictable and she's almost nigh impossible to actually control. As I said, not a great thing when it comes to precision platforming.
And aside from that, if you want a game about hiking up a mountain with an emotional center, might I suggest "A Short Hike". Sure it's brevity is no match for "Celeste's" length in terms of gameplay, but it's simply more enjoyable to experience on every possible level. It handles well, it's a great setting, and personally, I find the emotional center to be far more rewarding and impactful, partially because it doesn't hit you over the head with it the entire time and instead sneaks up on you at the very end. Part of the problem with "Celeste" is that it almost insists upon itself that it's deep, and you get that feeling from the get go, therefore nothing they do really ever surprises you, and if anything, it all feels super self congratulatory. And that's without the dialogue being cringe on top of it all.
NOW, all that being said, I don't want to shit on something made by a queer person that helped them along their actual journey of self discovery. I recognize that the person who really made this game came out as trans as a result, and I'm happy for her. Anytime that art can effect the person directly making it, and I say this as someone who has it happen quite often herself, that's a win in my book. I'm also queer, and so I don't want to punch down on other queer creators. I recognize that, in a way, the game was the creator coming to terms with - albeit unknowingly at the time - who they actually are and that's admirable. Hell, it's hopeful, even.
But that doesn't make the game enjoyable.
Because, much as I may also be a queer artist who's learned things about herself through her art, I also recognize that not everything I put out is golden. In fact, some of it isn't even a polished turd. We're not infallible when it comes to creation, is what I'm saying. Sometimes we produce bad things. Lord knows I've produced my share. And that has nothing to do with who we are, really. It doesn't change who we are as people. It just means that sometimes our creations miss the mark when it comes to being enjoyable pieces of media.
"Celeste" is one of those rare games that simply convinced everyone it's good. I know there's people who genuinely like it, I do, and I respect their interests. Lord knows I love plenty of bad movies. There's no shame in liking something of a less quality. We like what we like. And the game does have its redeeming values, I'll even say that. But when it boils down to it, a platformer, above all else, is the one gametype that depends ENTIRELY on its gameplay, and if that isn't fun to engage with, then it isn't a fun game. It has tricked me time and time again into believing it might be, because you see the reviews, the hype, and you think "Well, everyone else loved this, clearly I must've missed something", but no. The controls are awful, the story is overbearing to the point of being so on the nose that it's rhinoplasty, and the whole package, while great for the team that managed to make it, simply isn't enjoyable to engage with. Simple as that.
I'd rather hike up a mountain as a bird. At least that isn't beating me over the head every 5 minutes with its insistence that it's meaningful.
Status killerstar Sep 15, 2024
Hello, all. This is your irregular reminder that Celeste's soundtrack is fantastic.
Status killerstar Aug 29, 2024
Play this game to test if your controller is actually any good. I'm dying repeatedly because the Up direction in the D-pad on my xbox one controller is clearly janky (probably dirty) and Medeline lounges forward into spikes instead of upwards to a safe platform.
Status killerstar Aug 28, 2024
I found Celeste while browsing my epic library and decided to play it again. Damn, it's good. And the music is just impeccable.
Status maeday Jun 3, 2024
Saw this was on sale for a few dollars and thought it might be more enjoyable on the Switch than my laptop and thusly make me actually like it, but then I remembered just how deeply I hate this title and realized I shouldn't waste my money on stuff I already know I don't enjoy lol
Status clairetical Sep 9, 2022
The post-endgame content is WAY too hard; I cried a lot from the story and later from the difficulty; I cursed Maddy's name/birth; 5/5
Status clairetical Sep 9, 2022
It's too hard; I cried a lot and cursed Maddy's name/birth; 5/5
Status 112percent Aug 12, 2022
Completion Status:
181/202 strawberries: 175 red strawberries, 4 golden strawberries (1A, 2A, 3A & 4A), winged golden strawberry and moon berry.
Missing 21 golden strawberries.
Status El_Diegote Jun 26, 2022
I have died like a thousand times and am just entering lvl 5. I have noticed something not only about my approach to the game but about my approach to life: recklessly facing challenges (like getting a strawberry that floats in the middle of a thousand spikes) and figure the way while going to. I don't think this moment was …
Read moreI have died like a thousand times and am just entering lvl 5. I have noticed something not only about my approach to the game but about my approach to life: recklessly facing challenges (like getting a strawberry that floats in the middle of a thousand spikes) and figure the way while going to. I don't think this moment was deep enough to start changing my life decisions though, but there are still a few chapters left so we'll see.
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