Main game
2.76 average rating based on 172 ratings
Homefront The Revolution is like Cyberpunk 2077's older brother, but much worse. As soon as you start the game, you get a feeling of mediocrity that you can't name. The part of the game that bothered me the most was when we started shooting with guns. The feeling the guns give you when you shoot an enemy is not realistic at all. You feel more like you're playing paintball with your friends than you feel like you're fighting for survival in the middle of a real war. Other than that, there's really nothing good to say about the game. Even the main mechanic of the game fails at the very beginning and I don't see the need to talk about other things.
After watching trailers, gameplay videos, reviews, i risked and got this game on sale, after that many years, yeah. After playing for about 2-3 hours, all i can say is, that, people don't know how to "write" games anymore. From the first 10 minutes, you can feel that it's just another rainy day, objective complete shooter. Well, in other words, the world needs trash too so others can learn from it. I will still give it 3 stars and will enjoy my rainy afternoon with a cold beer and shooting bad guys.
I'm going to start off by comparing this game to the 2nd Ghost Rider movie. Both were sequels we weren't really expecting to original properties that were "meh." to begin with. Both made the originals look actually good in comparison.
I was a fan of the original Homefront game, even with its failings. I always like the "Red Dawn invasion" style stories. This one is a reboot of the franchise, which I think hurts it. The original had a plausible story for alternate history's sake that saw the Koreans invade because they're evil. Now the Koreans are a paper thin analogy for China with the evil Apple Company taking over the country. It all seems much tamer, or more generic maybe? The city looks like an occupied city, but it could be any futuristic dystopian city and some of the dialogue was forced feeling, almost jingoistic. The first game had a much more “recently occupied” feel to the town, and Montrose, Colorado itself felt like a real American small town. The 1st Homefront also sticks in my memory for having some of the darkest scenes in a game (the soldier executing a kid’s parents right in front of them.) It …
I'm going to start off by comparing this game to the 2nd Ghost Rider movie. Both were sequels we weren't really expecting to original properties that were "meh." to begin with. Both made the originals look actually good in comparison.
I was a fan of the original Homefront game, even with its failings. I always like the "Red Dawn invasion" style stories. This one is a reboot of the franchise, which I think hurts it. The original had a plausible story for alternate history's sake that saw the Koreans invade because they're evil. Now the Koreans are a paper thin analogy for China with the evil Apple Company taking over the country. It all seems much tamer, or more generic maybe? The city looks like an occupied city, but it could be any futuristic dystopian city and some of the dialogue was forced feeling, almost jingoistic. The first game had a much more “recently occupied” feel to the town, and Montrose, Colorado itself felt like a real American small town. The 1st Homefront also sticks in my memory for having some of the darkest scenes in a game (the soldier executing a kid’s parents right in front of them.) It gave the game a much darker, but unique feel.
While I like the original better, this game still has a decent story, though I didn’t care about saving Walker, the dude I barely knew. You do get to see the mix of people who are all for revolution, those who seek peace, those who side with the Koreans for safety, and those just trying to live their life. There were no Survivalist faction like in the first, which was one of the more unique experiences for me. A moral gray area in the revolution having to fight Americans. And I swear Crawford sounds like he’s voiced by James Woods.
Now to address what gained the game the most ire, the “game” part of it, and it’s well deserved. While the shooting is pretty solid and the on-the-fly weapon customization was a neat concept, the bike riding was best avoided as it was disorienting. The game also fell into the pitfalls of a typical sandbox game, I think the narrative style of the 1st game suits this genre better. I’ve never been one to complain about framerate, who cares if it’s 30 or 60, long as it looks smooth, but this game…. Sometimes it played like a Steam game you’d see featured on the Jimquistion with the amount of lag in it. Granted, once I got the update it solved a lot of these problems, but that is not a good state to release a game in. Being able to recruit fellow Resistance fighters was a good idea, but they aren’t much use over being cannon fodder. Maybe giving you the ability to command them or have an actual dedicated squad that always fought with you would’ve improved this mechanic.
The short of it, the game was average, with the update, almost unplayable without it, but the 1st was better. I still hope to see more games with this theme of an America invaded.
Homefront the revolution, for Xbox one
Rating: 8.0/10; Great
Recommended for shooter fans. Stealth fans might have some fun too.
This game is a sequel to the original Homefront and is an open world sandbox style first person shooter, with heavy stealth elements. Very early on you learn the background about how North Korea took over the US. Wait what? This story premise is so absurd that the only possible way to rationalize it is if it occurs in a parallel universe where Korea took over China at some point in history. Once you get past this part, the story is otherwise fairly good. There are plenty of believable characters with full voice acting and an immersive world that gives the game the same quality as many triple A action games and movies. The only real flaw that stands out is the lack of a clear villain. There is no North Korean commander or anything that puts a face on the bad guys and makes you want to kill the bastard. Even the generic enemies have their faces covered and some speak without accents so it is not clear that the enemies are Korean or even Asian.
The …
Homefront the revolution, for Xbox one
Rating: 8.0/10; Great
Recommended for shooter fans. Stealth fans might have some fun too.
