Main game
2.50 average rating based on 654 ratings
Honestly, I waited till I could get this off Ebay for $10. I’d seen all the reviews about the shit show that was this game’s launch and I figured $10 was a good price of admission. Nearly a year after its release, the game has started to redeem itself… kinda, sorta.

Much like how New Vegas shared a lot of F3’s gameplay, 76 shares gameplay from F4. The shooting and base building work exactly the same. There are a few add-ons, such as the survival meters that see you having to manage your water and food. Luckily the survival systems aren’t super intrusive like an early access Steam game. You can fill your bars quickly and if they do drop down it acts like the radiation system where it cuts into your HP or AP. The environment plays a bigger part in gameplay as well. Some of the harder hit areas require you wear a gas mask to avoid contamination and you can catch diseases from the gnarly looking animals or eating raw meat. The armor system from F4 has been improved too, you can actually wear armor under your outfits, not just with special under armor suits. Something that …
Honestly, I waited till I could get this off Ebay for $10. I’d seen all the reviews about the shit show that was this game’s launch and I figured $10 was a good price of admission. Nearly a year after its release, the game has started to redeem itself… kinda, sorta.

Much like how New Vegas shared a lot of F3’s gameplay, 76 shares gameplay from F4. The shooting and base building work exactly the same. There are a few add-ons, such as the survival meters that see you having to manage your water and food. Luckily the survival systems aren’t super intrusive like an early access Steam game. You can fill your bars quickly and if they do drop down it acts like the radiation system where it cuts into your HP or AP. The environment plays a bigger part in gameplay as well. Some of the harder hit areas require you wear a gas mask to avoid contamination and you can catch diseases from the gnarly looking animals or eating raw meat. The armor system from F4 has been improved too, you can actually wear armor under your outfits, not just with special under armor suits. Something that does make a comeback that I could take or leave, is item degradation. Weapons don’t break down too quickly, but repairing them, & crafting ammo, can start to eat into your junk pile. Food can spoil, which that’s one thing the game doesn’t mention, and there’s no alert that you’re about to have something spoil. This means you can end up carrying around lots of useless food and if you want to do the Nukashine quest, it can be hard keeping your corn preserved. Still, these are great little gameplay features that add more to the world building. Unfortunately given this game’s reputation, these feel less like developers making new advancements and more like them trying to add in something good to distract you from the crappiness.

So, about the crappiness. I avoided this game at launch because the state they released it in was unprofessional for a AAA developer. Granted now, the game is pretty stable and the bugs have been worked out. A few ghouls have an issue of dying standing up and every once in a while coffee cups fall through the countertops, but the server rarely crashes and physics work like they should. Even though it all works fine now, we shouldn’t overlook that Bethesda should’ve tried a little harder before the release. They aren’t some indie, only 2 employees working in a basement, shoestring budget, developers. Something else that’s crappy, the micro-transaction store. They are all cosmetic items, but they are awful pricey; $8 for armor paint, $5 for some tables. There are other parts of the game that aren’t “crappy”, but maybe not the best choices.
After playing this game for umpteen hours I’ve come to the conclusion that this is a decent, post-apocalyptic shooter, but a terrible Fallout game. The big issue is the story. There’s no people left in Appalachia, just robots and they just have one or two canned lines, no dialogue system. All of the main quests are either a robot or holotape telling you to go find a person, then shock of all shocks, they’re either dead, another robot, or have left the state. The big quest you get sent on is told to you via holotape. You’re looking for a cure to the Scorched Plague that ravaged the population (Bethesda’s excuse for having no NPCs). There’s no real motivation for this quest, it’s just that you had nothing better to do. I had the same issue with Horizon Zero Dawn, I’m more interested in the people living in the wasteland now, not the people from the past. I haven’t made it all the way through the story yet, and I don’t plan on it with Greedfall out this week. There were a few side quests that do feel more like a Fallout quest, one that stands out is at Ft. Campbell. The drill sergeant robots make you dress as a soldier and put you through basic training. It’s the closest this felt to a Fallout game.
As the big selling point lets you know, this is a multiplayer Fallout. This adds to the feeling of it being a bad Fallout game. You are limited on what you can sell to vendors and the sell prices are greatly reduced, while the buy prices are exuberant, making it hard to save up caps. You come across ammo and chems a lot less frequently than in other Fallouts. When you hit a certain part of the story quests, the enemies go from being around your level to being 20+ levels higher. Enemies that are even a few levels above you turn into bullet sponges. This is a mix of, 1. the world is instanced in a way that if a higher level player went through there earlier, the enemies are set at that level, and 2. that as a multiplayer game they expect you to do some grinding. I despise grinding, especially since most of the daily events are the boring “kill 5 of these” or “restart the 3 generators”. It’s about impossible to play this as a solo game at certain parts. Granted this game made me figure out what Discord was & as such I’ve met some new PSN friends that have been more than helpful in getting me through the game.

