Ninja Gaiden (1988)

Tecmo, Tecmo Koei Games

Port of Ninja Gaiden

Family Computer · Nintendo 3DS · Nintendo Entertainment System · Wii · Wii U

3.51 from 674 ratings

1428 members have it in their collection · 25 playing now · 263 backlogged · 119 wish listed

How long? Main story 3h · 100% 3h (from 10 logged playthroughs)

Experience the original adventure of Ryu Hayabusa, the shadow warrior, in this acclaimed and challenging action-platformer from the NES era!
Remove Ads with Grouvee Gold

Release dates

  • Dec 09, 1988 (Full Release) (Japan) Family Computer
  • Mar 1989 (Full Release) (North_America) Nintendo Entertainment System
  • Aug 15, 1991 (Full Release) (Australia) Nintendo Entertainment System
  • Aug 15, 1991 (Full Release) (Europe) Nintendo Entertainment System
  • Jul 28, 2009 (Full Release) (Japan) Wii
  • Nov 13, 2009 (Full Release) (Europe) Wii
  • Nov 13, 2009 (Full Release) (Australia) Wii
  • Dec 21, 2009 (Full Release) (North_America) Wii
  • Aug 29, 2012 (Full Release) (Japan) Nintendo 3DS
  • Nov 15, 2012 (Full Release) (Europe) Nintendo 3DS
  • Dec 13, 2012 (Full Release) (North_America) Nintendo 3DS
  • Jan 30, 2014 (Full Release) (North_America) Wii U
  • Mar 26, 2014 (Full Release) (Japan) Wii U

Also available on

Related

Bundled in

Remove Ads with Grouvee Gold

Featured in lists

Rating distribution

5 stars
108
4 stars
231
3 stars
252
2 stars
65
1 star
17
Remove Ads with Grouvee Gold

Community All Reviews Statuses

BurningKirby

Status BurningKirby Aug 10, 2025

Revisited this today to finally finish it up. The final gauntlet was pretty rough, especially the second boss, which had me second guessing my choice to complete the game. Thankfully I pushed through it and was rewarded with some actual fun with the final encounter.

I can't say that I didn't abuse save states, but I used them more sparingly …

Read more

Revisited this today to finally finish it up. The final gauntlet was pretty rough, especially the second boss, which had me second guessing my choice to complete the game. Thankfully I pushed through it and was rewarded with some actual fun with the final encounter.

I can't say that I didn't abuse save states, but I used them more sparingly than I expected to, and it only felt fair given how much bullshit this game tosses at you. I think if you eliminated the enemies that spawn right on top of you when you're mid-jump and tuned the duration and direction of the hitstun knockback a bit this could be more fun to play but it's pretty good as is too.

Read less
BurningKirby

Status BurningKirby Dec 24, 2024

I've been aware of this game for a long time and had even watched some gameplay but I finally took a crack at it myself and I'm amazed how much fun it is. It's incredibly refreshing having unlimited restarts for each stage and that also makes the difficulty far more manageable than I expected. Gonna have to boot it up …

Read more

I've been aware of this game for a long time and had even watched some gameplay but I finally took a crack at it myself and I'm amazed how much fun it is. It's incredibly refreshing having unlimited restarts for each stage and that also makes the difficulty far more manageable than I expected. Gonna have to boot it up on my Switch someday and see if I can push through it.

Read less
BMO

Status BMO Dec 12, 2024

Dotemu publishing and The Game Kitchen developing a new Ninja Gaiden. I’ll give that a shot.

Retrobert

Status Retrobert May 18, 2021

I beat Ninja Gaiden for the first time! Now it’s time to improve and beat it without losing a life lol

k0rnbr34d

Status k0rnbr34d Jul 28, 2020

So far this game has been very difficult but rewarding to play. When you're getting hit, it looks ridiculous, but when you cut through a level quickly with no mistakes, it looks just like how a ninja game should. That being said -- wtf at the decision to make dying on the last boss send you to of 6-1 instead …

Read more

So far this game has been very difficult but rewarding to play. When you're getting hit, it looks ridiculous, but when you cut through a level quickly with no mistakes, it looks just like how a ninja game should. That being said -- wtf at the decision to make dying on the last boss send you to of 6-1 instead of 6-3, even when you don't get a game over??? I read that this isn't the case in the Japanese version, so I'm making that my excuse to use a save state.

Read less
plasmasnake

Status plasmasnake Jul 20, 2020

Save state assisted completion with Higan. The second to last boss was the hardest, with the two fireballs that follow you. Having the right spirit weapon would have really helped in that and many other cases, I played that boss with none at all.

Chovus

Status Chovus Mar 25, 2019

Played the SNES trilogy version. Went through the first 5 stages without knowing how to use power ups; the only ones I could get to use were spin sword jump and rotating fire. There were so many time where I though "boy a ranged attack would sure come in handy". At stage 6 I looked up a walkthrough to find …

Read more

Played the SNES trilogy version. Went through the first 5 stages without knowing how to use power ups; the only ones I could get to use were spin sword jump and rotating fire. There were so many time where I though "boy a ranged attack would sure come in handy". At stage 6 I looked up a walkthrough to find out; Up + attack?! So simple yet in my random button mashing trying to figure it out I never got it.

I found the respawning enemies and time limit to be very annoying; especially the damn birds that hit harder than swords and guns. The game started off very easy though difficulty ramped up fairly quickly until the 2nd and 3rd last bosses , which were both ridiculously difficult. The final boss was so easy it was a joke.

7.0/10

Read less
NotRegret

Status NotRegret Jul 13, 2018

The game made you feel like a real ninja more and more the better you got. Enemies rush you incredibly fast and hesitation often results in new enemies spawning or getting knocked off a cliff leading to an extremely fast and intense level design that you gave you no time to breathe. The music was heavier than other NES games …

Read more

The game made you feel like a real ninja more and more the better you got. Enemies rush you incredibly fast and hesitation often results in new enemies spawning or getting knocked off a cliff leading to an extremely fast and intense level design that you gave you no time to breathe. The music was heavier than other NES games and the designs and themes more serious, reminding me of the colorful and violent 80s and 90s OVAs. This combined with the how intense it was and it's extremely high difficulty made it stand-out among the other titles on the system. It's place in history is somewhat overblown by people who only look at the console side of gaming history, as there were many other serious extremely hard arcade games around the same type as well, for instance, Strider.

I feel the reputation of NES and extremely hard games, in general, would be better if one of Ninja's Gaiden's sequels got more attention. The first game was filled with some awkward design problems, like how you sometimes get knocked back and end up clinging to a wall making you vulnerable to another hit. It's silly for Ryu to die from inadvertently climbing; to the designer's credit, they did give a lot of hitpoints for an NES game to compensate for the wall problems. The other Ninja Gaidens also had more balanced difficulty curve (as anyone who has beaten this game without save states knows you spend as much time struggling on the last level as all the previous ones combined). So strictly speaking this is the worst Ninja Gaiden on the NES and not an ideal of representation of how to do difficulty in the genre.

There's one thing I think it did better than it's sequels, and better than any platformer I played was the story, in that it fulfilled the role of a story in a platformer perfectly: to draw you in and incentivize you. Ninja Gaiden's story is basically a series of extremely well-paced cliffhangers devoid of any filler or unnecessary length * what happened to Ryu's father* * who is that mysterious woman* the mystery will be revealed but only if you beat this next level. Every scene get's you motivated to chase after and stop the bad guy while edging you on to be worthy of using the Dragon Sword. Platformers are not capable of the same indepth types of stories as RPGs or adventure games, but they can get you really, really pumped to become a master ninja.

Read less