Lara Croft and the Guardian of Light box art

See more on IGDB

Lara Croft and the Guardian of Light

Remove Ads with Grouvee Gold

Lara Croft and the Guardian of Light

Aug 18, 2010

Main game

3.39 average rating based on 548 ratings

5
51
4
196
3
231
2
54
1
16
Lara Croft and the Guardian of Light is a platform action video game developed by Crystal Dynamics and published by Square Enix for Microsoft Windows, PlayStation 3, Xbox 360 and iOS as part of the Tomb Raider series through digital distribution. Unlike previous games in the series, the game does not carry the Tomb Raider brand and has a heavy emphasis on cooperative gameplay. In multiplayer, players take the role as either Lara Croft or a 2,000-year-old Mayan warrior named Totec. They must work together in order to stop the evil spirit Xolotl and retrieve the Mirror of Smoke. A … More
Lara Croft and the Guardian of Light is a platform action video game developed by Crystal Dynamics and published by Square Enix for Microsoft Windows, PlayStation 3, Xbox 360 and iOS as part of the Tomb Raider series through digital distribution. Unlike previous games in the series, the game does not carry the Tomb Raider brand and has a heavy emphasis on cooperative gameplay. In multiplayer, players take the role as either Lara Croft or a 2,000-year-old Mayan warrior named Totec. They must work together in order to stop the evil spirit Xolotl and retrieve the Mirror of Smoke. A single-player campaign mode is available that does not include the non-playable character AI following or helping Lara. Less
Release Dates
Aug 18, 2010 (Worldwide)
Xbox 360
Aug 19, 2010 (Australia)
Xbox 360
Sep 28, 2010 (Worldwide)
PC (Microsoft Windows), PlayStation 3
Sep 29, 2010 (Australia)
PC (Microsoft Windows), PlayStation 3
Dec 16, 2010 (Worldwide)
iOS
Oct 14, 2016 (Worldwide)
Android
Dec 22, 2020 (Worldwide)
Google Stadia
Jun 23, 2023 (Worldwide)
Nintendo Switch
Remove Ads with Grouvee Gold
User Stats
3196
In Collection
112
Wish Listed
37
Playing
1742
Backlogged
How Long Is Lara Croft and the Guardian of Light?
Main story: 11.0 hours
Main + extras: 5.9 hours
100% completion: 17.9 hours
Total completions: 12
Related Content
ClaireValle
ClaireValle gave Aug 15, 2024
ClaireValle gave Aug 15, 2024
Frustrating.
This review is for the PC (Microsoft Windows) version

I just finished playing through Lara Croft and the Guardian of Light for Grouvee's Game Club, and... It wasn't good. It definitely had the potential to be a downloadable classic, and while the overall gameplay is solid, it's completely overshadowed by a ton of questionable design decisions that detract from the experience, making the game into an annoying, boring mess.

Title screen for Lara Croft and the Guardian of Light

The story's as follows: While exploring Mexico, Lara Croft gets captured by a local warlord and is forced to find an ancient mayan mirror. But it turns out that this artifact was cursed! Oh no!!! As soon as they remove it from its resting place, Xolotl, an ancient mayan demon, gets released upon the world and kills everyone but the protagonist. Now, it's up to Lara, accompanied by an ancient mayan warrior, to stop Xolotl from destroying the world before the night ends!

And that's it.

I'm not kidding, there's literally no more story to this game other than the intro cutscene. Once you watch it... that's all you get. Sure, there's a few cutscenes along the game, and Xolotl will pop up every once every few levels, but all he does is say "grraahh i'm so evil" and run …

Read More

I just finished playing through Lara Croft and the Guardian of Light for Grouvee's Game Club, and... It wasn't good. It definitely had the potential to be a downloadable classic, and while the overall gameplay is solid, it's completely overshadowed by a ton of questionable design decisions that detract from the experience, making the game into an annoying, boring mess.

