Persona 5 (2016)

P Studio

PlayStation 3 · PlayStation 4

4.50 from 3687 ratings · #20 top rated on Grouvee

7202 members have it in their collection · 774 playing now · 1726 backlogged · 2036 wish listed

How long? Main story 109h · with extras 112h · 100% 170h (from 160 logged playthroughs)

Persona 5, a turn-based JRPG with visual novel elements, follows a high school student with a criminal record for a crime he didn't commit. Soon he meets several characters who share similar fates to him, and discovers a metaphysical realm which allows him and his friends to channel their pent-up frustrations into becoming a group of vigilantes reveling in aesthetics and rebellion while fighting corruption.
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Release dates

  • Sep 15, 2016 (Full Release) (Japan) PlayStation 3, PlayStation 4
  • Apr 04, 2017 (Full Release) (Worldwide) PlayStation 3, PlayStation 4

Also available on

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Featured in lists

Rating distribution

5 stars
2442
4 stars
848
3 stars
255
2 stars
93
1 star
49
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Community All Reviews Statuses

TheTheory

Review TheTheory 5/5 · Mar 29, 2018

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I don't know what to say about Persona 5 to do it justice. Yes, it's a turn-based JRPG that oozes anime flash, so if you've ever played a Final Fantasy (for example) you'll understand the combat and if you've ever watched an anime, you'll be totally at home with the stylish character designs. But where Persona 5 rises above is …

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I don't know what to say about Persona 5 to do it justice. Yes, it's a turn-based JRPG that oozes anime flash, so if you've ever played a Final Fantasy (for example) you'll understand the combat and if you've ever watched an anime, you'll be totally at home with the stylish character designs. But where Persona 5 rises above is with fun leveling mechanics, character interactions that feel meaningful, and a narrative that grips the imagination and flows well from start to finish.

Everything in Persona 5 is a resource. I mean, technically real life can be viewed that way, too: every breath we take on this planet takes place while we're choosing how to spend our money, time, energy, and emotions. Right now I'm choosing to spend an hour writing this review for Persona 5 instead of, say, reading (currently in the middle of the second James Bond novel, Live and Let Die) or watching TV or looking up old college friends on Facebook or looking for a new job, or, or, you get the picture. And while most games can, at their core, be viewed as resource management one way or another (take Resident Evil 4: Do I buy an ammo upgrade for my shotgun, or a couple of health sprays?), but few games have embraced the idea of managing resources so integrally as Persona 5.

It goes beyond normal RPG choices, like opting for a ring that protects against fire instead of ice, or normal turn-based choices, like whether this character's turn should be spent healing or attacking (and if healing, whether that should be done via your limited magic or with a limited potion)--basically every decision you make in Persona 5 has a tangible impact on something. Leaving battle stuff aside (since we all know the importance of managing resources in battle), Persona 5 has found a way of making the slice-of-life, social simulation-type stuff integral to advancing your character.

The game is split into days, and most days provide several opportunities to make choices on how to spend your time. You can do activities (work a job, study, go to the theater, eat at a diner, etc) or hang out with people. And these activities provide boosts to your character in the form of social aids (such as increased knowledge or charm or kindness) or better connections to your friends (which help you get more powerful in battles)--and the social aid activities help you form those connections with friends. So even sitting down in the library to study for an afternoon can help you in the end game.

If this all sounds complicated, it sounds more so in words than in actual practice. In-game it just feels good. Initially you're choosing daily activities that sound fun (like hanging out with one of your early friends--which the game terms "confidants"), and the benefit is just a perk. But as you become acclimated to what Persona 5 is doing, it becomes just as fun to pick and choose activities based on the benefit you get from it. You start seeing what you need to help level up your character and seeing how going to the bathhouse (which increases your charm) helps you advance your friendship with a confidant, which in turn gets you the in-battle perks associated with that confidant level.

I did a Very Poor Job of finagling my free time, especially during the first half of the game, yet I still had a lot of fun and rarely felt like I was really missing out--yes, I probably missed some side quests because I didn't get some confidants leveled up high enough to get them, but there is so much that you can do that no one is going to get everything without religiously following a walkthrough outlining the specific activities on specific days that need to be done. Some may view this as a weakness within the game, but I think it's actually a strength: it allows your character to evolve in a way that feels specific to the priorities you value.

There is so much going on in Persona 5 that I feel like I haven't even scratched the surface of what the game offers. I haven't touched on gathering personas (which, for those unfamilliar, are a bit like Pokemon--"enemies" that you capture in battle and use), fusing them, strengthening them, juggling their abilities--I had a blast just managing my personas and their skills; and as satisfying as that is, being able to use them in battle is fantastic. And they are fused/strengthened in such a way that it seems like everyone who plays--every play through--will end up with a different set of personas they lean on with a different set of skills.

So yeah. If a turn-based combat JRPG sounds up your alley, Persona 5 is the cream of the crop.

