Routine (2025)

Lunar Software

PC (Microsoft Windows) · Xbox One · Xbox Series X|S

3.41 from 29 ratings

102 members have it in their collection · 35 backlogged · 106 wish listed

How long? Main story 9h · with extras 6h · 100% 6h (from 5 logged playthroughs)

Routine is a First Person Sci-Fi Horror title set on an abandoned Lunar base designed around an 80’s vision of the future. Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward.
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Release dates

  • Dec 04, 2025 (Full Release) (Worldwide) PC (Microsoft Windows), Xbox One, Xbox Series X|S
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Featured in lists

GOTY 2025 by LarsFrukt · 40 games · 0
Most Anticipated 2017 by BMO · 15 games · 0

Rating distribution

5 stars
4
4 stars
14
3 stars
3
2 stars
6
1 star
2
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Community All Reviews Statuses

solarplums

Review solarplums 4/5 · Jun 29, 2026

routine ⸜(。˃ ᵕ ˂ )⸝

i love this game so much, genuinely one of the best sci-fi horror worlds i've seen, it's very love-craftian in nature, the monsters are VERY scary, and the art style is truly unique & special. i loved seeing the moon. i really wish all of that was enough for me to give it 5 stars, but genuinely the quests & …

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i love this game so much, genuinely one of the best sci-fi horror worlds i've seen, it's very love-craftian in nature, the monsters are VERY scary, and the art style is truly unique & special. i loved seeing the moon. i really wish all of that was enough for me to give it 5 stars, but genuinely the quests & puzzles ruined the entire gameplay for me. i spent 90% of the game looking up guides on what to do next. while you can look at your tasks on the gun - it doesn't give you mush detail & it was soooo frustrating. i decided to watch the gameplay movie on YouTube for the last hour. disappointing but hope they fix that or offer an easier mode in the future.

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pixelcrypt

Review pixelcrypt 5/5 · Dec 7, 2025

Best First Person Sci-Fi Horror I’ve ever played

Routine is essentially the absolute best case scenario in a subgenre I typically don’t usually enjoy. It has some of the best art direction in any game I’ve played - ever. The sound design is equally impressive, both exuding a kind of 80’s technology meets futuristic Sci-Fi dystopia. But even more remarkable to me is the puzzle design- both the …

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Routine is essentially the absolute best case scenario in a subgenre I typically don’t usually enjoy. It has some of the best art direction in any game I’ve played - ever. The sound design is equally impressive, both exuding a kind of 80’s technology meets futuristic Sci-Fi dystopia. But even more remarkable to me is the puzzle design- both the clever design of the mechanics as well as the brilliant way they are seamlessly integrated into the environment. It all amounts to one of the most unique and engaging games I’ve played in a very long time.

While I do prefer games of this ilk a lot more than the thousands of indie horror walking sims on Steam (of which I suspect the quantity is due to their ease of production), the first-person psychological horror genre is just not quite my taste. It often features a run-and-hide system in exchange for combat, linearity in exchange for interconnected level design, overly simplistic gameplay, and an emphasis on story and atmosphere while often overlooking fun dynamic gameplay. I have enjoyed games like Outlast or Amnesia, but I much prefer the third-person survival horror genre that incorporates the game design philosophy of the 90’s classics.

Routine pretty much breaks through all of my previously held preferences though. Its expertly crafted world just sucked me in and I could not put it down. The gameplay centers around your C.A.T. device, a gun / camera hybrid that allows you view and interact with the world in variety of ways. Much like Dead Space, everything you do in this game is directly integrated into the world itself - all menus, save functions, records, media, and UI is all accounted for in-game.

The art style is hyper realistic (with some cinematic flair), which makes the in-game dated technology shine through in its flawed and crude forms. Your C.A.T. device, which is often required for navigating dark and oppressive environments, will distort the world with low-frame rates, chromatic aberrations, bending light refractions, and blurring effects. This dual-media interplay is just so interesting and immersive and unlike anything I’ve ever experienced.

I truly cannot recommend this gem of game design enough. On top of the unique presentation, the puzzles and level design and yes - the scares - are all equally amazing. It’s a tight little package of perfectly designed horror gameplay and easily one of the greatest games I’ve played this year.

10/10

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