I just finished playing through Lara Croft and the Guardian of Light for Grouvee's Game Club, and... It wasn't good. It definitely had the potential to be a downloadable classic, and while the overall gameplay is solid, it's completely overshadowed by a ton of questionable design decisions that detract from the experience, making the game into an annoying, boring mess.

The story's as follows: While exploring Mexico, Lara Croft gets captured by a local warlord and is forced to find an ancient mayan mirror. But it turns out that this artifact was cursed! Oh no!!! As soon as they remove it from its resting place, Xolotl, an ancient mayan demon, gets released upon the world and kills everyone but the protagonist. Now, it's up to Lara, accompanied by an ancient mayan warrior, to stop Xolotl from destroying the world before the night ends!
And that's it.
I'm not kidding, there's literally no more story to this game other than the intro cutscene. Once you watch it... that's all you get. Sure, there's a few cutscenes along the game, and Xolotl will pop up every once every few levels, but all he does is say "grraahh i'm so evil" and run away. And even when you reach the final level... well you just fight him and defeat him. Honestly? The story might as well not be here at all.

Surprisingly, the gameplay's actually really good. The game's an isometric shooting game, kinda like a dungeon crawler, where you have to progress through multiple temples while fighting hordes of enemies. The combat's really solid, and while there's not a lot of weapon or enemy variety, combat itself is very dynamic, and having to dodge all the enemy attacks is a lot of fun.
But also, it turns out that the gameplay's also really bad! The developers made a ton of weird choices that only make the game more frustrating to play. All stages abuse the hell out of insta-kill traps as you near the end of the game, and all enemies become bullet sponges to the point where most fights end up with you using your crappy spear while waiting for an ammo box to drop. There's so, so many ways to die in this game and it never feels like it's your own fault.
I do think the way the game handles unlockables and items is really cool, though. Half of them are unlocked from puzzles, and they mostly revolve around using the physics engine to your advantage to unlock hidden items. One of your weapons allows you to make your own platforms to traverse the world, and figuring out its mechanics to solve these challenges is really fun. The other half come from sidequests and objectives, which are all more akin to achievements, being really simple and fun to complete. I just wish most items didn't feel useless in this game but it's fine I guess.
There's also a multiplayer mode in the game, and it looks like it changes a lot compared to single-player but... I had nobody to play with so I'm not even gonna mention it teehee.

I do think the presentation's really good. While they aren't the best, the graphics hold up incredibly well for a 2010 downloadable game. While they're mostly gray and brown, the environments still manage to look good and interesting, with a bit of variety in certain levels. The animations, however, are pretty hit or miss, especially when it comes to the cutscenes. Some of them are fully animated and feature a lot of camera work, and others are just Xolotl walking in and going "grraahh i'm the bad guy" while moving his arms around.
In conclusion: It's fine, I guess. The gameplay showed promise at first, but it very quickly transforms into an annoying experience, full of instant kills and loading screens that add nothing to the game. It feels like every good part of Guardian of Light is eventually ruined by something else, and it ended up feeling more like a chore than a game by the end. Even though it lasts about 6 hours, it's just not worth your time. 5/10