Son Son (1984)

Capcom

Arcade · Family Computer · Nintendo Entertainment System · Wii

2.94 from 18 ratings

51 members have it in their collection · 15 backlogged · 5 wish listed

How long? Main story 1h (from 2 logged playthroughs)

The game is a 2-D sidescrolling platformer. The screen scrolls automatically, only stopping to fight major enemies. The screen features six continuous platforms that occasionally feature small gaps. Sonson and Tonton walk automatically across these platforms. Pressing up or down will cause them to jump up or down to the next platform. Pressing left causes them to move more slowly … Read more
The game is a 2-D sidescrolling platformer. The screen scrolls automatically, only stopping to fight major enemies. The screen features six continuous platforms that occasionally feature small gaps. Sonson and Tonton walk automatically across these platforms. Pressing up or down will cause them to jump up or down to the next platform. Pressing left causes them to move more slowly than the screen scrolls, essentially continuing to move forward but at a reduced pace. Pressing right does the opposite - SonSon and TonTon will move across the platforms faster than the screen scrolls. The duo have only one attack - the ability to fire energy blasts from their stalves. Touching an enemy or an unfriendly projectile causes the player to lose a life. If a player has any additional lives, they will return to the screen riding on a cloud that will give them temporary invincibility. If the player presses the control stick in any direction, the cloud will disappear and the character will resume its usual walking mode. The cloud will eventually disappear on its own if the control stick is not used. Power-ups come in the form of various fruits which produce points (with enough points giving the player an extra life). Gathering certain fruit will cause all enemies currently on a screen to turn into point-bearing fruits. Walking across certain platforms will randomly cause a bamboo shoot to sprout, yielding many extra points. It is possible to play the game co-operatively with partner who plays as TonTon (who is Zhu Wuneng in the original story). Read less
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Details

Developers
Capcom
Publishers
Capcom
Genres
Arcade, Platform, Shooter
Themes
Action
Series
SonSon

Release dates

  • 1984 (Full Release) (North_America) Arcade
  • 1984 (Full Release) (Japan) Arcade, Family Computer
  • Feb 08, 1986 (Full Release) (Japan) Nintendo Entertainment System
  • Feb 08, 1986 (Full Release) (North_America) Nintendo Entertainment System
  • Sep 07, 2010 (Full Release) (Japan) Wii
  • Dec 06, 2010 (Full Release) (North_America) Wii
  • Dec 17, 2010 (Full Release) (Europe) Wii

Related

Bundled in

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Rating distribution

5 stars
0
4 stars
3
3 stars
11
2 stars
4
1 star
0
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Community All Reviews Statuses

Reset_Tears

Status Reset_Tears Feb 1, 2019

Been playing this arcade game via a Capcom games collection for the PSP (but played on the Vita). It's kind of like if Donkey Kong were turned into a run-and-gun title. You jump up and down the different floors on the screen, shooting the many enemies that try to get you. Some run for you, some fly at you. Like …

Read more

Been playing this arcade game via a Capcom games collection for the PSP (but played on the Vita). It's kind of like if Donkey Kong were turned into a run-and-gun title. You jump up and down the different floors on the screen, shooting the many enemies that try to get you. Some run for you, some fly at you. Like many arcade games of the day, it's designed to kill you as quickly as possible. When you appear again after a death, you often are right where an enemy is so you get to die again. I assume the characters and whatnot are based on the famous story from China, Journey to the West.

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