Review DanMaul 4/5 · Apr 15, 2024
Pure survival fun, at times grating, but always charming
On paper, Grounded had everything to become my jam: a genre - survival - that I consider to be the one which fascinates me the most in gaming, even if not necessarily my personal favourite; a humorous tone that positively infects everything from gameplay to narrative; a phenomenal, tone-perfect 80s vibe that hits you right from the title menu and …
On paper, Grounded had everything to become my jam: a genre - survival - that I consider to be the one which fascinates me the most in gaming, even if not necessarily my personal favourite; a humorous tone that positively infects everything from gameplay to narrative; a phenomenal, tone-perfect 80s vibe that hits you right from the title menu and bursts with flavour through both visuals and soundtrack; and an on-the-nose homage to Honey, I Shrunk the Kids, a film that entertained me for hours on end over countless rewatches when I was younger.
Has this charming, whimsical take on an often very tone-serious genre delivered then? For the most part, yes. But Grounded is not without its incredibly frustrating design mishaps that kept me from wholeheartedly loving my time with it.
At the beginning though, if your 80s sensibilities are tuned, it sort of feels like an alluring drug pulling you in. The world is immediately captivating and the Honey, I Shrunk the Kids similarities undeniable. It’s easy to get hooked on Grounded’s compelling settings, gameplay loop, addictive crafting mechanics, ominous soundtrack (in fact, the overall tone of the game is actually darker than the cutesy art style suggests), dungeon crawling chops and especially mysterious narrative, something so often stripped down to essentials - if at all present - in so many survival games. Yet one thing that struck me above all else was how well this title deals with perspective. I have genuinely lost track of how many times I found myself in awe of the way Grounded weaves this perception of grandiosity (almost overwhelm) into such mundane objects or layouts: a blade of grass seems massive; a simple plastic straw looks like a bridge; a nail cutter is this big sturdy object you can climb on to; something as banal as a porch feels like an intimidating hub world. This fully translates to creatures as well, which in this case is also enhanced by competent AI. Mosquitos look scary; warrior ants look scary; wolf spiders look - and sound - absolutely terrifying. The sense of scale in Grounded is almost unparalleled precisely because it makes the normal seem intimidating, and I can’t help but commend Obsidian for how good a job they did with it.

For all its awesomeness however, Grounded also comes with a hefty dose of issues, at least in the way I perceive them. For starters, the game clearly isn’t balanced for solo runs: everything from difficulty to loot distribution, carrying capacity or crafting recipe requirements seems almost exclusively tailored around a multiplayer experience, which is something single players should be aware of going in. Chances are by the time you begin to realise how grating this is you’re already in too deep so you push through, but nevertheless it’s a bit of a bummer. Somewhat tied to this, it was immensely frustrating having to deal with the fact that some relevant resources are poorly distributed around the map and only accessible on very specific locations, which hinders things like base building and item crafting. And I genuinely disliked that some quests’ requirements were quite obtuse, in the sense that they’d often require gear, materials or even recipes that at no point were hinted at so that the player knew he needed to bring them beforehand. As a result, pacing was often stifled and required quite a bit of annoying backtracking. Especially for a solo player, a simple system like linking storage would’ve been a great help.
Other aspects weren’t as frustrating, though they weren’t exactly irrelevant: the tutorial doesn’t do a great job of on-boarding new games, often making you feel a bit lost when dealing with items, recipes and game systems for example, and also making the game almost impossible to fully grasp without a guide; the map is super confusing to navigate at first, and even when you get the hang of it it never feels great to parse through; and to this day the game still is a bit buggy, with things like waypoints disappearing or items randomly being removed from the quick access wheel happening more frequently than they should.
So on the whole, how would I class Grounded? I’d say it’s a truly enjoyable survival experience with a unique feel amongst current survival offerings. Granted, you need to overcome some hurdles and come to terms with some of its quirks, but if you do, you’re bound to enjoy its world, style and sense of humour, especially if you’re an 80s or even early 90s kid. At the very least, it’s a game that deserves being given time to see if it resonates with you. A very different title from what Obsidian has ever done before, but with just as much - if not more - personality as their other ones. 8/10
