Status killerstar Jan 6, 2024
OK, custom game launchers need to fucking stop. If i double click on a game's icon I want the game to boot up, not for it to open an unrelated piece of unwanted software that nags me to create an unnecessary account.
Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Wii U · Xbox One
3.88 from 571 ratings
3602 members have it in their collection · 75 playing now · 1594 backlogged · 206 wish listed
How long? Main story 120h (from 4 logged playthroughs)
Status killerstar Jan 6, 2024
OK, custom game launchers need to fucking stop. If i double click on a game's icon I want the game to boot up, not for it to open an unrelated piece of unwanted software that nags me to create an unnecessary account.
Status anarchistica Jan 5, 2023
This is free in the Epic store this week:
https://store.epicgames.com/en-US/p/kerbal-space-program
Next week we get First Class Trouble.
Status 112percent Aug 12, 2022
Completion Status:
Achieved interplanetary travel and researched the entire tech tree.
Status killerstar May 30, 2020
As an unintended side effect of today's Dragon Capsule launch, Kerbal Space Program has gotten slightly more popular.


Status Garo Apr 22, 2018
Okay so I've gone back to Minmus. Picked up a bunch of money rescuing someone there and also planting a flag. I was able to unlock a few more techs, and am pretty close to having the KSC fully upgraded. Unfortunately I am currently unable to find a suitable launch window to any planet atm. However something should hopefully come …
Okay so I've gone back to Minmus. Picked up a bunch of money rescuing someone there and also planting a flag. I was able to unlock a few more techs, and am pretty close to having the KSC fully upgraded. Unfortunately I am currently unable to find a suitable launch window to any planet atm. However something should hopefully come up soon. My probe to Eve should at least be arriving soon.
I don't think this was an intended use of the Rovemate, but it works really well for finding anomalies
The Mun space station with landers and transporters
I designed this science reentry module for cheaper recovery of science. Then I realised I forgot to put control pods on each science container, so the whole thing had to come back. Fortunately it survived reentry and brought some science with it
I had a small heart-attack as the science modules flipped into the water, but the science made it home
The current state of the Kerbin space station, complete with science reentry and Kerbal reentry modules
Fuelling up a space station in preparation for entering a solar orbit for asteroid mapping
Status Garo Apr 15, 2018
Hmm...
You can never have too many docking ports
TFW you press Z instead of X
Haven't been able to do much lately because of life. However I have put a space station into mun orbit, and I built a craft to transfer fuel between the space stations. Basically it's a flying fuel tank. I also built a mun lander …
Hmm...
You can never have too many docking ports
TFW you press Z instead of X
Haven't been able to do much lately because of life. However I have put a space station into mun orbit, and I built a craft to transfer fuel between the space stations. Basically it's a flying fuel tank. I also built a mun lander which works reasonably well. It uses the atomic engine for de-orbit, but because that engine is too long for the landing struts, it must flip over and use 4 vernor engines to land. Works okay if you remember the oxidiser. There is still unfortunately not enough fuel efficiency to explore more than a few sites at once, but rovers and maybe mining should fix that. Another option might be to build a refueling base on the mun, but I'm not sure about that.
Anyway still haven't gone to any other planets, but it should happen soon. Right now I'm just building funds and science, and getting the stations fueled up. It's gonna be an adventure, we're going on an adventure Charlie.
Status Garo Mar 23, 2018
I built a rover and put it on the Mun. I flipped it over after about a minute. ;_;
Eh, just stick it on the side
We didn't pick an optimal LZ, but everything is in one piece

Bugger
Anyways I did polar surveys of the Mun and then Kerbin. I don't know what the point was but I did …
I built a rover and put it on the Mun. I flipped it over after about a minute. ;_;
Eh, just stick it on the side
We didn't pick an optimal LZ, but everything is in one piece

Bugger
Anyways I did polar surveys of the Mun and then Kerbin. I don't know what the point was but I did it. For some reason the overlay glitched out and was visible in normal flight. I have no problem with this but when I reloaded it disappeared.