Title screen for Lara Croft and the Guardian of Light

The story's as follows: While exploring Mexico, Lara Croft gets captured by a local warlord and is forced to find an ancient mayan mirror. But it turns out that this artifact was cursed! Oh no!!! As soon as they remove it from its resting place, Xolotl, an ancient mayan demon, gets released upon the world and kills everyone but the protagonist. Now, it's up to Lara, accompanied by an ancient mayan warrior, to stop Xolotl from destroying the world before the night ends!

And that's it.

I'm not kidding, there's literally no more story to this game other than the intro cutscene. Once you watch it... that's all you get. Sure, there's a few cutscenes along the game, and Xolotl will pop up every once every few levels, but all he does is say "grraahh i'm so evil" and run away. And even when you reach the final level... well you just fight him and defeat him. Honestly? The story might as well not be here at all.

Gameplay Screenshot for Guardian of Light, showing the first room of the game

Surprisingly, the gameplay's actually really good. The game's an isometric shooting game, kinda like a dungeon crawler, where you have to progress through multiple temples while fighting hordes of enemies. The combat's really solid, and while there's not a lot of weapon or enemy variety, combat itself is very dynamic, and having to dodge all the enemy attacks is a lot of fun.

But also, it turns out that the gameplay's also really bad! The developers made a ton of weird choices that only make the game more frustrating to play. All stages abuse the hell out of insta-kill traps as you near the end of the game, and all enemies become bullet sponges to the point where most fights end up with you using your crappy spear while waiting for an ammo box to drop. There's so, so many ways to die in this game and it never feels like it's your own fault.

I do think the way the game handles unlockables and items is really cool, though. Half of them are unlocked from puzzles, and they mostly revolve around using the physics engine to your advantage to unlock hidden items. One of your weapons allows you to make your own platforms to traverse the world, and figuring out its mechanics to solve these challenges is really fun. The other half come from sidequests and objectives, which are all more akin to achievements, being really simple and fun to complete. I just wish most items didn't feel useless in this game but it's fine I guess.

There's also a multiplayer mode in the game, and it looks like it changes a lot compared to single-player but... I had nobody to play with so I'm not even gonna mention it teehee.

Gameplay screenshot of Guardian of Light, showing a cutscene with Xolotl speaking to Lara

I do think the presentation's really good. While they aren't the best, the graphics hold up incredibly well for a 2010 downloadable game. While they're mostly gray and brown, the environments still manage to look good and interesting, with a bit of variety in certain levels. The animations, however, are pretty hit or miss, especially when it comes to the cutscenes. Some of them are fully animated and feature a lot of camera work, and others are just Xolotl walking in and going "grraahh i'm the bad guy" while moving his arms around.

In conclusion: It's fine, I guess. The gameplay showed promise at first, but it very quickly transforms into an annoying experience, full of instant kills and loading screens that add nothing to the game. It feels like every good part of Guardian of Light is eventually ruined by something else, and it ended up feeling more like a chore than a game by the end. Even though it lasts about 6 hours, it's just not worth your time. 5/10

Read Less
Etrail
Etrail gave Aug 19, 2023
Etrail gave Aug 19, 2023
Goofy, dumb, but pretty fun
This review is for the PC (Microsoft Windows) version

I've played pretty much every Tomb Raider game out there, aside from a few mobile and GameBoy games here and there. And yet that's not really too relevant as this game and its sequel, Lara Croft and Temple of Osiris break the format more than any other title in the franchise. Instead of the 3D platforming with a behind-the-back or over-the-shoulder viewpoint, these games use an isometric perspective featuring combat that's more akin to something like Gauntlet Legends or Diablo than Tomb Raider. As well, the game is fully playable (and probably best played) in co-op with a friend. That said, weirdly, there's a lot of staples of Tomb Raider as well with an emphasis on puzzles, platforming, and exploration throughout, despite the significant shift in perspective and combat gameplay.

combat

The combat itself is kind of meh. It's fairly mindless and while it's definitely dangerous here and there—especially near the end of the game—it's fairly easy to finish most of the levels without achieving a mastery of the game's systems. It's frankly not super fun though and by the time my friend and I reached the last few levels, we kind of groaned when enemies spawned.

