Preliminary: Oooo the guy who did Klonoa, and I'm already feeling these super tight NES responsive controls that I love so. I just played the Ninja Gaiden arcade version and it felt clunkier. So odd that NES started surpassing [some] arcade games in responsiveness. I'm glad you can attack mid-jump, tho disappointed you can't manipulate your jump distance/height more. It's looking like a pick up and play game, tho I do think I might eventually consult maps if the special weapons get confusing or I keep replacing one I like haha. I was having fun with the first stage, found it funny I suddenly/accidentally discovered you can cling to walls/signs lol and then jump off but also really wish the jumping off was more fluid that could have been a lot of fun, and then the darn timer said I had to hurry. I hate timers in action platformers, let me have funnnnn and explorrrre. Now I'm at this odd looking bar presumably for my first boss 
Day 1
Oh wow we have a whole film noir vibe going on with the cutscenes. Super cool and ahead of its time that you can just skip them -- encourages replayability for sure. I'm noticing the great music especially during the cutscenes. And how quick and playable it is. I figured out the 2 bosses and haven't had to look at the StrategyWiki at all, not even for maps. Often the power-ups match what I need (I got frustrated with enemies being on pillars I need to land on but then realized that's what the fire surrounding me power-up was for).
The controls are a bit clunkier than I first considered them but I'm loving it so far. The music, the fast gameplay, the learnable mechanics. And like always, since I started this chronology project, I love when a game allows you to hit away projectiles. I'm already a good way through Act 4 and I just looked--there seem to be 6 Acts. Wellllp. I suppose I won't be OSRS bossing tonight lol. No surprise that in the late 80s I'm defaulting back to my pre-project preference for action platformers and RPGs. Surprise surprise heh. Let's be honest tho this is very Castlevania 1-esque, and considering that's an ultimate Favorite, this makes sense :-p Lol ironically right after typing that, this Castlevania esque screen came up 
I'm never a fan of infinitely respawning enemies, like why even bother killing them then? But it did seem more so to have you learn the pattern, whether waiting a sec or jumping over or slaughtering, in order to solve the situation you're in. Al the music continued to be absolutely excellent, tho without the cutscenes, I'd find the Look a bit underwhelming. The levels and main character sprite just feel boxy and cluttered.
Okay I finally had to resort to StrategyWiki for the Act 4 boss. I kept healing the enemy it seemed? Turns out there's only one real Boss, the rest of the hopping statues are fake. Hm. And Act 5 definitely got more frustrating, still Castlevania esque but teetering on annoying (especially due to the way the enemies respawned, often right after killing them or when stepping on a spot). And some of the times you'd cling to the wall even if you are so clear at the top. Lots of frustrating mechanics in this, but still a great game. I'm now on the final Act, let's see if I can finish this tonight.
Jeez 6-3 was just downright not fun. Ridiculous. Without savestates... I can't even imagine. Oh darn I though 6-4 was the end but I guess there is a 6-5. That's enough for tonight. The difficulty is just obnoxious in the last two Acts (and I see reviews noted that), but it has a really fun early and mid game, and I will still finish this tomorrow/soon.
Day 2
The 6-4 boss continued the "so hard it's not fun" trend, and now I'm in 6-5 and lost my power-up I had. Boo. But this is the final boss. Let me read the StrategyWiki before I get too frustrated with it. (Ironically not much strategy nor some easy trick to it. Here goes nothing). Omg... wait... this is still 6-4. I hate this.
I pushed through. But only with copious abuse of savestates. Too bad the last 2 Acts are un-fun hard, because the music and Castlevania esque gameplay could've made a great game. The ending jingles are pretty good, not spectacular. And the screens are pretty good too. Goodbye Dracula's Castle, er, wait wrong game. But hey, I can't complain -- a sunrise ending segment and then a great credits jam. 


Look: 8/10 Mostly just functional, but I feel like the cutscenes were quite well-done and there were some really stellar colors and moments.
Sound: 8.5/10 This is really what carried the game when the difficulty got to frustrating levels!
Play: 7.5/10 I can't deny my love of Castlevania type gameplay, but sheesh. Acts 5 and 6 just weren't fun. I'm trying to shake off that, and remember those are only 2 acts, and after all, the point of late levels is to be hard and have you keep replaying and replaying the fun early levels. So instead of giving a 7, I bumped it to a 7.5, recognizing that like the first Legend of Zelda and other Nintendohard games the idea was to add replayability with the difficulty. But ugh, those respawning enemies and brutal amount of damage when hit by bosses, without any way to upgrade... meh.
Feel: 8/10 Great Sound, good Look, and the Castlevania derivative, with a great ending. Can't complain.
Attachment: 8/10 This really probly deserves a 7 and, thereby, overall a 3. Since I don't see myself wanting to ever play through to the end with this. But it started a series I've always heard so much about, it encouraged replability with its difficulty, and I can't deny my love of the Konami Castlevania/Goonies 2 style UI and gameplay. On further reflection, this might drop down but for now, it's fine.
Overall: 8/10
Completion: Main Story (with savestate abuse)
Playtime: 1h 30m