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Final Fantasy X HD Remaster

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Final Fantasy X HD Remaster

Dec 26, 2013

Remaster of Final Fantasy X International

4.33 average rating based on 3 ratings

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Final Fantasy X HD Remaster was released individually in the Japan and Asia regions. Outside of these regions, only Final Fantasy X has a physical release, but it includes a download code for Final Fantasy X-2. Those who pick up both Final Fantasy X and Final Fantasy X-2 on PlayStation Vita can swap saves between systems to transfer data between the standalone Vita version and the PlayStation 3 counterpart.
Release Dates
Dec 26, 2013 (Japan)
PlayStation 3, PlayStation Vita
Mar 18, 2014 (North_America)
PlayStation 3, PlayStation Vita
May 12, 2014 (North_America)
PlayStation 4
May 14, 2014 (Worldwide)
PlayStation 4
May 12, 2016 (Worldwide)
PC (Microsoft Windows)
Apr 16, 2019 (Worldwide)
Nintendo Switch, Xbox One
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User Stats
8
In Collection
0
Wish Listed
0
Playing
1
Backlogged
How Long Is Final Fantasy X HD Remaster?
Main + extras: 158.0 hours
100% completion: 100.0 hours
Total completions: 2
Related Content
hay
hay updated their status Mar 22, 2026
hay updated their status Mar 22, 2026

They really figured out how annoying healing up your party is with low potency items and spells, introduced “Quick Recovery”, only to forget about it in Final Fantasy VII Remake, huh?

liketheaward
liketheaward updated their status Mar 9, 2026
liketheaward updated their status Mar 9, 2026

I ran into the first boss I had trouble with (Seymour Flux). After getting a game over I was dismayed to have to sit through a 3-4 minute unskippable cutscene before I could reattempt the fight, so after the second game over I looked for some strategy hints online so that I wouldn't have to keep doing that...

The strategy relied pretty heavily on Tidus having Hastega, which he was still 13 moves away from on the sphere grid. (I had already been trying to have him cast Haste on everyone during my two failed attempts, but the boss kept Dispelling my buffs faster than I could set them.) I had to wait until the weekend to do that, because I will fall asleep doing something at night after work that's as dull as grinding random encounters for AP.

To make it somewhat less monotonous, I backtracked as far as I could without access to the airship and then busied myself with catching 10 of each area monster for the monster arena in all 3 areas leading up to my current area. (And here I thought I wasn't going to bother with the monster arena stuff!)

Along the …

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I ran into the first boss I had trouble with (Seymour Flux). After getting a game over I was dismayed to have to sit through a 3-4 minute unskippable cutscene before I could reattempt the fight, so after the second game over I looked for some strategy hints online so that I wouldn't have to keep doing that...

The strategy relied pretty heavily on Tidus having Hastega, which he was still 13 moves away from on the sphere grid. (I had already been trying to have him cast Haste on everyone during my two failed attempts, but the boss kept Dispelling my buffs faster than I could set them.) I had to wait until the weekend to do that, because I will fall asleep doing something at night after work that's as dull as grinding random encounters for AP.

To make it somewhat less monotonous, I backtracked as far as I could without access to the airship and then busied myself with catching 10 of each area monster for the monster arena in all 3 areas leading up to my current area. (And here I thought I wasn't going to bother with the monster arena stuff!)

Along the way I ended up doing a side quest that unexpectedly turned a heretofore mysterious and useless item into a useful one, allowing me to open two chests I'd spawned earlier but hadn't been able to open - one containing Kimahri's ultimate weapon and one containing Yuna's.

By the time I finished collecting monsters in those areas, Tidus had enough SP to acquire Hastega, and as a bonus I had enough gil to buy new weapons for Kimahri and Lulu, and to put Zombie Ward on every party member's armor. That time around I had no trouble beating the boss on my first try! The story twist that followed was one I actually hadn't seen coming at all, either. Onward I press...

Read Less
liketheaward
liketheaward updated their status Mar 3, 2026
liketheaward updated their status Mar 3, 2026

I've made a lot of progress in this game. I had just exited the Via Purifico before calling it quits last night. There was a minor "twist reveal" in the story a couple hours before that which I'd been predicting since pretty early on (that summoners sacrifice themselves to defeat Sin), so it was nice to have that confirmed, and the reveal was nicely played - I even got a little misty eyed and tight in my throat despite knowing ahead of time that it was coming, because it was so well-executed.

I'm finding the weapon customization system kind of annoying. The cost of adding one trait to one weapon or armor feels way too steep considering how many party members there are and how many different weapons they can all obtain. A large majority of available traits require large to huge quantities of rare mats that you can only get by stealing in combat or finding them in limited quantities inside chests, and the thief only just recently joined the party so even having her steal in virtually every encounter hasn't amassed enough to do shit with shit.

Also, teaching your Aeon new moves basically draws on the …

Read More

I've made a lot of progress in this game. I had just exited the Via Purifico before calling it quits last night. There was a minor "twist reveal" in the story a couple hours before that which I'd been predicting since pretty early on (that summoners sacrifice themselves to defeat Sin), so it was nice to have that confirmed, and the reveal was nicely played - I even got a little misty eyed and tight in my throat despite knowing ahead of time that it was coming, because it was so well-executed.

I'm finding the weapon customization system kind of annoying. The cost of adding one trait to one weapon or armor feels way too steep considering how many party members there are and how many different weapons they can all obtain. A large majority of available traits require large to huge quantities of rare mats that you can only get by stealing in combat or finding them in limited quantities inside chests, and the thief only just recently joined the party so even having her steal in virtually every encounter hasn't amassed enough to do shit with shit.

Also, teaching your Aeon new moves basically draws on the same resource pool and you have multiple Aeons to worry about too. Altogether it feels like if you're not going to camp out in the field grinding random encounters for hours on end in every area, both of these systems might as well not exist for you.

On the bright side, most of my party members have gotten far enough along their sphere grid paths to be mastering a second or even third set of moves which is exciting. I taught Kimahri all the basic black magic skills and then backed him up a bit and now he's learning all the status effect attacks. Since he also has Piercing on most of his weapons he can be a backup for Auron, Wakka, or Lulu - not a strong as any of them but what a range of skills! Tidus has been learning time magic, and I'm a few moves away from Yuna learning Use and Steal to back up Rikku.

Read Less
liketheaward
liketheaward updated their status Feb 23, 2026
liketheaward updated their status Feb 23, 2026

I'm only an hour in, but so far this is my least favorite Final Fantasy. 🫤

I'll stick with it for at least a few more hours to give it a chance to hit its stride and win me over.

It's mainly the movement/navigation that's dragging the experience down somewhat. I'm used to earlier 3D FFs with pre-rendered backgrounds that often had you running through sections with an unusual/artistic fixed camera perspective, but the technique feels a lot more awkward here, in a more fully 3D world instead of the almost isometric/three-quarters backgrounds that 7 and 9 featured.

These more cinematic but less easily navigable camera angles also feel a lot more overused. They make me move towards the camera without being able to see where I'm going way too much, and are also getting a lot play out of scenes where I have to watch my character getting tinier and tinier in the distance.

No full size map and you can't turn the mini map off either. This feels like a particularly awkward chapter of the franchise's 3D evolution.