Night Call (2019)

BlackMuffin Studio, Monkey Moon

Android · Mac · Nintendo Switch · PC (Microsoft Windows) · Xbox One · iOS

3.00 from 53 ratings

843 members have it in their collection · 6 playing now · 625 backlogged · 42 wish listed

How long? Main story 3h · with extras 10h (from 5 logged playthroughs)

"Night Call is a new kind of non linear narrative and noire game taking place in Paris, France. Using the real city map (~105 km² or ~40.5 mi²) and the intimacy a taxi can offer, players will meet numerous and unique passengers to talk with. Some of them know things about the killer, others pretend to know things, and some … Read more
"Night Call is a new kind of non linear narrative and noire game taking place in Paris, France. Using the real city map (~105 km² or ~40.5 mi²) and the intimacy a taxi can offer, players will meet numerous and unique passengers to talk with. Some of them know things about the killer, others pretend to know things, and some just need to talk to someone. More than just telling a story, Night Call also aims to show the city of Paris like it is in reality. A bit far from the usual cliché of the city of love. A gigantic city, always in movement, and full of very different people. Every one of them has a story to share. Put together, all these bits of stories will create a unique experience on the way to find the killer's identity." Read less
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Release dates

  • Jul 17, 2019 (Worldwide) Mac, PC (Microsoft Windows)
  • Jun 24, 2020 (Worldwide) Nintendo Switch, Xbox One

Also available on

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Rating distribution

5 stars
2
4 stars
10
3 stars
27
2 stars
14
1 star
0
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Community All Reviews Statuses

DanMaul

Review DanMaul 3/5 · Jun 4, 2021

If you can get your hands on it for cheap and know what to expect, it’s worth giving Night Call a go

Even though Night Call isn’t by any means anything close to a masterpiece, it still offers you a very stylised, somewhat original experience as long as you’re comfortable with what you’re getting. This is essentially a voiceless RNG narrative driven whodunit mystery, set in a noir atmospheric Paris, that has you driving around the capital as a taxi driver trying …

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Even though Night Call isn’t by any means anything close to a masterpiece, it still offers you a very stylised, somewhat original experience as long as you’re comfortable with what you’re getting. This is essentially a voiceless RNG narrative driven whodunit mystery, set in a noir atmospheric Paris, that has you driving around the capital as a taxi driver trying to piece together a murder story. It gives you three different scenarios to choose from, which are basically three variations of the same core experience. Easily the best aspects of this game are the dark, brooding aesthetic it immerses the player in, as well as the story and personality rich characters you come across during your shifts. However, if the impact of the former remains throughout the entire game (and it kind of sticks with you even once you finish playing it), the latter loses a lot of its appeal if you decide to play more than one investigation. This happens because the characters are ultimately the same, sharing many of the same stories you have already come across on your first investigation. For this reason, even though the RNG aspect of each story is able to minimise this, the game suffers from a clear lack of replay value.

Hence the title of this mini-review: if you’re able to get this title heavily discounted - and willing to accept its limitations beforehand, Night Call is still an ultimately enjoyable and visually accomplished experience, that will feel fresh and original as long as you stick to one of its investigations (which will take you no longer than 3 hours to complete). I’d rate it 6/10.

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TheKentuckian

Review TheKentuckian 3/5 · Apr 25, 2020

Red Light Challenge

This game was featured on ACG and it peaked my interest, enough that when it was on sale on Steam I decided to give it a go. It's an indie game with an emphasis on storytelling. enter image description here

Starting off with the art style. The game is all black and white. The lack of color and the fact it's always raining gives …

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This game was featured on ACG and it peaked my interest, enough that when it was on sale on Steam I decided to give it a go. It's an indie game with an emphasis on storytelling. enter image description here

Starting off with the art style. The game is all black and white. The lack of color and the fact it's always raining gives Night Call an intentional noir feel. The fares you pick up are all drawn in a simplified realistic style that is detailed enough to show off their distinct personalities. While most of the game has a interactive novel feel, there are a few moments of animation, you and your passengers have a little loop they go through and some of the pivotal ending scenes have some extra animation to them. enter image description here

I also really enjoyed the music in this game. It is a mix of techno and jazz that fits with the setting of Paris at night. The more sillier passengers you pick up have a fun, light track, while the depressing ones have equally somber music. It helps bring you into the game, while setting a relaxing tone for your playthrough. enter image description here