I unlocked the nuclear thruster and now I am realising that I probably won't need to wait for launch windows. All you really need is to set up space stations to act as refueling stations. You can have as much delta-v as you want as long as you have the patience and money to send up refueling missions. Fortunately I have gotten pretty good at docking now, it only takes maybe 5 minutes to dock once you understand it.
Refuelling mission to the Kerbin space station just prior to docking
I also brought up a spacecraft designed for ferrying crew between space stations. The real savings don't come from making rockets that can be recovered. The savings come from never needing to come back down. The space station helps with this because you can process research up there and also level up your crew. Anyway now I am just finishing my exploration of the Mun and then will finish Minmus. After that I guess it will be time to see the rest of the neighbourhood.
Status Garo Mar 11, 2018

Woo, KSP 1.4 is out. Too bad it doesn't support my mods yet, so I rolled back to 1.3.1.
I gathered science from the badlands. Now I just need to do north and south poles. I found a trick to increase LOD, however increasing it too much will kill the framerate and loading times, so I just increased it a …

Woo, KSP 1.4 is out. Too bad it doesn't support my mods yet, so I rolled back to 1.3.1.
I gathered science from the badlands. Now I just need to do north and south poles. I found a trick to increase LOD, however increasing it too much will kill the framerate and loading times, so I just increased it a little bit. It really helps when landing, otherwise there's a tendency for terrain to suddenly look very rough when you're already committed.
Experiments in STOL and VTOL
I did some experimentation with VTOL and STOL with a plan to help with exploration of Kerbin. I had some success with STOL aircraft... I was worried that vertical engines would flame-out due to lack of airflow, however this doesn't seem to be an issue. After many, many design iterations, I have an aircraft capable of landing in a couple of aircraft lengths. In order to perform a short landing, I have an action group to shut off the forward engines. The vertical engines only have enough power to slow descent, not eliminate it, so it must be timed so that you are landing at a speed just high enough for the wings to still have some lift. The engine is shut off, so there is no go-around. Fortunately the landing gears are capable of surviving a pretty rough landing.
First STOL landing. The airframe might need some maintenance.
However it is very fun to fly around the mountains with it. It is apparently capable of entering an unrecoverable flat spin, so that's cool. I haven't tested the range yet, but it's probably not very good. But with drop tanks it might be possible to reach anywhere on Kerbin. Maybe I could even establish a refuelling base somewhere.
There's a nice cliff near the KSC which I call Pride Rock. If I can land on that then I should be able to land on anything. Unfortunately I haven't managed to land on it yet...
Approaching Pride Rock. I have some newbies filling in for the veterans, who are currently on an... extended mission.
Approaching in STOL configuration
Oh no
At least the failures look nice
I had some success with a VTOL. Basically the same airframe but with like 3x the vertical thrusters. However I doubt it has a useful range. I did land it on top of the VOB helipads and plant a flag, so it works well enough at the KSC.
VTOL 101: More engines
There are no Easter Eggs up here. Go away.
Status Garo Mar 4, 2018
The probe is still on the way to Eve, and there's like a year until the Duna launch window 😴 Oh well, I have gathered most science from Kerbin, and there's still a lot of work to do on the Mun and Minmus. I recently completed three missions at once: Land some tourists on the Mun, plant a flag on …
The probe is still on the way to Eve, and there's like a year until the Duna launch window 😴 Oh well, I have gathered most science from Kerbin, and there's still a lot of work to do on the Mun and Minmus. I recently completed three missions at once: Land some tourists on the Mun, plant a flag on the Mun, and do some science on the Mun. I've mostly re-learned all the orbital stuff, even some gravity assist stuff. I've unlocked most of the tech tree, but the remaining techs will obviously require the most science. Still tons of work to do if I want to get flags on all the planets.
One of my tourists was lucky enough to fly through a canyon on the Mun. He somehow survived despite loss of comms.

Looking for the badlands (I didn't find them):

Headbutted a solar panel... Didn't really need it... Oh no

Status Garo Mar 2, 2018
Okay, back into KSP. I was hella confused going back to an old save, but there's no way in hell I'm going to unlock half the tech tree again. So far I've had manned missions to Mun and Minmus. I have a long-range comms satellite set up, and I have an unmanned probe heading to Eve, because Duna isn't in …
Okay, back into KSP. I was hella confused going back to an old save, but there's no way in hell I'm going to unlock half the tech tree again. So far I've had manned missions to Mun and Minmus. I have a long-range comms satellite set up, and I have an unmanned probe heading to Eve, because Duna isn't in the launch window right now I guess. Hafta wait 171 days for arrival at Eve. I guess I'll screw around with telescopes and rovers until then. The plan is to just swing by and have a look at it and get basic science.
So far only using Kerbal Alarm Clock mod. I want to finish this on vanilla before trying anything else. Might look at some atmospheric mods though.

Status Garo Nov 28, 2017
A pretty awesome game. Teaches you orbital and delta v stuff. Is just fun exploring the planets. Still having stuff added I think.
Some things that could be improved:
A pretty awesome game. Teaches you orbital and delta v stuff. Is just fun exploring the planets. Still having stuff added I think.
Some things that could be improved: