Densha de GO! Ryojou-hen (2000)

Taito GM R&D Sect. #2

Arcade · PC (Microsoft Windows) · PlayStation 2

3.00 from 1 rating

4 members have it in their collection · 2 backlogged · 4 wish listed

Taito's 13th entry in its train simulation series, this one focused on electric trams and light rails. Ganbare Unten-shi!! (loosely translated to "Good Luck, Driver!!") is an electric train driving simulation game developed and released by Taito for arcades in Japan on October 2000. A spin-off of the Densha de Go! series (and using the same engine as Densha de … Read more
Taito's 13th entry in its train simulation series, this one focused on electric trams and light rails. Ganbare Unten-shi!! (loosely translated to "Good Luck, Driver!!") is an electric train driving simulation game developed and released by Taito for arcades in Japan on October 2000. A spin-off of the Densha de Go! series (and using the same engine as Densha de Go! 3 Tsuukin-hen), Ganbare Unten-shi!! focuses on light rail transit with two routes: the Enoshima Electric Railway and the Iyo Railway. While much of the game is the same as the main series, it modifies the braking and throttling controls for added precision and adds controls for operating the vehicle's doors. Due to street traffic, maintaining a timetable is not as strict as previous entries and the time-based penalty system is replaced with a "lives"-based one. The game was later ported to both the PlayStation 2 (on July 25, 2002) and PC (by Unbalance on June 5, 2003) as Densha de Go! Ryojou-hen (loosely translated to "Go by Train! Emotional Travel Edition"). This version features features an updated graphics engine (based on Densha de Go! Shinkansen) and adds four additional routes: two from the Keifuku Electric Railroad and two from the Hakodate Transportation Bureau. Read less
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Details

Developers
Taito GM R&D Sect. #2
Publishers
Taito, Unbalance Corporation
Genres
Simulator
Themes
Non-fiction
Franchises
Densha de go
Series
Densha de Go!

Release dates

  • Oct 2000 (Japan) Arcade
  • Jul 25, 2002 (Japan) PlayStation 2
  • Jun 05, 2003 (Japan) PC (Microsoft Windows)
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Rating distribution

5 stars
0
4 stars
0
3 stars
1
2 stars
0
1 star
0
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Community All Reviews Statuses

SIGINT

Review SIGINT 3/5 · Jun 20, 2026

The very niche-sounding world of Japanese train simulators is not too hard to have a chill time with in this relatively casual Densha de Go! (“Let’s go by train!”) entry focused on light rail and tram travel. Its four playable lines play into the distinctiveness of the four seasons in the country somewhat, each in a different location and with …

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The very niche-sounding world of Japanese train simulators is not too hard to have a chill time with in this relatively casual Densha de Go! (“Let’s go by train!”) entry focused on light rail and tram travel. Its four playable lines play into the distinctiveness of the four seasons in the country somewhat, each in a different location and with a different anime girl mascot. Even without significant Japanese language skills or knowledge of trains and stuff, the game can be learned with the help of some outside resources and offers a relaxed mode to ease you in without concern about any strict timetables.

Structurally, a “run” through one of the routes is segmented by stop, beginning with routine closing of the doors and making of the announcements and ending with a hopefully smooth and accurate stop at the destination. During the short breaks at these stops, you’ll earn or lose points based on whether you did what you needed to do and avoided messing up any required stops by overshooting a line or jerking the passengers around. The gameplay between stops mostly involves taking care with the speed and braking, as these street trains will need to stop at crosswalks and such and stick to the timetable in the stricter mode. Braking was a little unintuitive at first but feels nice when you nail it or generally start getting more comfortable with it, still remaining a tricky challenge for me.

Hitting zero points is a fail, but you can continue if you want—at first I struggled a lot, but after a couple runs I was able to do the basic operations relatively smoothly and enjoy the simple but pleasant environments. I wish some of these locations leaned even more into the seasonal vibes somehow, at least the spring and fall ones, but the choice of time of day at least helps add a bit of variety. It was cool recognizing the Enoshima Electric Railway line which I rode a couple times in real life last summer (and which was the most fun to play), which made me wonder what something like this is like for people who are intimately familiar with these roads and transit systems.

I think I’d probably need a bit more visual immersion and gameplay variety within a single game to really love one of these, but as-is this was fun to spend some time with and would be nice to boot back up randomly in the future.

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