The puzzles are …

Read More

I've played pretty much every Tomb Raider game out there, aside from a few mobile and GameBoy games here and there. And yet that's not really too relevant as this game and its sequel, Lara Croft and Temple of Osiris break the format more than any other title in the franchise. Instead of the 3D platforming with a behind-the-back or over-the-shoulder viewpoint, these games use an isometric perspective featuring combat that's more akin to something like Gauntlet Legends or Diablo than Tomb Raider. As well, the game is fully playable (and probably best played) in co-op with a friend. That said, weirdly, there's a lot of staples of Tomb Raider as well with an emphasis on puzzles, platforming, and exploration throughout, despite the significant shift in perspective and combat gameplay.

combat

The combat itself is kind of meh. It's fairly mindless and while it's definitely dangerous here and there—especially near the end of the game—it's fairly easy to finish most of the levels without achieving a mastery of the game's systems. It's frankly not super fun though and by the time my friend and I reached the last few levels, we kind of groaned when enemies spawned.

The puzzles are where Guardian of Light excels, at least sort of. I personally found a lot of them rather clever and they do what good puzzles should do: utilize a limited number of abilities in increasingly creative ways. I found them generally pretty satisfying with at least half requiring us to take a minute and really stare at the elements before figuring out the solution. Several of them stumped us for a good bit. That said, there were many, many times that we'd uncover the solution and immediately say "wow, that was so fucking stupid, I can't believe that's the solution." I never found this to hit a frustrating point, but I usually laughed at how silly some of the solutions were rather than feeling like it all fit together satisfyingly. Further, a few of the puzzles we left literally not believing we'd used the intended solution such as a couple times one of our characters made it past the obstacles and the other character could just jump into a hole and respawn on the other side.

enter image description here

However, that leads me to why I still give this game a high rating: I found it hilarious. I was laughing so hard almost the whole time we played it and it made for a really good time the couple of sessions it took to finish. The puzzles also require a lot of cooperation to utilize each character's unique abilities, so it's a great game to play with a friend over voice chat. It's in many ways rather mediocre, but it's such a simple fun(ny) time, I can't help but rate it higher than a basic description of its merits may otherwise suggest.

Read Less
Roach
Roach gave Aug 14, 2024
Roach gave Aug 14, 2024
Summer of Arcade Disappointment
This review is for the Xbox 360 Games Store version

Would I recommend this game to others? No, though it’s $10 price tag is a fair price for it.

What was to like about this game? Local co-op. Replayability. Easy controls. Unlockables.

What was to dislike? Frustrating mechanics. Cheap deaths. Samey level designs. Boring music. No subtitles. Bad plot.

I think there is fun to be had with this game and maybe some of that is lost by playing solo but overall this is a forgettable experience that I wasn’t really looking forward to playing at the end of the day. I’m glad I didn’t end up spending money.

Atag
Atag gave Aug 18, 2024
Atag gave Aug 18, 2024
Anyone Seen Totec?
This review is for the PC (Microsoft Windows) version

Played on PC as part of the Grouvee Game Club over on the forums.

This is a tricky one to review. What is obviously intended to be a co-op experience from the start, the game can still be enjoyed in singleplayer despite the constant reminders that another character, Totec, is meant to be joining you on the journey.

I played the game in singleplayer and had an enjoyable time with the twin-stick style mechanics. I found it pretty funny how Totec pops up at the beginning of levels to deliver a line or two and then vanishes for the rest of the level if you're playing solo. Because of this, the game feels disjointed at times, at least narratively and pace wise. Not that the narrative is particularly complex, nor is it the focus of the game.

There's a good variety of levels on offer with different enemy types per level. In one level the music switches up and you get a sort of trance / techno beat going on which weirdly felt really good with the gameplay despite it not really suiting the environment. My 8 hours with the game felt justified, although sometimes a bit dragged out. It's …

Read More

Played on PC as part of the Grouvee Game Club over on the forums.

