Aero Fighters 3 box art

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Aero Fighters 3

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Aero Fighters 3

Oct 1, 1995

Main game

3.29 average rating based on 17 ratings

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When enemy forces wipe out the jets of the Aero Fighters, they must scramble using heavily-modified World War II warplanes in the third installment of the comical Aero Fighters series.
Release Dates
Oct 1995 (North_America)
Arcade
Oct 12, 1995 (Japan)
Arcade
Nov 17, 1995 (Japan)
Neo Geo AES
Nov 17, 1995 (North_America)
Neo Geo AES
Dec 08, 1995 (Japan)
Neo Geo CD
Dec 08, 1995 (North_America)
Neo Geo CD
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User Stats
50
In Collection
2
Wish Listed
0
Playing
14
Backlogged
How Long Is Aero Fighters 3?
No playthrough data yet
Related Content
jay.dino
jay.dino gave Aug 12, 2016
jay.dino gave Aug 12, 2016
jay.dino's review of Aero Fighters 3

Platform:

Neo Geo version.

Graphics/Sound:

In the third part of the series they moved from modern day jets to using more WWII kind of propeller plane models. This gives the game a bit of a different look, but apart from that it's very similar in style to the first two.

Gameplay:

There's not much difference to the first two. It felt like there were even less powerup levels in this than before, but I can't say for sure. It was generally very quick to get from min to max level weapons and back. It also felt like there were very few levels in this one, and those not as detailed as in the second. Every second level seemed to be a filler with just one enemy type and basically no environment details. Also the game is so short that you can dash through the full episode in about 10-15 minutes, which is I guess why they encourage you to play through all the levels twice.

Difficulty:

It's basically the same thing as in the second. As long as you have enough quarters it's easy to get through all the levels, even though you die quickly with one hit. The last …

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Platform:

Neo Geo version.

Graphics/Sound:

In the third part of the series they moved from modern day jets to using more WWII kind of propeller plane models. This gives the game a bit of a different look, but apart from that it's very similar in style to the first two.

Gameplay:

There's not much difference to the first two. It felt like there were even less powerup levels in this than before, but I can't say for sure. It was generally very quick to get from min to max level weapons and back. It also felt like there were very few levels in this one, and those not as detailed as in the second. Every second level seemed to be a filler with just one enemy type and basically no environment details. Also the game is so short that you can dash through the full episode in about 10-15 minutes, which is I guess why they encourage you to play through all the levels twice.

Difficulty:

It's basically the same thing as in the second. As long as you have enough quarters it's easy to get through all the levels, even though you die quickly with one hit. The last level sets you back to the beginning of the level every time you die, which can get tough and frustrating.

Conclusion:

Even though I kind of like the WWII planes more than the modern Jets of the other episodes, I would still recommend the second one over this. This episode generally feels a bit rushed, with too many bland levels. The levels that are detailed are cool though and are filled with quirky humor.

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