U.N. Squadron (1989)

Capcom

Amiga · Arcade · Atari ST/STE · Super Famicom · Super Nintendo Entertainment System

3.70 from 63 ratings

187 members have it in their collection · 38 backlogged · 18 wish listed

How long? · with extras 1h (from 1 logged playthrough)

Side-scrolling shoot-em-up, in a similar style to such games as Gradius, R-Type and Scramble. The aim is to wipe out the enemy, which has gathered around the allied airspace of 'Area 88', in a series of military aircraft-based scenarios. You choose one of three unique pilots; Shin Kazama, Micky Schymon or Greg Gates, each with varying abilities at damage repair, … Read more
Side-scrolling shoot-em-up, in a similar style to such games as Gradius, R-Type and Scramble. The aim is to wipe out the enemy, which has gathered around the allied airspace of 'Area 88', in a series of military aircraft-based scenarios. You choose one of three unique pilots; Shin Kazama, Micky Schymon or Greg Gates, each with varying abilities at damage repair, weapon handling and flying skill, and engage the enemy over a series of challenging missions. The player starts out with the weakest plane, the F8E Crusader, which can only be armed with a very basic range weapons. But, through completing various missions, enough cash can be raised to purchase higher-quality aircraft. These superior planes are more agile, have improved resilience to damage and have a greater range of fire. Furthermore, the more advanced fighters can be armed with superior special weapons, such as napalm. The missions include attacks on sand bases, the nuclear submarine 'Seavet' and enemy supply camps, as well as seeing off groups of airborne 'bandits' who swarm-in on Area 88. The enemy is plentiful, and the pace is frantic. Shoot at everything on the screen that moves, and the allied forces might just come out on top...... Read less
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Details

Developers
Capcom
Publishers
Capcom, U.S. Gold
Genres
Shooter
Themes
Action, Warfare
Franchises
Area 88
Series
Area 88

Release dates

  • Aug 31, 1989 (Full Release) (Japan) Arcade
  • 1990 (Full Release) (Europe) Amiga, Atari ST/STE
  • Jul 26, 1991 (Full Release) (Japan) Super Famicom
  • Sep 1991 (Full Release) (North_America) Super Nintendo Entertainment System
  • Q4 1992 (Full Release) (Europe) Super Nintendo Entertainment System
  • 1992 (Full Release) (Korea) Super Nintendo Entertainment System

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Rating distribution

5 stars
14
4 stars
21
3 stars
25
2 stars
4
1 star
0
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Community All Reviews Statuses

Chovus

Status Chovus Oct 1, 2018

Tried a couple of minutes on normal and figured I could handle hard. I did manage to beat the game on hard, but it was literally the most difficult thing I have ever done in my history of gaming. Even with hardcore save state scumming every 5 seconds, I nearly gave up a couple times. The boss of the 2nd …

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Tried a couple of minutes on normal and figured I could handle hard. I did manage to beat the game on hard, but it was literally the most difficult thing I have ever done in my history of gaming. Even with hardcore save state scumming every 5 seconds, I nearly gave up a couple times. The boss of the 2nd last level was ridiculous; flying a jet inside a cave trying to defeat a boss that is above you and shielded on the sides, so only vertical attacks work (and there is no way to make the basic attack go vertically). On top of that, there are infinite adds spawning from both sides, and the basic attack also does not shoot behind. I did manage to work out the pattern, but there is extremely little room for error and almost entirely revolves around proper switching of special weapons between vertical to damage the boss, and something to kill the adds behind you. Edit: After reading a walkthrough, you can switch special weapons while the game is paused. That would have helped a bit.

Final boss was easy compared to that.

I played as Micky and used the starter plane until I could afford the best one.

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