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peter

Status peter Nov 29, 2017 Completed

Alright, I need a little help here. I've gotten back into this game after finishing up my Soul Blazer binge over the holidays. I'm still pretty early in the first dungeon, and the combat is kind of driving me nuts. For people that have finished, or played a large chunk of the game, did you talk to every demon after …

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Alright, I need a little help here. I've gotten back into this game after finishing up my Soul Blazer binge over the holidays. I'm still pretty early in the first dungeon, and the combat is kind of driving me nuts. For people that have finished, or played a large chunk of the game, did you talk to every demon after every fight? Do you get to the point where you just kind of stop caring about doing that, and just blast through all of the enemies? I like the demon negotiation stuff, but I don't want to do it all the time. I know you can do an All Out Attack, but I feel like I'll be missing out on a cool item, or something if I don't talk. The game is still awesome, but this one thing is kind of giving me anxiety when I play it :)

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spigelwii

Status spigelwii Jun 24, 2017

Have you ever not wanted to leave a world and the thought of doing so just tears you up inside but deep down you know you have to move on? Yeah, it's like that.

tylerisrandom

Status tylerisrandom Jun 3, 2017

Wrapped up my second playthrough this evening and finally popped the disc out of my PS4 for the first time since launch day. Left a few achievements unearned so I have an excuse to replay it someday. A masterpiece as far as I'm concerned.

peter

Status peter May 10, 2017 Completed

Man, the personalities in this are just so over the top. I've finally gotten about 5 hours into this game, and am really starting to dig it. The negotiating with shadows mechanic is great and awful at the same time. Right now, I feel like I should negotiate with every single shadow when I get them Held Up. If that's …

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Man, the personalities in this are just so over the top. I've finally gotten about 5 hours into this game, and am really starting to dig it. The negotiating with shadows mechanic is great and awful at the same time. Right now, I feel like I should negotiate with every single shadow when I get them Held Up. If that's the case, battles and grinding are going to be awful.

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BMO

Status BMO Apr 28, 2017

Ok Persona 5 fans, I have some news for you.

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iam8bit is releasing the Persona 5 soundtrack on Vinyl. Pre-orders start today at 10am PST. You can check out the details on their site. Here is the text from the pre-order page. I wouldn't normally quote the full description here on Grouvee, because doing so risks resembling spam, but …

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Ok Persona 5 fans, I have some news for you.

enter image description here

iam8bit is releasing the Persona 5 soundtrack on Vinyl. Pre-orders start today at 10am PST. You can check out the details on their site. Here is the text from the pre-order page. I wouldn't normally quote the full description here on Grouvee, because doing so risks resembling spam, but I think fans need to know what exactly is on offer because this is likely going to be popular and it is going to be a limited pressing. I also don't benefit from this, so this isn't a sneaky product plug. I simply think this is something that some people will really want to pick up:

Persona 5 is a massive and epic opus of a game - the kind of 100-hour-plus JRPG journey that it is impossible to peel away from.

The soundtrack is equally epic, featuring hours of jazzy, poppy, energetic musical magic that you’ll find yourself unconsciously whistling throughout the day. From upbeat vocally-driven songs (many featuring the incomparable throaty gusto of Japanese soul singer, Lyn Inaizumi) to more contemplative, instrumental riffs - it’s an impressive ensemble of tunes.

Quite simply, Persona 5 is one of our favorite videogame soundtracks to date.

We’re so proud to be releasing the Persona 5 soundtrack that, together with Atlus and SEGA, we decided to do something a rather radical - we’re going to document and share the entire process of creating a vinyl album with Persona 5 fans, from start to finish.

Fans will be given a rare peek behind-the-scenes - via video, photos and interviews - showcasing every detail involved in making a record. This includes:

Mastering - We’ll visit our favorite mastering studio, Infrasonic, and chronicle how music is mixed for the retro technology that is vinyl Test Presses - We’ll show you what it’s like to create lacquers & test presses, which serve as benchmark for the vinyl’s audio quality Vinyl Production - We’ll hang with our friends from Noiseland at their factory in France, capturing the analog magic of melting “wax” and stamping records. It’s pretty crazy to see, because some of these machines are nearly 100 years old! Packaging - We’ll reveal just how much work goes into creating a unique packaging experience, from design to printing to assembly And then finally…

Artwork - We’ll reveal the “Mystery Album Art,” the result of an intimate collaboration between iam8bit, Atlus, SEGA and a to be announced, top secret artist ;-) This making-of adventure will take many months, with albums shipping in Q4 2017, in time for the holidays.

Please note: because we’re involving you in the production process, you’re literally coming along for the ride with us. You’ll receive production updates approximately once a month until your order ships. We’ll even have some fun surprises along the way! This is gonna be fun!

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tylerisrandom

Status tylerisrandom Apr 19, 2017

This game is the reason I haven't been posting much on Grouvee. 40 hours in and still nowhere near the end. It's amazing so far.