This is a tricky one to review. What is obviously intended to be a co-op experience from the start, the game can still be enjoyed in singleplayer despite the constant reminders that another character, Totec, is meant to be joining you on the journey.

I played the game in singleplayer and had an enjoyable time with the twin-stick style mechanics. I found it pretty funny how Totec pops up at the beginning of levels to deliver a line or two and then vanishes for the rest of the level if you're playing solo. Because of this, the game feels disjointed at times, at least narratively and pace wise. Not that the narrative is particularly complex, nor is it the focus of the game.

There's a good variety of levels on offer with different enemy types per level. In one level the music switches up and you get a sort of trance / techno beat going on which weirdly felt really good with the gameplay despite it not really suiting the environment. My 8 hours with the game felt justified, although sometimes a bit dragged out. It's a decent game to pick up and play for an hour every day.

The mechanics are what make this game shine but are also the cause of a few headaches occasionally. I love the physics mechanics with the grapple and how the grapple line can bend around moving objects, I like rolling the giant balls around the level and using them to block enemies, but sometimes the puzzles and their solutions feel infuriating because mechanics either aren't obvious or aren't explained fully. The flip side to this is that because of this there's a few times where when you discover the solution yourself it's really satisfying.

There's a ton of unlocks and collectibles to obtain via challenge rooms and hidden items as you navigate through the various chapters. The pacing felt a bit odd for me with the weapons as I reached the last third of the game and still had an entire page or two of weapons to collect. I assume the rest are hidden away or unlocked via challenges that I missed? Some of the artifacts you find offer very nice buffs to your weapons and speed etc. The movement and combat feels really nice especially when dodging. The bar that I guess is a sort of power bar that builds up as you defeat enemies did allude me for most of the game until the end when i realised that at full power it gives you the buffs from the artifacts you've equipped. By the end I had unlocked a golden shotgun and with full power with artefacts that gave me powerful blue shots I was one-shotting the toughest enemies and defeated the final boss in a few hits. It felt like I'd cheesed the system, but honestly I wasn't complaining because up until that point almost everything had turned into annoying bullet sponges. Ammo is sparse and only dropped occasionally by enemies. The default spear is pretty nice to use though.

I'm torn whether to give this 3 or 4 stars, but given that I haven't really played the game in its intended form (co-op) I'll give it the benefit of the doubt. If you like casual gaming, a bit of fun and challenge, and enjoy twin stick mechanics it'll probably be worth your time if you can get it on sale!

Read Less
Maddmike
Maddmike gave Jan 5, 2022
Maddmike gave Jan 5, 2022
Maddmike's review of Lara Croft and the Guardian of Light

Steam Curator

Lara Croft and the Guardian of Light is not a bad way to spend 5 hours.

It's alternating gameplay focus on puzzles, platforming, and combat give the game a nice flow. Each aspect holds its weight, but the puzzles are the real star of the show. They require heavy teamwork and physics based thinking. They're a great brain teasing challenge and remain so until the end of the game, despite the fact that Guardian of Light never really increases the complexity of your toolset.

V1CGaming
V1CGaming gave Aug 11, 2020
V1CGaming gave Aug 11, 2020
One of the better co-op games out there.
This review is for the PC (Microsoft Windows) version

Lara Croft and the GoL is not your traditional Tomb Raider game but this addition to the series is a welcome to not only the series but the isometric action game genre. The visual during gameplay are very detailed but not excessive to the point of distraction. Enemies look diverse enough to know which type they are without having to look directly at them. The story is on the weak side but is interesting enough to make you want to know the conclusion. Lara is hired by a group of "explorers" to find the legendary Mirror of Shadows. They removed the Mirror from it's resting place and awake Xolotl from his sealed prison. The Guardian of Light, Totec, is brought back to life and with the help of Lara, must defeat Xolotl and seal him back in the mirror.