Since I had little interest in the main story, I sorta made my own story, which was to be the best damn Civil War reenactor in West Virginia. I roleplayed as a Union soldier, including only using the antique weapons. It makes fighting some enemies a little harder due to the long reload times, but it’s fun. The other part of this game I enjoyed is what I enjoy in any Fallout game, exploring the world. This was more prevalent here, because I am a stone’s throw from WV and have been to many of the real life locations. It was cool to walk across the New River Gorge Bridge and visit Point Pleasant. I finally got to see my home state of Ohio in a Fallout game, granted it was inaccessible across a river, but hey, Ohio!

Behind Vegas, this setting is my favorite in a Fallout game. I love Appalachian culture, history, and the mystique of coal miners, and Bethesda did their research in this respect. I’m kinda disappointed this game was a multiplayer spin-off because this world is worth exploring, even though this feels more like a walking tour of a Fallout world. Most of the locations are in the overworld with not as many separate dungeon areas you can go explore. Branching off of that Appalachian culture is the folklore, which means cryptids. Again, I love cryptids, I run a YouTube channel dedicated to the history and mysteries of them. It’s awesome fighting the Fallout versions of Mothman, Snallygasters, the Grafton & Flatwoods Monsters, Sheepsquatch, and so on. The Wendigos are a real bitch to fight, and technically they are more associated with the Great Lakes region, not West Virginia.

Being this is coal miner territory, the radio is very country heavy, like New Vegas, which is great. I loved hearing some Tennessee Ernie Ford. I grew up listening to “Sixteen Tons”. The shuffle on the radio seems off though. I barely heard the good Ford songs, but they played “I Didn’t Know the Gun was Loaded” ad nauseam. The ambient soundtrack music is good here too. It’s the typical minimalistic sounds with a little bit of guitar twang in there.

