Pirate Ship Higemaru box art

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Pirate Ship Higemaru

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Pirate Ship Higemaru

Sep 1, 1984

Main game

2.86 average rating based on 7 ratings

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The player controls a Norwegian sailor by the name of Momotaro, who must use barrels to defeat the titular pirate crew. Momotaro has no attacks of his own. However, he has the ability to grab barrels, drums, large bags, and various other items which he can throw (either horizontally or vertically) across the screen. Any pirate who stands in the way of a barrel or other object will be hurled off the screen. Barrels that impact the walls of a stage or other barrels or objects will shatter and produce points, while other objects are invulnerable (but do not produce … More
The player controls a Norwegian sailor by the name of Momotaro, who must use barrels to defeat the titular pirate crew. Momotaro has no attacks of his own. However, he has the ability to grab barrels, drums, large bags, and various other items which he can throw (either horizontally or vertically) across the screen. Any pirate who stands in the way of a barrel or other object will be hurled off the screen. Barrels that impact the walls of a stage or other barrels or objects will shatter and produce points, while other objects are invulnerable (but do not produce points). Each successive enemy that is hit by a barrel will yield additional points once the barrel is destroyed. In addition, there are also various items hidden beneath barrels in each level which will give Momotaro bonus points. Every floor of the ship has a set number of pirates to be destroyed, as well as a single "Bow", a special pirate that regenerates each time it is defeated. Every fourth level in the game yields a bonus level in which the barrels are worth an increased number of points, and a group of enemies entirely made up of Bows (which do not regenerate in this case). With each successive floor, the speed and intelligence of the pirates increases. For every sixteen barrels Momotaro destroys, he will be rewarded with an item that grants invincibility for a limited amount of time, allowing him to defeat enemies by simply touching them. Momotaro's enemies do not have attacks, but a single touch from an enemy will cause him to die and be revived, costing the player one of his/her extra lives; the game will be over when he or she has no more lives. The game has no ending, but following the sixteenth level, the enemy patterns will reset to level one. The layout of the barrels on the stages will continue to change, however, and the enemy count per level will not reset to level one counts. Following level 16, the game may Kill screen at the start of a level or after losing a life. Less
Developers
Capcom
Publishers
Capcom
Series
Higemaru
Platforms
Arcade
Genres
Arcade
Themes
Action
Release Dates
Sep 1984 Full Release (Worldwide)
Arcade
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User Stats
23
In Collection
3
Wish Listed
0
Playing
12
Backlogged
How Long Is Pirate Ship Higemaru?
No playthrough data yet
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Daninokuni
Daninokuni updated their status Jun 24, 2023
Daninokuni updated their status Jun 24, 2023

This one is pretty fun! Sometimes I miss these games where you just have one original mechanic and you use it to progress. Simple, but effective, and fun! I don't think I can actually "complete" this game, but I don't think this game is meant to be completed, but to do your best and obtain as much points as you can. And I have found in those games where you don't have to "beat" anything some kinda feeling of comfort.