The story of this game, you play as Houssine, a cabbie in Paris who works the night shift. He's attacked by a notable serial killer and is the only surviving victim. A police detective blackmails him into being her informant/PI , apparently Houssine has a shady past involving a stint in prison. You then go around and visit locations to learn new clues and pick up the suspects as cab fares to prod them for more information. In between that you still have a job to do, and you pick up regular fares as well. If you are expecting something along the lines of LA Noire or a Frogware Sherlock game in regards to the detective gameplay's depth, you're going to be disappointed.
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For me the main focus of the game is going around picking up passengers and listening to their stories. This part reminded me a bit of Where the Water Tastes Like Wine, a game I have an unhealthy appreciation for. There's about 100 or so passengers in Paris and some you can pick up multiple times and you see where they are in life vs last time. Example, there's an CIA agent who talks a little bit more about his life each time you meet him, until he tells you about a kid he helped train who got killed, or there's a movie buff who gives you her deep analysis of some classic film each time she gets in the cab. Some passengers only have one story then they move along.
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There's also a bit of a fantasy twist to this game that I wasn't expecting as well. While most your passengers are regular people, or charicatures of types of people with regular issues about work, depression, sexuality, politics, and cultural divides between generations, there are a few oddities. The first oddball customer you have is Santa and seeing as the game has played it pretty straight so far, you assume it's just a mall Santa. Later on you can give a ride to a robot escaping her creators, a ghost boy, a time traveler, and a magic cat. This low fantasy feel does make the game more fun and gives you a break from real life problems to help a superhero dispose of a bomb, that was a good one. enter image description here

There is a dialogue system and so you can pick how Houssine wants to respond to these people. Houssine has a good sense of humor and is definitely the kind of people person who would excel as a cabbie. I usually went for the friendly sarcastic answers, but I knew when to be quiet and let someone vent as well. My favorite exchange was a passenger who was trying to develop an app that would let cab passengers order food their driver would make during his breaks, and Houssine gave some 'constructive critism' of how crap that idea was. enter image description here

There are three cases in this game, but they aren't connected or chronological. The choice of the case just changes the name of the serial killer and the list of suspects you have. They all start with you being attacked and end with you catching the killer in 6 days. For me it kind of killed the value of playing though it again. I get with how the story ended for me on the first case, it would be weird for Houssine to become a taxi detective, but it just feels like you are losing everything and starting from scratch again. The regular passengers appear in all cases and you do get different encounters, but you've lost that unspoken knowledge of each other, because this is technically the first time you've ever picked them up. I may give Free Roam mode a try just so I can enjoy being a regular taxi driver without having to solve a crime.
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All in all, I would maybe recommend this game on a sale. If you don't mind playing each case like it's the first case you'll enjoy it more than I. Don't buy this for the detective gameplay aspect, buy it for the stories you get to hear as a Parisian cab driver.

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Alphadoriest

Review Alphadoriest 4/5 · Aug 14, 2019

Just Don't Worry Too Much About Making The Right Call

Playing this is the right call! It's a game of two halves. Consistently interesting stories bulwarked by a peerless atmosphere, but a badly executed detective game. Ignore the latter for the writing. enter image description here

Only night call you're getting is the fire department kicking your door down.

A presentational marvel - its noir pastiche, rain-assaulted Paris is haunted by the ashen-faced passengers …

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Playing this is the right call! It's a game of two halves. Consistently interesting stories bulwarked by a peerless atmosphere, but a badly executed detective game. Ignore the latter for the writing. enter image description here

Only night call you're getting is the fire department kicking your door down.

A presentational marvel - its noir pastiche, rain-assaulted Paris is haunted by the ashen-faced passengers whose stories and animations appear ethereal and dreamlike. The perfect illusion of travel is cast by the framed windshield window into our night-time confidant's world - entrenched by Pah-rhee's anatomy and detailed by verisimilar GPS progression. Only with the greyest of hearts could you fault it on the continuity errors between the apparent driving that's occurring and the occasional mention of having 'stopped' or 'turn here.'

A detectorial disaster - is there a bigger sin a game could possibly commit than 'inciting my amateur soapbox rants about the medium failing us on detective mechanics?' Yes - many - but it doesn't make it any easier on you, dear reader. Why Night Call would wish to subject you to me, I don't know. We'll get through it, I promise.

Night Call is a game of two halves. First, however, know that, for goodness' sake, Night Call is worth your time. I played it for ten hours on the PC gamepass, received a review copy and then went on to do exactly the same again on Steam.The former half is being slapped with a 'highly recommended' right here and now.

enter image description here Making you a racist was a bold decision.

The premise is inspired if not delightfully deranged. In the driver's seat of a Parisian taxi driver with a history who's hospitalised by a serial killer, you're subjected to salt-wound rubbing by the police no less. Find the killer or be arrested for the crimes of your assailant. They certainly take 'victim-blaming' to a whole new level. I'm a big fan of the darkest depths of cynicism here.

Because beyond the flick of its hair and a wink, Night Call's voice is yet its strongest suit. Without missing a beat, its writing can jump from cynical, outré and earnest, and always politically-pointed whilst it does it. This isn't equal opportunity South Park wherein everyone's a target and thus no one is. Night Call has a political voice. That it avoids tonal whiplash whilst juggling real life-inspired stories with complete fantasy demonstrates its facility. In spite of some Telltale-esque smoke and mirrors, the dialogue choices feel involved, fun, and consequential. Your knowledge of each passenger is charted and each playthrough leaves a lot of empty space.