All in all, the game’s come a good ways from that dismal launch. I can now say it functions as a game, but that doesn’t mean all should be forgiven. Whether you’ll enjoy it is determined by your predilection for the more grindy games. I prefer to play games for the narrative and story, and this game doesn’t hold my interest after the first few hours, but I know some people enjoy games more for the grind and getting the biggest numbers. Those people will get hours out of this game. The world is fun to explore with a killer soundtrack, but you have to be warry of high level enemies. Again, the takeaway is “Decent shooter, terrible Fallout game”.
Repetitive, unplayable and buggy game with really outdated mechanics. Even if it`s an RPG, most of the game is about shooting creatures, and the shooting mechanic Is terrible.
I really loved the setting and concept of Fallout 76: it's soon after the bombs and society is just beginning to recreate itself. The West Virginia location is fresh, too. It's a really beautiful place just to walk through.
So it's a shame they made it a MMORPG and larded it down with all the worst game mechanics of the past decade. If Bethesda had taken this setting & concept, added real NPCs (rather than just dead ones) and made that Fallout 4, I think we would have ended up with one great game rather than a middling Fallout 4 and the unfortunate Fallout 76.
Интересный мир, который хочется исследовать. Узнаваемый сеттинг в который влюблен с первых частей. Все это поломано онлайн-составляющей, глючащими заданиями и абсолютно лишними ограничениями в части необходимости регулярного питания, ограничения максимальной суммы крышек и снующими вокруг игроками-выживальщиками. До конца игру не прошел, но был близок. Задание запуска ракеты окончательно выбесило цикличностью исполнения, заниматься которым совершенно не хочется. Все что мне надо было знать об этой игре к этому моменту я уже узнал. 69-й уровень это я считаю прилично. С грустью констатирую, что серия мертва.
Fallout 76 fails at many things, but its core gameplay is still fun and engaging. This is enough to keep you going, but it is not what you would expect from an online-based AAA, and even if all the bugs can be fixed, there are many things (combat, mission design, inventory system) that would be much harder to fix. Fallout 76 is effectively about base-construction, survival and world-building, not the story and your part in it, which isn’t a bad thing. The execution is though.
so this is free this week to 'celebrate' season 2 of the show and i am curious to play it (always have been) just to see what it's about... but man nobody has anything good to say about it on this site 😆
I’ve loved the fallout franchise, but this just feels like a money grab. Joyless without playing without friends.
My friend asked me to brush off my 2021 save file and jump back into Fallout 76. Despite starting several new saves over the years I still haven't really found out what this game is about. Today I saw locations I'd never seen before since owning the game in 2019. My higher level friend fast travelled all over the map and I followed him on a whistle stop tour of the wastes (it doesn't cost caps to fast travel to a team member).
What I found was that I had been playing the game all wrong. To progress, you're best off following the chain of in-game 'Events' that pop up every few minutes as they dish out a ton of XP and rewards such as caps, meds, and weapons. What this results in though is the game effectively becoming a wave based shooter with high level players blitzing enemies in seconds, and a loading screen slog fest as you drag your backpack from location to location. This might be a lot of peoples cup of tea, I am a fan of wave based shooters after all. But personally, because it's the fallout franchise, I feel incredibly let down by this …
My friend asked me to brush off my 2021 save file and jump back into Fallout 76. Despite starting several new saves over the years I still haven't really found out what this game is about. Today I saw locations I'd never seen before since owning the game in 2019. My higher level friend fast travelled all over the map and I followed him on a whistle stop tour of the wastes (it doesn't cost caps to fast travel to a team member).
What I found was that I had been playing the game all wrong. To progress, you're best off following the chain of in-game 'Events' that pop up every few minutes as they dish out a ton of XP and rewards such as caps, meds, and weapons. What this results in though is the game effectively becoming a wave based shooter with high level players blitzing enemies in seconds, and a loading screen slog fest as you drag your backpack from location to location. This might be a lot of peoples cup of tea, I am a fan of wave based shooters after all. But personally, because it's the fallout franchise, I feel incredibly let down by this installment. For me, this is not what the last three major fallout games have embodied, and I feel as if the soul of the game has completely dissapeared in this case. Hopefully one day in the (probably distant) future we'll return to the franchise.
Fallout 76 is a blast. It runs poorly, it's buggy, it crashes discouragingly often, and it's a blast despite all that. It's the Falloutest Fallout that ever Fallout'ed. Whereas all other entries in the franchise strive to tell a deceptively deep story, rife with themes and motifs about the human condition, empire, warfare, governance, and so on, Fallout 76 is instead just a celebration of Fallout. And I'm here for it. A game like Fallout 76 doesn't need to be on the same storytelling level as its predecessors. Fallout 76 is primarily about fun as it pertains to the mechanics introduced with the "modern" games starting with Fallout 3 and developed further with New Vegas and Fallout 4. It's a good time whether you're by yourself or with friends. I'm not anywhere close to being done with it but I'm looking forward to continuing it, whenever the mood strikes me.
