Main game
2.00 average rating based on 13 ratings
A wholesale copycat of Hyperlight Drifter with some Dark Souls thrown in. Unsouled has an overly complicated combat system.
The intro for the game is a lore dump of complicated controls and game mechanics. There's the usual slash, dodge, and block, the Dark Souls parry, as well as a first strike mechanic if you attack right before the enemy. There is a standard charged attack, as well as a chi charge attack, and some sort of soul charged attack? Each of these correspond to holding down different buttons, and can be chained with other buttons to produce different effects.
There are many different standard button combos as well similar to Bayonetta. There's also avatars that you can activate that give you special powers. There's also some ghost orb dodging system that you can activate when you get hit that I never managed to successfully use. I'm sure there are other mechanics I'm forgetting. They dump this on you over a long tutorial. It's ponderous.
There's also some questionable level design with many things not being visible to the player unless you stumble upon them or are very thorough. Levels are littered with environmental traps and obstacles such as ice blocks …
A wholesale copycat of Hyperlight Drifter with some Dark Souls thrown in. Unsouled has an overly complicated combat system.
The intro for the game is a lore dump of complicated controls and game mechanics. There's the usual slash, dodge, and block, the Dark Souls parry, as well as a first strike mechanic if you attack right before the enemy. There is a standard charged attack, as well as a chi charge attack, and some sort of soul charged attack? Each of these correspond to holding down different buttons, and can be chained with other buttons to produce different effects.
There are many different standard button combos as well similar to Bayonetta. There's also avatars that you can activate that give you special powers. There's also some ghost orb dodging system that you can activate when you get hit that I never managed to successfully use. I'm sure there are other mechanics I'm forgetting. They dump this on you over a long tutorial. It's ponderous.
There's also some questionable level design with many things not being visible to the player unless you stumble upon them or are very thorough. Levels are littered with environmental traps and obstacles such as ice blocks and floor spikes that are terribly implemented. Real amateur hour stuff.