Unsouled box art

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Unsouled

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Unsouled

Apr 27, 2022

Main game

2.00 average rating based on 13 ratings

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Set in a beautiful but haunting world, Unsouled is an atmospheric Action-RPG about a mysterious power used with deadly purpose - featuring highly-stylized combat that’s fast-paced and rewarding.
Release Dates
Nov 17, 2021 Early Access (Worldwide)
PC (Microsoft Windows)
Apr 27, 2022 (Worldwide)
Nintendo Switch
Apr 28, 2022 Full Release (Worldwide)
PC (Microsoft Windows)
Apr 28, 2022 (North_America)
Xbox One, Xbox Series X|S
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User Stats
149
In Collection
4
Wish Listed
1
Playing
95
Backlogged
How Long Is Unsouled?
No playthrough data yet
V1CGaming
V1CGaming gave Apr 17, 2023 (edited)
V1CGaming gave Apr 17, 2023 (edited)
Egregious.

A wholesale copycat of Hyperlight Drifter with some Dark Souls thrown in. Unsouled has an overly complicated combat system.

The intro for the game is a lore dump of complicated controls and game mechanics. There's the usual slash, dodge, and block, the Dark Souls parry, as well as a first strike mechanic if you attack right before the enemy. There is a standard charged attack, as well as a chi charge attack, and some sort of soul charged attack? Each of these correspond to holding down different buttons, and can be chained with other buttons to produce different effects.

There are many different standard button combos as well similar to Bayonetta. There's also avatars that you can activate that give you special powers. There's also some ghost orb dodging system that you can activate when you get hit that I never managed to successfully use. I'm sure there are other mechanics I'm forgetting. They dump this on you over a long tutorial. It's ponderous.

There's also some questionable level design with many things not being visible to the player unless you stumble upon them or are very thorough. Levels are littered with environmental traps and obstacles such as ice blocks …

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A wholesale copycat of Hyperlight Drifter with some Dark Souls thrown in. Unsouled has an overly complicated combat system.

The intro for the game is a lore dump of complicated controls and game mechanics. There's the usual slash, dodge, and block, the Dark Souls parry, as well as a first strike mechanic if you attack right before the enemy. There is a standard charged attack, as well as a chi charge attack, and some sort of soul charged attack? Each of these correspond to holding down different buttons, and can be chained with other buttons to produce different effects.

There are many different standard button combos as well similar to Bayonetta. There's also avatars that you can activate that give you special powers. There's also some ghost orb dodging system that you can activate when you get hit that I never managed to successfully use. I'm sure there are other mechanics I'm forgetting. They dump this on you over a long tutorial. It's ponderous.

There's also some questionable level design with many things not being visible to the player unless you stumble upon them or are very thorough. Levels are littered with environmental traps and obstacles such as ice blocks and floor spikes that are terribly implemented. Real amateur hour stuff.

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