It does seem that 2nd time is the charm here (See older updates here: https://www.grouvee.com/user/3DMYSTIC/status/?game=67004)
I have officially burned myself out and need a few days away from this, but somehow FO76 has become my "main game" as of late-- my most enjoyable casual "turn it on and chill" game, in my rotation.
There is a sense of disappointment and sadness that I am sure I share with the developers of this game. Many people will never play it because of it's horrible launch and further disastrous issues. While I view the game design as outdated, played out, and a dangerous look at what we may receive with Starfield and ES6 if Bethesda cannot innovate-- the designers here have really landed on something unique with 76. There is a clear vision that they attempted and for those who are paying attention, it will connect. This is a different type of Fallout game, and a different type of open world survival crafting game.
It seems to me that they succeeded on many fronts when it comes on giving us the feeling of being one of the very few sole survivors of an apocalyptic wreck where most of the others who …
It does seem that 2nd time is the charm here (See older updates here: https://www.grouvee.com/user/3DMYSTIC/status/?game=67004)
I have officially burned myself out and need a few days away from this, but somehow FO76 has become my "main game" as of late-- my most enjoyable casual "turn it on and chill" game, in my rotation.
There is a sense of disappointment and sadness that I am sure I share with the developers of this game. Many people will never play it because of it's horrible launch and further disastrous issues. While I view the game design as outdated, played out, and a dangerous look at what we may receive with Starfield and ES6 if Bethesda cannot innovate-- the designers here have really landed on something unique with 76. There is a clear vision that they attempted and for those who are paying attention, it will connect. This is a different type of Fallout game, and a different type of open world survival crafting game.
It seems to me that they succeeded on many fronts when it comes on giving us the feeling of being one of the very few sole survivors of an apocalyptic wreck where most of the others who made it are still locked underground.
I really would like to be able to go back and play a "legacy" version of the game before the (much needed, well received) updates. I would like to see where they were able to further develop on their vision by adding NPC's and addressing other player complaints, and also where they may have had to compromise/dilute on this vision.
Looking forward to having this around for however long dual completion on Xbox and PC takes. Great casual game. Running into some issues in the level 20's with keeping currency (Caps) and healing items (Stimpaks) around. I don't mind that, as this is giving the game a hardcore feeling that I always self impose when playing other Bethesda Fallout games.
2nd time is the charm?
I am attempting to play this for the 2nd time, trying to appreciate what good there is. I am about 2 hours into this newest session, this time on Xbox Series S with Game Pass. My previous playthrough was on PC via Steam.
Thus far the music is excellent as I remembered. There is a great deal of story telling through holotapes which is fantastic, although flawed in practice, as picking up a new holotape while listening to one you had previously just picked up will automatically stop the tape that was playing.
I recall these small issues slowly mounting up, and with the addition of some serious game breaking technical issues, I quit my first playthrough after 5 or 6 hours in, out of pure disgust for the product I had paid for.
My intention with this playthrough is to finish the "main" quest and enjoy the atmosphere for what it is.
Playthroughs-
Got about 5 or 6 hours in, started building a cool base
Half of the quest/map markers didn't work when I played back in January 2022. Making quests basically not completable. Some quests also repeated infinitely when you would get to the last step. Most bullets went through enemies, who would electric slide their way all around the game in a frozen pose. Easily one of the worst pieces of software I have ever tried to use. Stinks too, I was eager to see more of West Virginia.
Don't play this. You will eventually encounter the enemy regeneration bug, where whenever you would take an an enemy down to 0 hp they would keep regenerating and you would end up wasting all your stimpacks and ammo.
Started this game again for the third time, this time with friends in an attempt to find some level of enjoyment in the game. I'm a huge Fallout fan and I thought the fun factor would increase dramatically with friends but despite joining the same team I could not find a way to track quests together as a party?
Is this really how fallout was designed to be played? teams going around doing their quests together but all separately repeating each others actions over and over in order to try and keep track of the same quest? Or did they design the game to be played solo but with multiplayer aspects like meeting other players, trading etc?
To me, judging by the fact there's no team sharing quest progress I suspect its the latter... But then why make the game so bland if at its core its a singleplayer experience? The more I think about this game the more frustrated I get. It seems caught between two worlds - Singleplayer and Multiplayer.
They should have given the fans what we wanted, which was a singleplayer fallout game with co-op features at best.
my absurdly Marvel-infected brain throughout the entire Fasnacht event every single time I walked past a dead Super Mutant Suicider that happened to be sprawled on its front like this:
haha that really is Appalachia’s ass