This game is a sequel to the original Homefront and is an open world sandbox style first person shooter, with heavy stealth elements. Very early on you learn the background about how North Korea took over the US. Wait what? This story premise is so absurd that the only possible way to rationalize it is if it occurs in a parallel universe where Korea took over China at some point in history. Once you get past this part, the story is otherwise fairly good. There are plenty of believable characters with full voice acting and an immersive world that gives the game the same quality as many triple A action games and movies. The only real flaw that stands out is the lack of a clear villain. There is no North Korean commander or anything that puts a face on the bad guys and makes you want to kill the bastard. Even the generic enemies have their faces covered and some speak without accents so it is not clear that the enemies are Korean or even Asian.
The game world is divided into 2 types. Red zones (where you start) are restricted areas where enemies shoot you on sight and you are able to recruit npc fighters to accompany you. Stealth is entirely optional, though it certainly makes combat easier. You have to run and hide from airships though because they tell nearby enemies where you are. Only story missions are required to progress past Red zones. Yellow zones are areas where civilians reside and where you must use stealth. In order to progress past the Yellow zones, you must complete side objectives to raise a meter to 100%, which then causes the citizens to riot and essentially turns the zone Red; allowing you to go on the assault and complete story missions. There are a variety of objectives to complete, such as taking over enemy bases, hacking networks, finding supply caches, side missions, and some collectables. There are also recurring things, such as killing enemies and helping random civilians. The game uses the neighbourhood system found in many open world games, where completing the objective for that hood changes it to your control and allows npc resistance fighters to spawn there, and reduces enemy spawn.
The stealth system is a big part of the game and is based primarily on line of sight. Sound plays a small part, unless you go loud with gunshots and explosions. Enemy sight gives a meter which fills up; when it is full they detect you and attack. This meter is very unforgiving in Red zones. Stealth in Red zones is used to avoid combat and for tactical advantages, while it is essential just to get around in Yellow zones. If you stay in a soldier’s line of sight for too long in a Yellow zone, get spotted by a camera or otherwise do something to get the enemy attention, an alarm will be triggered which causes infinite enemy spawn to converge on your last known position, and to actively look for you. Though you can kill the immediate enemies, combat is untenable and you must escape to hide until the alarm cools down. Hiding spots include dumpsters and the like (which the enemies never think to search unless they see you get in), and building interiors (especially places which require climbing or jumping to access). The enemies are not too bad at searching the immediate area and checking out the rooms of easily accessible buildings, though it is absurd how incompetent they are. One time I continually avoided detection simply by stepping through a window; since it was not a doorway, the enemies never thought to go in. Enemies tend to linger around for a while after the alarm cools off, and new enemies probably spawned in; this is the only penalty for repeated failure at stealth.
Combat in the game is very well done. Shooting is solid, though sometimes objective enemies cannot be harmed until you get close enough to trigger the event (which is far closer than effective range of rifles). Enemy AI is fairly good. They will seek out last known locations and try to flank, though they tend to shout too much and give themselves away. By far the best thing about the game is the easily customizable inventory/weapon system, and game developers can learn a lot from this system. You are able to carry a sidearm and 2 primary weapons. Pressing “weapon swap” switches between the 2 last used weapons, while accessing the third requires holding the button to access an equipment wheel; an excellent system. You are also able to modify attachments for each weapon on the fly in a very well done interface; a view of the gun comes up with each attachment slot being bound to a specific button, allowing quick and easy attachment swapping. On top of all of this, every weapon (except the rocket launcher) has 3 distinct forms with its own set of attachments, own ammo type and performance. For example, the standard 9 mm pistol can be converted to a .45 smg and a pneumatic pistol. The same interface for attachment swapping also allows conversion to the other forms, though both take time and do not occur while paused, so there are strong tactical considerations. There are also 4 types of grenades and each of those can be freely swapped between 4 styles of deployment (being thrown, remote detonation, proximity detonation, and RC car), giving a great deal of flexibility in combat.
Though this game apparently had a bad launch, it is currently a very well made and entertaining game. Sporting an excellent weapon and inventory system and overall great gameplay, the game is only held back by a few poor elements. The worst things about the game to me were the awkward cell phone interface, and annoying npc followers. Note that I did not play any multiplayer or DLC.
Pro
Con
Amazing graphics and good story. Unfortunately, my computer just isn't up to snuff for this one. Maybe next time.
Game 2/5. DLCs 3/5.
This could be a very good game. If they ever completed it.
Graphics ain't everything.
Game developers need to remember that.
Played during free trial of xbox game pass on Hard. I was originally dismayed by the negative reviews (especially the xbox ones), but there were enough good reviews elsewhere that I felt confident going into the game (plus it was free so what did I have to lose?). I can safely say that the negative reviews are wrong, and I thoroughly enjoyed the game.
I used the silenced smg, battle rifle and rocket launcher. I never bothered much with weapon conversion; I never used either pistol at all, I tried the sniper rifle but found the battle rifle could handle every situation well enough, and I only used the fireworks launcher to blow open vents. I was disappointed by the end because I could not go back and try out the other weapons; there is no returning to the sandbox or newgame+, the game just ends.