The gameplay is where its at! It's fast pace and non stop. There are some severe navigation issues and it is a real task when moving the stone balls from location to the other and having to place a bomb, roll and detonate the bomb. Now playing with the game pad is controlling Lara in action perfect, but makes aiming seem …

Read More

Lara Croft and the GoL is not your traditional Tomb Raider game but this addition to the series is a welcome to not only the series but the isometric action game genre. The visual during gameplay are very detailed but not excessive to the point of distraction. Enemies look diverse enough to know which type they are without having to look directly at them. The story is on the weak side but is interesting enough to make you want to know the conclusion. Lara is hired by a group of "explorers" to find the legendary Mirror of Shadows. They removed the Mirror from it's resting place and awake Xolotl from his sealed prison. The Guardian of Light, Totec, is brought back to life and with the help of Lara, must defeat Xolotl and seal him back in the mirror.

The gameplay is where its at! It's fast pace and non stop. There are some severe navigation issues and it is a real task when moving the stone balls from location to the other and having to place a bomb, roll and detonate the bomb. Now playing with the game pad is controlling Lara in action perfect, but makes aiming seem a little tedious when compared to the mouse's point and click shooting. Single player and online co-op both smoothly done with co-op reigning supreme when compared to each other.

Replay value in this game is great. Each mission has three levels of score total, three to five map challenges and 4-7 bonus items on each mission. Giving you three way to play each mission in and different levels of difficulty, you can easily spend 15-18 hours on this game. The music is good and keeps the atmosphere and action going but the voice acting is sub par.

Overall, this game would have gotten a 4 stars for having bad K&M control and below average voice acting and story but the action is in the game, online co-op, the ease of playing with a game pad and the incredible amount of replay value. Just make sure you have a game pad for this game.

Read Less
Krauzer
Krauzer gave Nov 3, 2025
Krauzer gave Nov 3, 2025
Krauzer's review of Lara Croft and the Guardian of Light

This title marks a bold and refreshing detour from the traditional Tomb Raider formula. Instead of the usual third-person adventure with cinematic storytelling, this spin-off embraces an isometric camera view, arcade-style combat, and cooperative puzzle-solving. The result is a tightly designed action-adventure game that feels both nostalgic and inventive. The story is light but effective, Lara teams up with Totec, an ancient Mayan warrior resurrected to help stop the evil spirit Xolotl from plunging the world into darkness. The narrative mostly serves as a backdrop for the gameplay, which is where the real fun lies.

The campaign can be played solo or in two-player coop, and it’s in coop that the game truly shines, many puzzles and combat encounters are cleverly designed to encourage teamwork, with Lara’s grappling hook and Totec’s spear-throwing creating dynamic ways to navigate levels. Unortunately for me, like many coop titles that I played, I experienced this one alone, and it was still an enjoyable experience, so I still recommend this title for solo players. The gameplay blends twin-stick shooting, platforming, and environmental puzzles seamlessly. Combat feels fast and responsive, with a nice variety of weapons, relics, and artifacts that modify abilities and encourage experimentation.

The …

Read More

This title marks a bold and refreshing detour from the traditional Tomb Raider formula. Instead of the usual third-person adventure with cinematic storytelling, this spin-off embraces an isometric camera view, arcade-style combat, and cooperative puzzle-solving. The result is a tightly designed action-adventure game that feels both nostalgic and inventive. The story is light but effective, Lara teams up with Totec, an ancient Mayan warrior resurrected to help stop the evil spirit Xolotl from plunging the world into darkness. The narrative mostly serves as a backdrop for the gameplay, which is where the real fun lies.

The campaign can be played solo or in two-player coop, and it’s in coop that the game truly shines, many puzzles and combat encounters are cleverly designed to encourage teamwork, with Lara’s grappling hook and Totec’s spear-throwing creating dynamic ways to navigate levels. Unortunately for me, like many coop titles that I played, I experienced this one alone, and it was still an enjoyable experience, so I still recommend this title for solo players. The gameplay blends twin-stick shooting, platforming, and environmental puzzles seamlessly. Combat feels fast and responsive, with a nice variety of weapons, relics, and artifacts that modify abilities and encourage experimentation.