It's too bad Call's approach to replayability is slightly borked. Whilst I appreciate the effort of three set killer scenarios (no random generation making detection too predictable - see Shapeshifting Detective), the very same passengers are reset every time to the beginning of their conversations with you. Perhaps if the game prioritised passengers you hadn't encountered before or allowed you to select from a roster your priorities? It's a damn shame that a game so clearly aiming for replayability simply can't escape it in its structural totality.

enter image description here Procrastination sure is one tough demon to scrimmage with.

Right. The fun bit. I'm admittedly fussy with detective mechanics. It seems to me that there are so many ways you could systemise the serial killer hunt in interesting ways. Unfortunately, what it amounts to here is time management between fares and evidence hunting. Run out of money through overly compromising your time and it's game over. Back to the beginning of the night you're on at least. What THIS amounts to, even on the hardest difficulty, is not much more than that you shouldn't splurge money on evidence - which, as we'll see, you really shouldn't worry about regardless. With the amount of passenger shepherding you'll be doing, so long as you're not listening to the radio or reading the paper all night long, you're really not running a real risk of failure.

Evidence collection, as ever, provides some rich character moments free from the seat, but mechanically is ever so underwhelming. You're often simply informed that you've been told information in the abstract - that you later see on an evidence board. It's to simplify development for the different scenarios, etc, I understand, but it's very much the game keeping you at arm's length to the point you don't care.

Its biggest detective sin is that in your final prediction of the killer, the game outright informs you (in a coded way) whether you are correct or not and asks if you'd like to try again. Get it wrong a second time and you can reload to the very same moment for a guaranteed right answer if you exhaust all four options. I had little to no evidence on the killer for one playthough and it didn't stop me from being congratulated on the excellent info I'd amassed upon correct selection.

Here's how you could make it interesting. You're a taxi driver. You've memorised a goddamn city. Your hippocampus has enlarged to size of a melon. You're a congeries of the modern fireside storyteller and priest for confession with no hands available. Systemise that by having the player listen closely and have to physically type out what they can recall of a conversation afterwards - perhaps with the clock still ticking away? Have that placed on the evidence board later. No more abstracted away 'you've been told evidence.' Also, fail to link the killer and it's game over with the save game deleted.

enter image description here New working theory - they all did it. No... the cat.

That's a very different game I'm fallaciously and unfairly conjuring in front of us, since Night Call is principally not a detective game at heart and shouldn't be slighted so. It's about consistently interesting stories and interactions bulwarked by a peerless atmosphere. Whilst I'm still excited to play such upcoming titles as Neo Cab, Night Call has cast upon me the worst of curses. That of raised standards. To play this, though? It's the right call.

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Alphadoriest

Status Alphadoriest Aug 2, 2019

I don't post or review as much as I'd like because I'm still busy with my degree somehow. Majorly enjoying all of yours, though, so please keep them coming and I'll keep hearting them!

I did end up playing this through on the PC Gamepass. l loved it, but it's such a game of two halves.

The ambiance with its …

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I don't post or review as much as I'd like because I'm still busy with my degree somehow. Majorly enjoying all of yours, though, so please keep them coming and I'll keep hearting them!

I did end up playing this through on the PC Gamepass. l loved it, but it's such a game of two halves.

The ambiance with its excellent soundtrack, monochrome, rain-assaulted Parisian visuals and dreamlike animations is so on point. The conversations with passengers are consistently interesting and in spite of some Telltale-esque smoke and mirrors, the amount of their stories you uncover depends massively on how you respond. It's the best game of its kind I've played. Still excited for Neo Cab.

Then there's the detective mechanics in the serial killer hunt of which there are various scenarios to allow greater replayability. It's a great premise - executed horribly. I'm admittedly fussy with detective mechanics. It seems to me that there are so many ways you could systemise it in interesting ways. Unfortunately, what it amounts to here is time management between fares and evidence hunting. Run out of money through overly compromising your time and it's game over.

You're often simply informed that you've been told information that you later see on an evidence board. It's to simplify development for the different scenarios, I understand, but it's very much the game keeping you at arm's length to the point you don't care.

Its biggest detective sin is that in your final prediction of the killer, the game outright informs you (in a coded way) whether you are correct or not and asks if you'd like to try again. Get it wrong a second time and you can reload to the same moment for a guaranteed right answer. I had little to no evidence on the killer for one playthough. Didn't stop me from being congratulated on the excellent info I'd amassed.

Here's how you could make it interesting. You're a taxi driver. You've memorised a goddamn city. Your hippocampus is the size of a melon. You're a congeries of the modern fireside storyteller and priest for confession with no hands available. Systemise that by having the player listen closely and have to physically type out what they can recall of a conversation afterwards - perhaps with the clock still ticking away? Have that placed on the evidence board later. No more abstracted away 'you've been told evidence.' Also, fail to link the killer and it's game over with the save game deleted.

I still definitely recommend Night Call for its true excellence otherwise. The detective aspect clearly wasn't the focus here. Get the game pass for peanuts and give it a try!

Any really great detective games people love and would recommend? I still think Her Story is the gold standard.

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