Son Son (1984)

Capcom

Arcade · Family Computer · Nintendo Entertainment System · Wii

2.94 from 18 ratings

51 members have it in their collection · 15 backlogged · 5 wish listed

How long? Main story 1h (from 2 logged playthroughs)

The game is a 2-D sidescrolling platformer. The screen scrolls automatically, only stopping to fight major enemies. The screen features six continuous platforms that occasionally feature small gaps. Sonson and Tonton walk automatically across these platforms. Pressing up or down will cause them to jump up or down to the next platform. Pressing left causes them to move more slowly … Read more
The game is a 2-D sidescrolling platformer. The screen scrolls automatically, only stopping to fight major enemies. The screen features six continuous platforms that occasionally feature small gaps. Sonson and Tonton walk automatically across these platforms. Pressing up or down will cause them to jump up or down to the next platform. Pressing left causes them to move more slowly than the screen scrolls, essentially continuing to move forward but at a reduced pace. Pressing right does the opposite - SonSon and TonTon will move across the platforms faster than the screen scrolls. The duo have only one attack - the ability to fire energy blasts from their stalves. Touching an enemy or an unfriendly projectile causes the player to lose a life. If a player has any additional lives, they will return to the screen riding on a cloud that will give them temporary invincibility. If the player presses the control stick in any direction, the cloud will disappear and the character will resume its usual walking mode. The cloud will eventually disappear on its own if the control stick is not used. Power-ups come in the form of various fruits which produce points (with enough points giving the player an extra life). Gathering certain fruit will cause all enemies currently on a screen to turn into point-bearing fruits. Walking across certain platforms will randomly cause a bamboo shoot to sprout, yielding many extra points. It is possible to play the game co-operatively with partner who plays as TonTon (who is Zhu Wuneng in the original story). Read less
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Details

Developers
Capcom
Publishers
Capcom
Genres
Arcade, Platform, Shooter
Themes
Action
Series
SonSon

Release dates

  • 1984 (Full Release) (North_America) Arcade
  • 1984 (Full Release) (Japan) Arcade, Family Computer
  • Feb 08, 1986 (Full Release) (Japan) Nintendo Entertainment System
  • Feb 08, 1986 (Full Release) (North_America) Nintendo Entertainment System
  • Sep 07, 2010 (Full Release) (Japan) Wii
  • Dec 06, 2010 (Full Release) (North_America) Wii
  • Dec 17, 2010 (Full Release) (Europe) Wii

Related

Bundled in

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Rating distribution

5 stars
0
4 stars
3
3 stars
11
2 stars
4
1 star
0
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Community All Reviews Statuses

scoopings

Review scoopings 3/5 · Nov 7, 2022

Cute, Addictive Horizontally Scrolling Platformer / Shoot 'Em Up

Preliminary: Wait... this had to inspire Tomba lol (turns out it's an East Asian trope heh). The sound effects and music; the hammer-throwing enemies; all giving me Mario feels. Not usually a fan of forced-horizontal-scrolling platformers but then again, so were the Super Mario Bros that I mostly played :-p

Look: 7/10 Nothing much more than functional--cute main character sprite, …

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Preliminary: Wait... this had to inspire Tomba lol (turns out it's an East Asian trope heh). The sound effects and music; the hammer-throwing enemies; all giving me Mario feels. Not usually a fan of forced-horizontal-scrolling platformers but then again, so were the Super Mario Bros that I mostly played :-p

Look: 7/10 Nothing much more than functional--cute main character sprite, functional enemy sprites, nice classic platform looks, and a variety of themes especially the cloud theme. But the Buddha statue/ending is all that really stands out, which is a nice touch since I like when the best of a game is saved for special moments (e.g., the end ha).

Sound: 7/10 Overall, a nice jingle, nothing special. And, should give it credit for being from 1984 and not annoying me ha, even with the sound effects etc coming at me. The jingle during the cloud level/checkpoint 1 was a nice way of signaling you've made it through the unique content of the game! Kind of like how Manic Miner changed its whole vibe at that last level, to reward you for pushing through the headaches! That definitely boosted the score.

Play: 8/10 I like that I could see the number counting down, so I could see an end in sight. This almost felt like a shoot em up. There were enemies that feel like bosses--when the screen would stop scrolling--and I liked that feeling, harkening Sonic and Mario bosses etc. Then again, this is an arcade game, so I can expect more from it. Why is there no way to jump the gaps, or really have any controls during jumping? The flying enemies were definitely the most frustrating part. But, despite my frustrations, and surprise at the lack of some of the most basic platforming elements (especially for an arcade platformer), I kept pushing through!

Feel: 8/10 Oddly addictive though, as I saw an end in sight via the numbers. And thank goodness for the very tight controls and responsiveness. The Sonic-esque feeling of it constantly scrolling to the next boss battle, it almost felt like that beat em up/brawler format. Or oddly enough, like the feel of a rail shooter at an arcade, where you feel you are being led and dealing with all these petty somewhat hectic moments leading up to a slowed down, "epic" boss or complex fight every so often ha. It's rare to see this in these early games, tho it should be expected indeed with arcade games so I guess I shouldn't be all that impressed: you can get out of basically every situation/moment thanks to the super-responsive controls. Instead of the microcomputer early platformers' obsession with traps, unavoidable deaths, or one-precise-spot-to-jump-only.

Attachment: 8/10 By checkpoint 7, you're basically just constantly spamming shoot and fleeing within a millimeter of death constantly ha. And dang, the last few checkpoints are just one "bossfight" screen after another! (at this point they feel less like bossfights, and more like just simply the screen slowing down and making you destroy some barriers before moving on ha... with an onslaught of the latest enemies and the "bosses" being like the rock hammer throwing enemies in the Super Mario games. Welp anyway, here I am at last. It is a game where it re-cycles you back at the beginning level, but at least there was a clear ending, with a checkpoint countdown to boot, and an item you collect/ending screen esque moment (it looks like you collect a scroll? from the Buddha statue at the end. I wanted to screenshot the great, elaborate-after-mostly-cutesy-sprit Buddha statue but it all happened so fast and I immediately collected the Scroll item thinking it was just more treasure--not the end of the game, ha. enter image description here

Whooaaaa and to think there's a 2-player version! I wish this were on the Arcade Legends machine we got! This is definitely replayable, hopefully with my brothers soon!

Completion: Completed all unique screens, reaching the Buddha statue once. Score ~466k Playtime: ~ 1 hour

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V1CGaming

Review V1CGaming 3/5 · Jul 25, 2022 Completed

The game is fun.

Though in fairness the arcade version doesn't fare much better. There's the classic stereotypical pure black backdrop. Only four looping musical tracks are heard throughout the journey. They're distinctly Asian, quite catchy, and fit the scenery and themes nicely. That said, this isn't one of Capcom's better games but is an intriguing glimpse into their earliest era.

Reset_Tears

Status Reset_Tears Feb 1, 2019

Been playing this arcade game via a Capcom games collection for the PSP (but played on the Vita). It's kind of like if Donkey Kong were turned into a run-and-gun title. You jump up and down the different floors on the screen, shooting the many enemies that try to get you. Some run for you, some fly at you. Like …

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Been playing this arcade game via a Capcom games collection for the PSP (but played on the Vita). It's kind of like if Donkey Kong were turned into a run-and-gun title. You jump up and down the different floors on the screen, shooting the many enemies that try to get you. Some run for you, some fly at you. Like many arcade games of the day, it's designed to kill you as quickly as possible. When you appear again after a death, you often are right where an enemy is so you get to die again. I assume the characters and whatnot are based on the famous story from China, Journey to the West.

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