The puzzles strike a satisfying balance between clever and intuitive, rewarding exploration without being frustrating. The isometric perspective gives the game a distinct arcade feel, though it can sometimes make depth perception tricky during jumps or traps. Visually, the game still holds up well for its age, the environments, ancient temples, crumbling ruins, and trap-filled chambers, are detailed and atmospheric. The OST complements the setting with an adventurous tone, and the performance is smooth even on modest hardware, so this is a well-suited game for older systems, or even for handhelds.

Overall, this title is a well-crafted, fast-paced adventure that proves the franchise can thrive outside its usual formula. Its tight mechanics, inventive coop design, and rewarding gameplay loop make it one of the most underrated gems of it's time. Despite me praising it so much, I don't think this is a must-play outside of the fans to this franchise, or if you are really into story-driven coop campaign titles, which there aren't really that much to play anyway when it comes to these types of videogames.

Read Less
marcosladarense
marcosladarense updated their status Dec 1, 2025
marcosladarense updated their status Dec 1, 2025

Although it was more easy-money-grab oriented due to its lack of basic settings, I thought it would be a brainless shoot 'em up (run and gun), but I misjudged it; it is decently deep and varied in its pieces of equipment and puzzles (I didn't know there were such things in this game). The DLCs add some extra replayability and nice to have some characters from other IPs.

Roach
Roach updated their status Jul 23, 2024
Roach updated their status Jul 23, 2024

I purchased it on Steam and the game automatically force closed itself each time it was launched. Tried several different solutions available online and no dice. My friend, who is in my Family Sharing plan, was able to launch it without issue. She offered to remote play it with me but I didn’t like the idea of owning a game I couldn’t launch on my own PC so I refunded it.

Searched for the game on the PS store since the sequel is on there. Not available at all. Rude.

Searched for the game on the Xbox storefront and it’s available there but for $5 more than Steam. Very rude but I’m desperate at this point. Can’t let the Grouvee Game Club down. Signed into my account and turns out I already owned the game.

Siiiiiigh. All that suffering for nothing but at least I have the game!

I then spend the next 30 minutes trying to redownload my Xbox 360 game profile to my Series X because I had previously changed my gamertag. My login isn’t working. Tried all the passwords I could think of. No bueno.

Finally figured out my password and…I already tried that one. Why …

Read More

I purchased it on Steam and the game automatically force closed itself each time it was launched. Tried several different solutions available online and no dice. My friend, who is in my Family Sharing plan, was able to launch it without issue. She offered to remote play it with me but I didn’t like the idea of owning a game I couldn’t launch on my own PC so I refunded it.

Searched for the game on the PS store since the sequel is on there. Not available at all. Rude.

Searched for the game on the Xbox storefront and it’s available there but for $5 more than Steam. Very rude but I’m desperate at this point. Can’t let the Grouvee Game Club down. Signed into my account and turns out I already owned the game.

Siiiiiigh. All that suffering for nothing but at least I have the game!

I then spend the next 30 minutes trying to redownload my Xbox 360 game profile to my Series X because I had previously changed my gamertag. My login isn’t working. Tried all the passwords I could think of. No bueno.

Finally figured out my password and…I already tried that one. Why wasn’t it working?? Researched some solutions and found turning off 2FA allows you to sign in. Log into my Xbox account on the website to temporarily turn off 2FA settings and see they offer “app device” passwords for applications, such as Xbox 360, that don’t support 2FA. Type in the app specific password and voila! I can now download my profile and finally start the game.

All this effort to play games with y’all lmaoo.

Read Less
Roach
Roach updated their status Jul 22, 2024
Roach updated their status Jul 22, 2024

The Grouvee Game Club has decided on playing Lara Croft and the Guardian of Light! Check out the discussion thread to share your thoughts and buddy up for multiplayer.