happy Fasnacht to all, and to all a good RNG

I FOUND THE FINAL PAM’S HOUSE AND I WASN’T EVEN TRYING
I mean it was on my to-do list but I didn’t even realize I was in the area, I just happened to be visiting another player’s camp and figured I’d check the other houses in the area for loot, and...huh, there’s a baby doll’s head in the fridge, that’s weird, and the remains of a Mr. Handy in the kitchen, and WAIT A SECOND THOSE ARE THE LETTER BLOCKS ON THE TV
also I took a selfie with Roachie (uh and I was wearing a demon mask because of Fasnacht, but also it seemed like the type of thing Pam would appreciate)
the real problem with me and Bethesda Fallout games is that I’m really just...pathetically easy to please
like, maybe it’s buggy as hell and the writing is just so-so and Bethesda kinda sucks as a company and it’s an obvious cash grab that isn’t that great with existing lore, especially when they’re more or less becoming the capitalist parody that the series used to satirize, and Fallout 76 in particular is weird because I do hate that it’s online-only and the addition of human NPCs two entire years after launch makes a lot of things really strange in an immersion-breaking way, and really you could keep going for a while in that vein
but
is it 3D? is it pretty, at least from a bit of a distance? is there a massive open-world ruined wasteland you can explore for hours, constantly stumbling across pieces of environmental storytelling in the fascinating remnants of the old world and the ways people have started to build a new society in the (often still irradiated) ashes? even better, does your new engine, despite its limitations, at least allow for more than a small handful of basically the same interiors repeated over and over again …
the real problem with me and Bethesda Fallout games is that I’m really just...pathetically easy to please
like, maybe it’s buggy as hell and the writing is just so-so and Bethesda kinda sucks as a company and it’s an obvious cash grab that isn’t that great with existing lore, especially when they’re more or less becoming the capitalist parody that the series used to satirize, and Fallout 76 in particular is weird because I do hate that it’s online-only and the addition of human NPCs two entire years after launch makes a lot of things really strange in an immersion-breaking way, and really you could keep going for a while in that vein
but
is it 3D? is it pretty, at least from a bit of a distance? is there a massive open-world ruined wasteland you can explore for hours, constantly stumbling across pieces of environmental storytelling in the fascinating remnants of the old world and the ways people have started to build a new society in the (often still irradiated) ashes? even better, does your new engine, despite its limitations, at least allow for more than a small handful of basically the same interiors repeated over and over again so that you’re genuinely coming across new stuff ALL THE TIME? is the character creator reasonably robust? can you switch between first and third person so you can actually see your character? can you loot anything that isn’t nailed down and actually do something with most of it? can you have a house of some kind and decorate it?
then I probably will quite happily explore for hours, constantly getting sidetracked from whatever quest I meant to be doing because ooh, what’s that? hey, new building I haven’t looted! building I’ve already looted but not recently so there might be new stuff, oh god I’m never going to be done, ooh what’s that weird building over there? abandoned hotel!! I love an abandoned hotel!!!! abandoned factory? abandoned museum? abandoned amusement park? I LOVE ALL OF THOSE!!! mmm retrofuturism, love that! this skeleton is holding a teddy bear and that’s sad but oh my god the bear is striped yellow and black and its name is BUMBLEBEAR that’s so cute, haha they made it look like this garden gnome was driving this giant truck, ohhhh wow actual nuclear explosion, I know it’s not that great for lore but wow it’s jawdropping up close
...like I said, when it comes to Fallout games, I’m easy to please