Review DanMaul 3/5 · Apr 21, 2024
Surviving spiritual hurdles with the help of a tried and true horror formula
This is one of those tough games to talk about, in the sense that despite a couple of interesting and competent aspects, there really isn’t anything very unique to it. In fact, I’d go as far as to say that, a year after their playthrough, some might even struggle to remember their experience with The Chant in any meaningful way. …
This is one of those tough games to talk about, in the sense that despite a couple of interesting and competent aspects, there really isn’t anything very unique to it. In fact, I’d go as far as to say that, a year after their playthrough, some might even struggle to remember their experience with The Chant in any meaningful way. But the fact that it isn’t memorable doesn’t mean it’s automatically bad. It’s just a bit too iterative.
The Chant is a survival horror title with heavy emphasis on narrative that tries to emulate the Resident Evil formula. At times even to its own detriment, since this draws unnecessary and occasionally unflattering comparisons. There’s an all-too-familiar structure in place here: as you progress, you gain access to items which unlock other areas, which in turn give you access to items to unlock other areas, and so on. Nothing wrong with this in a vacuum of course, but The Chant does wear its inspiration on its sleeve a bit too much in certain moments, to the point where one might be left wondering why they aren’t playing the ‘superior’ versions of this formula instead. This is because there is some clunkiness to movement that isn’t exactly enjoyable, a poor, tone-inept soundtrack at play, a story that lacks emotional gravitas (though not for lack of trying) and some slight confusion that stems from unremarkable level design that could’ve greatly benefited from a map (you sometimes end up wasting resources on pointless fights because you’re not sure if that’s the direction you need to take). These issues pile on and bring the whole experience down a couple notches, and when stacked alongside a ‘been there, done that’ feel, they actively turn The Chant into a bit of a chore every now and then, even considering its shortish 8hr runtime.

There are some positives here as well however, and when everything is clicking, this game can turn the tide and transform into a pretty enjoyable affair. The main thing that kept me engaged through it was The Chant’s solid sense of progression. As the narrative moves forward and you gain access to more items and mechanics, you tangibly feel your character becoming effectively more capable at dealing with enemies, which is something worth mentioning since this is a balancing act that often eludes games. I also really appreciated the setting: whilst not unique, the option for having a secluded spiritual retreat centre as the backdrop where the action takes place is an interesting one, though granted more probable to resonate with some more than others, likely depending on your personal experiences or inclinations. The combat, though it isn’t anything award worthy, is still more than serviceable enough, which is something that can’t exactly be said for many survival horror titles out there. Here, the most unusual aspect is The Chant’s unorthodox choice of weapons: sage sticks, essential oils, salt and fire lashes aren’t something you normally think of when planning your fighting gear, but they all make thematic sense in the game and are cool enough to use mainly due to some competent animation work.
The Chant isn’t for everyone, and its payoff - offering what I consider two underwhelming endings out of three possible ones - might not make it worth the time commitment to some. But I liked it overall. It’s a game with a cool vibe and a solid entry in the survival horror genre. It’s got some appealing aspects to it, and without trying to reinvent the wheel, it effectively does what it sets out to do, creating a somewhat tense atmosphere and a story that is easy to follow but still manages to keep you engaged. I think of it as a subdued version of the Resident Evil blueprint, one where there’s a lot less emphasis on puzzle solving and guns are replaced by spiritual tools. If you like survival horror, this is a pretty decent way to spend some hours. 7/10



